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#1
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If its supposed to be a simulator and classed as one it should have a clickable cockpit, it should be the norm for all sims, Lock-on has had it since day one, and that was released in 2003.
If its a game/arcade then I suppose it doesnt need to have a clickable cockpit, but then the sim addicts wouldnt buy it, and that includes me. So basically when this new game is released thats what it will be, just a game, not a sim.
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#2
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However, I also hope there are clickable cockpit, but the important thing is that the "serious" simulation has a future... Saluti! |
#3
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I agree its a very nice thing to have, but in CLOD its just simplified anyways, compare the CLOD spitfire startup with the FSX Accusim Spitfire startup and you will see. And if you are a sim addict you would rather click a few switches that have real life performance in the planes, its automaticly a sim just because you can flick a switch? Last edited by foxl; 12-13-2012 at 07:55 AM. |
#4
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Before Clickable cockpits came into COD I couldn't really be bothered with them. I have my HOTAS and was happy.
Since they were intrroduced into COD I have found them useful for various seldom used functions. The one thing I find very useful is being able to hover the mouse pointer over a hard to read instrument and get shown a reading. Hopefully that will still be in BoS. |
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