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#811
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Seems like Plague has been reworked significantly in text and such. Oil Mist as well (but unclear how, but the code is different and that is probably the cause of the slowdown due to logic calculations... but calculating for what?!?) Pygmy was buffed (ftww's fix works quite well for it). Avenging angel... they clearly had some intention to buff it (not sure how or why). And we saw the result of that partial commitment to whatever buff. I see WHY you have to restart the game. Annoying though. Very annoying. ![]() That said, I did a speedy debug/test run with pure build 6249 start to build 6249 finish. A New Star is Born -- you can break this quest if you kill the orc in the citadel before gettign the mission. The game does try to alleviate it, but the dialog when you talk to Knuld never shows up and you can never get the dress. Conversely, if you do NOT prematurely kill the orc, it works fine! Spellbook bug with Eric STILL occurs, but I wonder if it is because I "learned" a new spell during the fight or if it is because I used minimum allies. Unclear for now. I did a super speedy bullcrap run, bypassing everything. But, I have save points in a lot of key areas, so if anyone wants to know if a mission is bugged in build 6249 with a FRESH game, let me know and I will try to test for you. |
#812
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#813
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It will NOT work if you are 6246 / 6249. Yeah you are right. It is minimum allies for sure. The game somehow doesn't keep state / track of your original spellbook so when you fight an army yourself, and it comes out it's like OOPs. |
#814
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Dear All,
I am experiencing some issues with the game. It appears that I am not able to complete the game any longer due to several stuck quests. Hopefully someone can help me out here, would be awesome! Quests I cannot finish: Paper for the Professor: I donated the bottle of ink to a Valkyrie Sorcerers Pet Frog: I cannot obtain a Dress due to broken quest Plundered Stylist Plundered Stylist: I deafeated all the thiefs and found 2 of the items on the map, but the thiefs did not add the items to my inventory. Questlog tells me to return the 5 items, but I only have 2 in my inventory, and the npc can count unfortunately...resulting in a broken quest. Heir to the throne: Yeah King Asvald will not accept the stupid flag(known bug I guess) Luckless Hunter: Black unicorn was jewish ...it did not have a horn so appearently circumsized. (Forgive my bad joke) A star is born: I cant obtain the princess dress, I killed that orc in the castle before I got the quest, now I am not able to holst the flag on that castle (quest Fly the Banner). Alliance with the Vikings: Stuck at step: FInd out why the orcs waged war on Tungsinn. (I talked to everybody but I cant get any more answeres from npcs =/ ) Alliance with the Elves: I cant find Princess Amelie....Where is she ? Stop Gulford: I cant attack Eric (that backstabbing bastard). I have an Alliance with the dwarfs and the demons already, but it seems to be not enough. Is there a possibility to "cheat" some of the items in my inventory to proceed with the quests? Is There an possibility for me to finnish the game ? I already played the game for 145 hours(yes in that one savegame).....I beg you...please let me finnish the game! Stats to the gameplay: -Impossible difficulty -Class: Skald -Lvl: 66 -Fights: 696 (693 no loss) with kind regards Jussuf from the North |
#815
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in consoel mode ~ "item ink_pot" That should work. All the other ones you listed are fixed in the latest build IF you start over (don't do it) except a Star is Born. You have to do that in order or else it will fail. (e.g dont' kill orc too early. I know, it's bad design). BUT the good news. You can still beat the game. At Tungsin, go to a little non-descript hut guarded by a 'strong' goblin army. Talk to the wife. She will let you kill the other citadel orc boss (the one who says get out of here when you try to buy stuff from him). After that, talk to the main barbarian guy castle (the cross dresser who has the dress). He will say A-OK. Peace on earth. Go back to Asvald (Riftland). Everything is OK. Make sure you have enough allies (Demon ally and/or Deserter Human ally) or else after you beat Eric your spellbook will be empty. I mean the Demoness Xeona as your ally and Sergio or whatever as your ally, not "units". Go back to Arlania to where the Elves are now (Iron Richard's old crib). He will say "time to kick some ass". Go to Greenwort. Time to beat Eric. Then time to feed Guilford some chocolates. |
#816
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#817
