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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #201  
Old 12-12-2012, 06:33 PM
Al Schlageter Al Schlageter is offline
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Originally Posted by SlipBall View Post
Make sure everything is exactly as you first submitted....I could not log in the first day, turns out I had enter a coma instead of a period when signing in with e-mail name.

,com
Yup a fat finger problem.
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  #202  
Old 12-12-2012, 09:50 PM
lion737 lion737 is offline
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Originally Posted by zapatista View Post
bad choice 1c management, very bad choice ! the RoF "game engine" is dated and not able to reproduce real time modeling of flight physics for aircraft, its going to be a console type arcade game...
calling RoF arcade is just too ridiculous - the feeling of really being airborne is better in RoF than in any other sim. Condor is perhaps as good, but it is a glider sim.

Last edited by lion737; 12-12-2012 at 10:07 PM.
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  #203  
Old 12-12-2012, 10:37 PM
Thee_oddball Thee_oddball is offline
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Originally Posted by ZaltysZ View Post
Yeah, but maybe devs feel limited by design of CoD. It may seem different to end users, but in practice it is uncommon to ditch a software project just because of bugs in it, unless fixing them means redesigning and rewriting significantly large part of the project, what implies damage done by bad project management and/or bad architectural design. I doubt CoD has been killed without 1C coming to conclusion that it is not worth to be fixed (speaking strictly from software development point of view).
am %99 sure this is what happened .. however given that that BoS
will be released in earlier 2014 on an engine that will be dated, DX9 bound and is already known to have issues with the number of objects in a mission does not inspire a whole lot of confidence.... I would rather see this newly merged TEAM! keep hammering on CLoD .
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  #204  
Old 12-13-2012, 12:31 AM
Bearcat Bearcat is offline
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Originally Posted by ATAG_Bliss View Post
It's the same engine. Why would it be any different. Go check the FAQ's where it says the engine will not be new. That was maybe the 1st hint of what to expect.
IL2 has the same engine as IL1 1946.. tweaked and modified .. but it is the same engine.. and in 2001 there was no 6DoF, no multi axis support, a 32 plane QMB, about 200+ fewer planes, no carriers,no changing default skins at all,nothing like the water or clouds or effects we have now.. and I am not even talking about mods.., no triggers, no MDS .. and granted it is no longer in the stock sim but it has been proven that it can be done, no radar beacons, no folding wings, no helicopters, no jeeps, no bi directional minimap zoom or rads on an axis, no widescreen support .. and I could probably go on if I thought about it.. that is just off the top of my head.. Look at 46.. and look at it modded because like it or not the mods stretched the engine just as much as the official patches if not more so. HOWEVER the point is.. It is the same engine.

We don't know what to expect from this but from where I sit the future is bright. Brighter than it was a year before CoD was released.. when it was still SoW:BoB and all that that implied.. Back then while many were calling it vaporware etc.. many of us had faith in the product but it hadn't even been released yet and when released it didn't meet the expectations.. Frankly with hindsight I think the objects of our faith are more tangible under the current circumstances than the previous.. I will be very surprised if 2015 sees us wondering "Will it be this year?!!" What this will be I have no idea.. I know it won't please everyone.. but for me.. this is what makes a great sim and not necessarily in that order:

1-Graphics
2-FM/DM
3-AI
4-Scalability - Also read into that the ability for user made stuff like skins and missions.
5-Mission builder
6-Plane Set
7-Theater set
8-Sound
9-Online Play
10-Offline play
11-Community
12-Support

Now the two variables that will have the most slack in this case are 6 and 7. That is a given. If the rest in this new product is comparable at least to the very best of all the categories that apply where either IL2, RoF or CoD was "best" and they meet or exceed what we now have with the potential to be even better.. I'll be a happy camper. The community is a given. We are here.. just go to the IL2 forum and look at some of those names ... names that you haven't seen in years ...

We are still here.

I choose to save tomorrow's complaints for tomorrow.. This has prompted me to actually pony up and get some more stuff for RoF as soon as this whole holiday thing is done .. even though I don't fly it much.

Last edited by Bearcat; 12-13-2012 at 05:17 PM.
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  #205  
Old 12-13-2012, 05:39 AM
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ZaltysZ ZaltysZ is offline
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Originally Posted by Thee_oddball View Post
already known to have issues with the number of objects in a mission.
I can just hope they drop 32 bit support completely. Whatever way you look at RoF now, it seems like it is built with intention that it should run with 2GB address space, and it unfortunately barely fits there despite various tricks.

