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#41
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In a modern plane the pilot is constantly looking at the cockpit because the informations he needs are all there: it's not the same for a WW2 pilot... Clickable cockpits are mandatory on a modern plane simulator, not so in a WW2 flight combat simulator.
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![]() A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria. Last edited by 6S.Manu; 12-12-2012 at 03:56 PM. |
#42
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i really dont like clickable cocpits because i use mouse view but i often think hey with clickables i could pilot a 109 for real which would be good if i was raaaiding the lost ark
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3gb ram ASUS Radeon EAH4650 DI - 1 GB GDDR2 I PREFER TO LOVE WITHOUT BEING LOVED THAT NOT LOVE AT ALL |
#43
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Just because not everyone sucks on the manhood of a dev, like you, doesnt mean we dont get to discuss expectations. I find 777 pretty weak. They can make a pretty plane, but not much else. They release fluff more than content. Weapon mods, pistols, streamers, scarf's, and other "fluff". Yet the career mode (still in beta btw), is almost as weak as CLoDs. Still no infantry units. Still deserted aerodromes. Still enemy planes spawn and despawn. Its hollow as hell. Jason is a crybaby. Somebody points out a flaw, and he gets butthurt, closes the thread, and changes the posts, and cries you are trying to embaress him. Immature. The devs, for RoF on the other hand are good for what they to work with. They have made some awesome WWI birds. Not much beyond that, but hey, still good. So just pointing out, that just because I find RoF a semi-ok game, doesnt mean I cant see where someone who thinks its great is coming from. Called an opinion. Learn to deal with people that have a different one from you. |
#44
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Oleg once posted comment once that they did a survey and only 3 percent of IL2 flyers wanted clickable cockpit as a 'must have'.
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#45
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#46
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Fuuuuuu**#$&#*%
I guess it's CloD and DCS....or maybe the communities will get their heads on straight and realize that those of you that want to press E to start will have that option no matter what. You have everything mapped to your HOTAS and wanna use it that way? Great, I'm not gonna come along and tell you "Nope, sorry, you are out of luck" but many Combat gamers will post in these sorts of polls (and apparently they outnumber the high fidelity sim fans when it comes to the forum visitors anyway) and don't mind making their voices heard, even at the expense of the rest of the community. It's a shame. Last edited by TX-EcoDragon; 12-12-2012 at 05:53 PM. |
#47
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And there it is again: buy this..; you shld own that... buy that expension you silly noob... Welcome back in RoF!
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#48
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I think that when touch screens are more standard a clickable or touchable cockpit will be a must in flight sims of the future.
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#49
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Does your PDP-8 not have enough USB ports?.
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#50
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~S~ All,
What I can say, coming from the perspective of a "heavy user" of several sim-flight products over the fourteen years since I first installed MS's CFS is that I'd much prefer having clickable cockpits available than not. One thing I've mentioned to several of my "veteran friends" is that clickable cockpits is perhaps the only thing missing from IL-2 1946 to make it a "near perfect flight simulator". You see, back in the day we could import civilian General Aviation aircraft into CFS and hands on fiddle about with all kinds of avionics, thus learning about all kinds of things... Coming from that background, as many, many of us do, not having the ability for that level of interaction between human, device, computer, and program is a shortcoming for all future flight simulator products if they do not have it included. I believe that a "hard core realism niche" will not be satisfied with an arcadey, graphically superior, insanely accurate yet automated flight model, with uber intelligent ai game that has forgotten that the real magic is in the end-user experience of being fun, educational, and visceral at the same time. There are simulators, there are games, and now hybrid simulator-games... Just because it has an airplane, doesn't make it a f@*&1ng simulator. Period. This I hope leads to a revival of a pure simulation over the internet cash cow scheme given enough time. Last edited by VMF214_Jupp; 12-12-2012 at 07:18 PM. |
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