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Updated all the fixed bugs you reported. For the new bugs, I would like some more information. Here are some tentative entries I'm hoping you can help me tweak. I don't have black dragons so I don't know what I'm talking about so you'll see where I made something up. Anyway: Valhalla's Messenger not increasing viking damage: This award says it increases viking damage by X, but it appears to have no effect on berserkers or warrior maidens. It may also have no effet on other viking units (unconfirmed). Friendly Fire damage seems excessive: When your units are hit by friendly fire (for example Red dragon flame trail) they take more damange than expected. Are unit and/or hero resistances being ignored? As an example, a black dragon hit by flame trail should be nearly immune to fire, but it takes normal damage. I'll add the field obstacles thing as I get that one, and I amended my avenging angel entry to cover the rare cases where you face it on an enemy. Phew! |
#818
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About Avenging Angel, sorry I didn't make it clear. The avenging angel duration DOES go away if you strike at them with a unit directly (and the angel strikes back). The problem was if I cast a spell on them, it wouldn't go away (nor should it, since there is NO ONE to avenge) but it was still reducing damage to 1. It is all moot though since I already patched it. It was just a really bad side effect that it made you virtually immune to all damage such as rage spells and such and it wouldn't tick away because avenging angel was NEVER supposed to help you take less damage. e.g. I could cast Guridda's rage, and it would do 1 damage to them, but they'd still have duration 4 left on it. Because you can't avenge a rage skill nor a flame arrow. ![]() The patch also fixes favorite of the gods because as I assumed, they were linked. Valhalla was someone else's bug but that's what I read it as. Friendly fire only seems to do more damage during a critical hit. Normal hits seem to be affected by resistances. (they might take 20 dmg), but if I get "unlucky" and crit them, they might take 300-400 damage (in some cases, 930 damage). |
#819
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Other bugs you haven't updated, each of which I've confirmed: Berserkers do 4-7 + 3-5 damage when attacking, and 3-5 when retaliating. None of these are the 4-5 damage that the game claims they do. Since 3-5 is shown in their shock shield ability, the shown damage should be changed to 4-7. Killing a stack with trap gives transmute mana twice Engineers always burn when it should only happen 15% of the time (confirmed to a p-value of <10^-16, anyway). Last edited by dainbramage; 12-01-2012 at 12:44 PM. |
#820
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Found a new bug scanning the items.txt file in the ses.kfs file. (Running Patch 3)
The item 'Dragons Hunter's Shield' says '-20% damage from enemy dragons', but it reduces damage from all types of damage, except fire. The reason is that the magic section was copied, but they forgot to replace magic with fire, as indicated below with red text. Code:
dragonslayer_shield { category=o image=heroitem_shield_dragon_slayer.png hint_config=object_item label=itm_dragonslayer_shield_name hint=itm_dragonslayer_shield_hint information_label=itm_dragonslayer_shield_info maphint= mapinfo= atoms { 1 { atom= lu=template_item_mb label= } } price=38500 maxcount=2 level=4 race=viking setref=set_antidragon use {} fight { { filter { belligerent=enemy unit=blackdragon,bonedragon,dragon_ice,greendragon,reddragon,infernodragon1,infernodragon2,infernodragon3 } pbonus= dbonus=physical,0,-20,0,-100,0,0 rbonus= attack_on= attack_off= } { filter { belligerent=enemy unit=blackdragon,bonedragon,dragon_ice,greendragon,reddragon,infernodragon1,infernodragon2,infernodragon3 } pbonus= dbonus=poison,0,-20,0,-100,0,0 rbonus= attack_on= attack_off= } { filter { belligerent=enemy unit=blackdragon,bonedragon,dragon_ice,greendragon,reddragon,infernodragon1,infernodragon2,infernodragon3 } pbonus= dbonus=magic,0,-20,0,-100,0,0 rbonus= attack_on= attack_off= } { filter { belligerent=enemy unit=blackdragon,bonedragon,dragon_ice,greendragon,reddragon,infernodragon1,infernodragon2,infernodragon3 } pbonus= dbonus=magic,0,-20,0,-100,0,0 rbonus= attack_on= attack_off= } { filter { belligerent=enemy unit=blackdragon,bonedragon,dragon_ice,greendragon,reddragon,infernodragon1,infernodragon2,infernodragon3 } pbonus= dbonus=glacial,0,-20,0,-100,0,0 rbonus= attack_on= attack_off= } { filter { belligerent=enemy unit=blackdragon,bonedragon,dragon_ice,greendragon,reddragon,infernodragon1,infernodragon2,infernodragon3 } pbonus= dbonus=astral,0,-20,0,-100,0,0 rbonus= attack_on= attack_off= } } mods { defense=count,2 } propbits=shield params {} } Confirmation: I just verified this bug. The black dragon was doing the exact same damage to my troop wheather I used this shield or another shield that also provided +2 Defense. Last edited by ivra; 12-01-2012 at 02:17 PM. |
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