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#31
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Do you think I fly the Black Shark with only a stick and mouse? No. I click on the switches, but all my combat procedures (like targeting, locking, firing, gun ammo type switch, master arm, etc.) is set up on my HOTAS. People think its one or the other. Like I said...it seems like another War Thunder is coming for IL2. |
#32
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They should not waste valuable dev time on making the cockpit clickable. Buy some decent control devices.
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#33
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voice commands for the finer stuff like the nav lights. the rest on hotas and/or auxiliary game controllers/switches/custom devices. it is what db said above, personal preference. don't like having any overlays or mouse cursor on the screen, nor that mouse click feedback sound. to me that is more arcade than using controllers. so, these things, not a feature at all imo. just bloat. |
#34
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Are you kidding me? DX9. Is this what they call the future? I would call it back to the future. IL2 1946 take 1½.
Jason wrote he want us at give him credits. http://forum.1cpublishing.eu/showthr...=36417&page=15 credit based on what? Makíng a WW2 sim out an old engien, when we had CLOD and the future ahead? Well credit is something you earn. And if you are doing a game on a old DX9 engien, still have troble fixing the things not working after 4 years, you have to do better than being "foolish enough to try" Sorry! Give us what we had in CLOD in a NEW engien, put Clod standing in, create a new business model, so everyone have a complete SIM, with real adons with more planes, maps theaters in place for single acquisitions of aircraft, Then we can start credits. |
#35
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And BTW I had every function needed mapped to HOTAS in Black Shark/A-10/ Clod/ FSX and any other game that used clickable pits. Why? I have track IR and having to keep my head still perfectly so I could hit that one damn littel switch was really annoying and took WAY more time than just mapping it once. To each is own, but lets not get dramatic any more shall we? |
#36
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Man a little demanding are we? Honestly, you are lucky they are picking up the title to continue. And as far as having to EARN credit. Jason turned RoF from a failure to a gem. He has EARNED his Credit. If you would read his statements he says the engine will get an overhaul, maybe not DX11, but he is "getting it ready for WWII aircraft". Man you crusaders are the most dramatic Ive seen you in years, its entertaining to say the least. |
#37
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The other thing is the business model. I despise the way to run a business. Insted make those adons people cut buy and all had the comlete SIM with all aircraft and maps at their disposal. I'm happy to entertain you. I will continue to do my best ![]() Cheers and happy flying |
#38
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I mean that the 1C developers have experience with DX10 libraries, while 777 ones have not.
It should not be difficult to migrate a old engine's graphic libraries from DX9 to DX10 for them (not to DX11 since they probably have no experience, at least working with CloD).
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![]() A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria. Last edited by 6S.Manu; 12-12-2012 at 03:43 PM. |
#39
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#40
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![]() As for the business model, you need to change your way of thinking or just stick to old flight sims. Flight simming has a small customer base and these days its either buy or die. ROF has kept the money rolling in (Eagle Dynamics too) and are continuing to develop the sim. 1C has not. Toodle pip! Last edited by Davy TASB; 12-12-2012 at 03:47 PM. |
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