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#71
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Well maybe getting the Sim out with out clickable pits at first to please everyone and making the sales than as addon making a clickable pits wit a moderate fee could please many.. teh point is that making clickable pits will hurt no one.. people who are satisfied with out will have a blast and people that are more into hard core Sim will have a small fee as fieldmod within RoF.. this will generate revenue and please a lot of Aviation lovers are we are all.
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#72
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How's that for an epitaph.
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#73
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I have run plenty of interesting and fun co-ops with my friends and I never felt that it was limited in any way, nor do I feel that it is "air-quake", I mean, no more than CloD is oftentimes. The fact is that we should not be bickering about something that is not even fully explained yet, we have no idea what this new sim will be and to act like it will just be ROF with a WWII coat of paint is both naive and foolish. Sorry, but you and your friend above are acting like children and you need to stop and really think about what you are saying as opposed to just parroting others who also don't have a clear idea of what ROF is. There is no need for this petty bickering, ROF is just as much a sim as CloD and the only real difference is that ROF does not have clickable cockpits, that is not a issue in ROF as there would be little to be gained by having it as a feature, you see, I have faith that this new product will be something cool and I am adult enough to give them the benefit of the doubt until I know more. The funny thing about this whole thing is that CloD is very limited, both by it's bugs (the menu system is still a mess and barely functional) and it's lack of any sort of actual single player content out of the box that is worth anything, at least ROF has a not only four available campaigns but also a career mode that spans many years. I mean, we can bicker and fight over who plays the best sim but in the end, you are not going to find a better WWI sim than ROF and you are not going to find a better WWII sim than CloD (at least in terms of technical aspirations) but while ROF is still alive and growing, CloD might as well have been called a stillbirth that only survives because there is simply nothing better out there. Don't give me this air-quake crap, ROF is as deep as YOU choose to make it, you can play any sim (even CloD) as air-quake so that insult means nothing. Lastly, I agree that Clod has better looking terrain but at what cost? I mean, the engine requires a pretty hefty GPU to even run at some level of detail due to it's horrible optimization and frankly, who cares if there are more fences in Clod than there are in ROF, who cares about ground objects that serve no purpose other than window dressing that drag your CPU and GPU needs into unreasonable territory. ROF is not better than CloD but at the same token, CLoD is not better than ROF, it is apples and oranges at this point and until we know more, perhaps we should just try to wait and see what happens together as opposed to just complaining and trying to be internet tough guys, sound good? |
#74
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Discussing expectations is one thing but hanging on the shriveld loins of dead game is another. The DEVS of RoF were tasked to make a WWI game, yup they've done it pretty well, in fact everything they they put in the game works. However I cant say that for your beloved CloD, See through clouds, trees with no other purpose than to look at. And I don't know about you but I have seen lots of infantry firing flak guns up at me in RoF. I guess you are just misinformed on that one. Lets not forget that RoF is a WWI AIR COMBAT SIM. Not an infantry simulator, and while planes did begin to carry bombs ground attack was not a very central player. But alas, I have been tasked to go on missions in RoF that are VERY similar to those in CloD, IE: kill that convoy, bomb that rail yard, and shoot down the enemy bombers. Btw those ? "Pretty planes" have an entire physics engine keeping them aloft. I mean you do know that the WWII birds are going to get just as much TLC right? But I guess you know how the finished product will be because you are a super secret squirrel with access to the latest updated products from 777......... oh wait. Your just a punk throwing around Sexual orientation innuendo, and calling a successful (note Lutheir WAS NOT ultimately successful) dev/businessman Jason a Cry baby. Sounds like you are just a sad kid that got his ball taken away. Well I guess Ill be happy not to see you on the court in the new game. Opinions are great when they aren't masked by a dead games fan boy crusade to ruin a living games success. |
#75
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+1
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#76
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#77
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I agree its a very nice thing to have, but in CLOD its just simplified anyways, compare the CLOD spitfire startup with the FSX Accusim Spitfire startup and you will see. And if you are a sim addict you would rather click a few switches that have real life performance in the planes, its automaticly a sim just because you can flick a switch? Last edited by foxl; 12-13-2012 at 07:55 AM. |
#78
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Before Clickable cockpits came into COD I couldn't really be bothered with them. I have my HOTAS and was happy.
Since they were intrroduced into COD I have found them useful for various seldom used functions. The one thing I find very useful is being able to hover the mouse pointer over a hard to read instrument and get shown a reading. Hopefully that will still be in BoS. |
#79
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spot on ![]() Last edited by bzc3lk; 12-13-2012 at 11:14 AM. |
#80
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![]() SPOT ON ![]() |
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