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Pilot's Lounge Members meetup

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  #51  
Old 12-12-2012, 06:56 PM
ATAG_Doc ATAG_Doc is offline
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Dude they don't know HOW to do it. That's just it. They don't know. What you will be offered if RoF with 1940's planes. That's it. Nothing else.
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  #52  
Old 12-12-2012, 07:30 PM
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Originally Posted by ATAG_Doc View Post
Dude they don't know HOW to do it. That's just it. They don't know. What you will be offered if RoF with 1940's planes. That's it. Nothing else.

I think that you may be right there Doctor, unless of course a new engine is developed.
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  #53  
Old 12-12-2012, 07:32 PM
foxl foxl is offline
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What is the use of clickable cockpits if the historical accuarcy of the flight models is way off, better use the time to make the planes perform true to real life this is always the most important in a flight simulator if you ask me.
True weather effects, plane speeds, climb speeds etc. turbulence, temperature effects etc

The clickable cockpits in Clod is just a simplified start up anyways, there was much more to start up the bf-109 than just magnetos and fuel cock on and then press *i* on your keyboard. They need to go all the way if there should be any point in doing it, like the dcs p51 or accusim spitfire for fsx.
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  #54  
Old 12-12-2012, 07:43 PM
MD_Titus MD_Titus is offline
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quite liked the clickables, meant you didn't have to actually set a key to turn the fuel on, or other silly little things you only use once on take off.
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  #55  
Old 12-12-2012, 07:45 PM
Slipstream2012 Slipstream2012 is offline
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Originally Posted by ATAG_Doc View Post
Dude they don't know HOW to do it. That's just it. They don't know. What you will be offered if RoF with 1940's planes. That's it. Nothing else.
Doc, you are spot on mate!
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  #56  
Old 12-12-2012, 07:50 PM
Skid Skid is offline
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Originally Posted by d.burnette View Post
I guess having clickable cockpits is a nice addition, but for me I would not really use it , as I prefer to map the main functions to my HOTAS. I personally do not want to be looking down and clicking away with my mouse whilst flying and in combat.
This.

I can't understand what the hubbub is about. Never used the clickable stuff. At all. Seems like programming resources could/should have been better used elsewhere...
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  #57  
Old 12-12-2012, 08:02 PM
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Whatever comes out for BoS I will be waiting to hear how it operates in all of it`s functionality from in game to Gui`s Mission builder & Multiplay after release before buying.
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  #58  
Old 12-12-2012, 08:17 PM
Sven Sven is offline
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Quote:
Originally Posted by ATAG_Doc View Post
Dude they don't know HOW to do it. That's just it. They don't know. What you will be offered if RoF with 1940's planes. That's it. Nothing else.
I think you're right Doc,

What can they honestly plan to do in a year? it's almost 2013 and they plan on releasing in early 2014.
A lot will come from scratch, 3d objects and all that stuff. I don't think we'd have to expect much more then a working WWII sim with not nearly as much planes as in COD and with dated DX9 graphics.
Which is still cool, but a step down from CLOD.
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  #59  
Old 12-12-2012, 08:21 PM
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Herbs107 Herbs107 is offline
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If its supposed to be a simulator and classed as one it should have a clickable cockpit, it should be the norm for all sims, Lock-on has had it since day one, and that was released in 2003.

If its a game/arcade then I suppose it doesnt need to have a clickable cockpit, but then the sim addicts wouldnt buy it, and that includes me. So basically when this new game is released thats what it will be, just a game, not a sim.
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  #60  
Old 12-12-2012, 08:22 PM
Slipstream2012 Slipstream2012 is offline
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Quote:
Originally Posted by 6S.Manu View Post
For my taste I really prefer the ROF community to this one: those players are focused on the application's real target: being a WW1 combat simulator.
I like this community better because they are dogs.
On the most part they have been with the IL-2 scene for years, they know this game inside out, and there are many talented individuals here who will take their own time to test and document their findings to improve the sim.
Yes, they bitch, moan, fight each other, troll, but the majority do it because they want an accurate simulation and not just an arcade game.

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Originally Posted by 6S.Manu View Post
I'm always been against clickable cockpits: it's good for FSX, is not for a combat sim... Even if it's a toggleable feature, as you can still manage the plane by keys, it's a loss of time and resources on something that's it's not really important.

Like the 3d modelling of cows, sheeps and chessboards.

Now 777 is taking the big part in this new project: it's like a dream to me.
How can clickable cockpits be good for FSX, but not a combat sim, when they are ultimately, both simulations.

Why would I want to have to set up 1000's of keys, which I'll forget, when I could interact with the cockpit "simulating" what the pilots actually did & learning a little about how a particular aircraft operated.

Talking of loss of resources you probably mean scarfs, pistols, headbands etc..

Its funny how IL2 Clod had all of it and more and never lost resources, just got sold out by 1c.
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