Last edited by ZaltysZ; 12-13-2012 at 09:39 AM.
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  #206  
Old 12-13-2012, 11:25 AM
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Liz Lemon Liz Lemon is offline
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Originally Posted by ZaltysZ View Post
I can just hope they drop 32 bit support completely. Whatever way you look at RoF now, it seems like it is built with intention that it should run with 2GB address space, and it unfortunately barely fits there despite various tricks.
Well of course. Making sure the game can support all the legacy vehicles is probably a big priority. Even if the Clod engine supports many more vehicles, in many more interesting ways.

Anywho the models made for Clod will find some use. Maybe it'd be some modder working with 777, or just some hobbyist having fun. OR maybe it'd be some rogue who can decompile they're code.

Who knows what the future will bring
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  #207  
Old 12-13-2012, 11:46 AM
FS~Phat FS~Phat is offline
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Originally Posted by Thee_oddball View Post
am %99 sure this is what happened .. however given that that BoS
will be released in earlier 2014 on an engine that will be dated, DX9 bound and is already known to have issues with the number of objects in a mission does not inspire a whole lot of confidence.... I would rather see this newly merged TEAM! keep hammering on CLoD .
Jason has mentioned that they are working on the next iteration of their game engine to bring it up to DX11 and 64Bit OS to take advantage of additional memory resources. So I think this is the best decision 1C could of made.
We may not get DX11 and 64bit on release of the new sequel but the 777 way is to make things fun, get it out and then continually tweak it. So if they are already working on DX11 and 64bit expect that will probably make its way into ROF before the sequel for refinement and testing.

More here on the graphics engine
http://www.cleared-to-engage.com/cat...777-studios-2/

Extract:
"It’s pre-mature to talk about what’s next, but we will say that the ROF Engine (Digital Nature Engine) is being groomed for bigger and better things. What that means will be announced sometime in the future. We want to be the best sim developer in the world, even if it kills us.


(Jason Williams – President of 777 Studios)

Yes, we are thinking of what will be the next step. We have done evolutionary development with our Digital Nature Engine. This laid the basis for the project architecture. Our programmers are already making plans to use DX11 to create graphics and the possibility of 64-bit systems using large amounts of memory. This course will give us the opportunity to make the next technological step, and even more surprising graphics and depth of physical modeling.



It would be interesting to create a project of another era, the Battle of the Pacific Ocean, huge aircraft carriers, hundreds of people performing their work on the deck to ensure your take-off or landing, night operations P-61, flying boats patrolling coastal territories and rescuing crews from wrecked planes, and perhaps give you opportunity to manage other military equipment.


(Albert Zhiltzov – Producer of Rise of Flight)"

Last edited by FS~Phat; 12-13-2012 at 12:19 PM.
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  #208  
Old 12-13-2012, 01:28 PM
Glider Glider is offline
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One of the things that first caught my attention in the first IL2 games was the fact that the setting was in Russia. The BOB and Europe have been done a number of times but to have a better engine and a different setting was very attractive.

I always thought that instead ofthe BOB wouldn't it have been good to have the period from Poland to the end of the Battle of France. How would the Belian early hurricanes and CR 42 do against the Me 109D, no one has armour or SSF tanks. The MS 406 and other fighters.

In the Pacific air combat sims have often concentrated on the carrier battles. Can I ask that you at least consider the first part of the war with Ki 27's against Buffalo's early P40's P39's Hurricanes. The by European standards obsolete Blenhiem, Wellington being used in daylight.
Like the BOB its an overlooked area full of potential as well as being different.
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  #209  
Old 12-13-2012, 01:49 PM
Ataros Ataros is offline
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Originally Posted by ZaltysZ View Post
Yeah, but maybe devs feel limited by design of CoD. It may seem different to end users, but in practice it is uncommon to ditch a software project just because of bugs in it, unless fixing them means redesigning and rewriting significantly large part of the project, what implies damage done by bad project management and/or bad architectural design. I doubt CoD has been killed without 1C coming to conclusion that it is not worth to be fixed (speaking strictly from software development point of view).
"Informed" rumors at sukhoi.ru suggest that initial Il-2 team was mostly replaced with new people around 2010. Recently most of new key people decided to leave with only few remaining. As you are familiar with software development can you tell if it is possible to resurrect a software project after 100% of a team left?

If yes, maybe we see a new project based on CloD engine one day.
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  #210  
Old 12-13-2012, 04:53 PM
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Robotic Pope Robotic Pope is offline
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Originally Posted by Friendly_flyer View Post
Same here. I have tried different browsers. Whenever I want to create an account I get "Allowed only latin characters and numbers", despite my password being just Latin characters and numbers.
Same for me, I don't know if it is the space i'm putting between Robotic and Pope, I tried Robotic_Pope too but same thing. Other people have spaces and underscores in their forum name.
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