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#201
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Yup a fat finger problem.
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#202
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calling RoF arcade is just too ridiculous - the feeling of really being airborne is better in RoF than in any other sim. Condor is perhaps as good, but it is a glider sim.
Last edited by lion737; 12-12-2012 at 10:07 PM. |
#203
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![]() will be released in earlier 2014 on an engine that will be dated, DX9 bound and is already known to have issues with the number of objects in a mission does not inspire a whole lot of confidence.... I would rather see this newly merged TEAM! keep hammering on CLoD .
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Gigabyte Z68 Intel 2500K (@4.3 ghz)212 CM Cooler 8GB Ram EVGA 660SC (super clocked) 2GB Vram CORSAIR CMPSU-750TX 750W 64 GB SSD SATA II HD WIN7 UL 64BIT |
#204
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We don't know what to expect from this but from where I sit the future is bright. Brighter than it was a year before CoD was released.. when it was still SoW:BoB and all that that implied.. Back then while many were calling it vaporware etc.. many of us had faith in the product but it hadn't even been released yet and when released it didn't meet the expectations.. Frankly with hindsight I think the objects of our faith are more tangible under the current circumstances than the previous.. I will be very surprised if 2015 sees us wondering "Will it be this year?!!" What this will be I have no idea.. I know it won't please everyone.. but for me.. this is what makes a great sim and not necessarily in that order: 1-Graphics 2-FM/DM 3-AI 4-Scalability - Also read into that the ability for user made stuff like skins and missions. 5-Mission builder 6-Plane Set 7-Theater set 8-Sound 9-Online Play 10-Offline play 11-Community 12-Support Now the two variables that will have the most slack in this case are 6 and 7. That is a given. If the rest in this new product is comparable at least to the very best of all the categories that apply where either IL2, RoF or CoD was "best" and they meet or exceed what we now have with the potential to be even better.. I'll be a happy camper. The community is a given. We are here.. just go to the IL2 forum and look at some of those names ... names that you haven't seen in years ... We are still here. I choose to save tomorrow's complaints for tomorrow.. This has prompted me to actually pony up and get some more stuff for RoF as soon as this whole holiday thing is done .. even though I don't fly it much. Last edited by Bearcat; 12-13-2012 at 05:17 PM. |
#205
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I can just hope they drop 32 bit support completely. Whatever way you look at RoF now, it seems like it is built with intention that it should run with 2GB address space, and it unfortunately barely fits there despite various tricks.
Last edited by ZaltysZ; 12-13-2012 at 09:39 AM. |
#206
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Anywho the models made for Clod will find some use. Maybe it'd be some modder working with 777, or just some hobbyist having fun. OR maybe it'd be some rogue who can decompile they're code. Who knows what the future will bring ![]()
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#207
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We may not get DX11 and 64bit on release of the new sequel but the 777 way is to make things fun, get it out and then continually tweak it. So if they are already working on DX11 and 64bit expect that will probably make its way into ROF before the sequel for refinement and testing. More here on the graphics engine http://www.cleared-to-engage.com/cat...777-studios-2/ Extract: "It’s pre-mature to talk about what’s next, but we will say that the ROF Engine (Digital Nature Engine) is being groomed for bigger and better things. What that means will be announced sometime in the future. We want to be the best sim developer in the world, even if it kills us. (Jason Williams – President of 777 Studios) Yes, we are thinking of what will be the next step. We have done evolutionary development with our Digital Nature Engine. This laid the basis for the project architecture. Our programmers are already making plans to use DX11 to create graphics and the possibility of 64-bit systems using large amounts of memory. This course will give us the opportunity to make the next technological step, and even more surprising graphics and depth of physical modeling. It would be interesting to create a project of another era, the Battle of the Pacific Ocean, huge aircraft carriers, hundreds of people performing their work on the deck to ensure your take-off or landing, night operations P-61, flying boats patrolling coastal territories and rescuing crews from wrecked planes, and perhaps give you opportunity to manage other military equipment. (Albert Zhiltzov – Producer of Rise of Flight)" Last edited by FS~Phat; 12-13-2012 at 12:19 PM. |
#208
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One of the things that first caught my attention in the first IL2 games was the fact that the setting was in Russia. The BOB and Europe have been done a number of times but to have a better engine and a different setting was very attractive.
I always thought that instead ofthe BOB wouldn't it have been good to have the period from Poland to the end of the Battle of France. How would the Belian early hurricanes and CR 42 do against the Me 109D, no one has armour or SSF tanks. The MS 406 and other fighters. In the Pacific air combat sims have often concentrated on the carrier battles. Can I ask that you at least consider the first part of the war with Ki 27's against Buffalo's early P40's P39's Hurricanes. The by European standards obsolete Blenhiem, Wellington being used in daylight. Like the BOB its an overlooked area full of potential as well as being different. |
#209
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If yes, maybe we see a new project based on CloD engine one day. |
#210
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Same for me, I don't know if it is the space i'm putting between Robotic and Pope, I tried Robotic_Pope too but same thing. Other people have spaces and underscores in their forum name.
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XBL GT: - Robotic Pope HyperLobby CS: - Robot_Pope |
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