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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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- Courtley Garb can be upgraded now - Ay Vaz works in build 6249 start 6246 (patch 2) - Giant spider missile weapon is magic damage, not poison. working as intended. New bugs. - EDIT: Sorry not a bug, I left the game in dev mode. (If Action Re-Rage is activated just once, you can now press 'r' (keep spamming 'r') even when rage skill is not available and re-cast any rage skill. This ALSO maxes your rage skill. This can be repeated until multiple times until your rage cooldown runs out.) - Friendly fire crit damage does way too much damage. It seems to ignore resists or defense or both. e.g. flame flood from red dragon can crit my black dragons for 934 damage. That just isn't normal considering I only have 22K leadership - "Valhalla's messenger makes some viking stacks (slingers, berserkers, WMs, jarls) do increased damage. Or at least that's what it claims, it doesn't do anything (at least not for berserkers or WMs. Haven't checked slingers or jarls)." - Obstacles on the field are now immune to area of effect skills like Regina's Golem summoning, fire flood, black dragon's fire flood, etc. You have to manually attack it with melee or ranged to directly kill them. e.g. Cursed Shrine, Dwarven Shrine, etc. Plus they all have 0/1 HP or something absurd. Mistake on my part - Pygmy has been BUFFED in this patch to -20%, -35%, -50%. Also, a pygmy patch was made by ftww and appears to work. I believe I can get an avenging angel patch to work, but I don't know why they stuffed the 1 dmg bit in there. - Sorry if I was misleading, but if the enemy casts avenging angel on their own units, if I cast an offensive spell like fireball on them, they take only 1 dmg and it doesn't tick away a usage. That probably makes sense since normally a spell should do full damage and not do any ticks since you aren't "avenging" the main spell caster. In any event, I think my tiny one line patch fixes this though! - I think I fixed Avenging Angel and consequently Favorite of the Gods. The logic seems to still work (Favorite of the Gods and Avenging Angel), so that's a good sign. This means I was right. ![]() Last edited by ckdamascus; 11-30-2012 at 04:39 AM. |
#2
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Updated all the fixed bugs you reported. For the new bugs, I would like some more information. Here are some tentative entries I'm hoping you can help me tweak. I don't have black dragons so I don't know what I'm talking about so you'll see where I made something up. Anyway: Valhalla's Messenger not increasing viking damage: This award says it increases viking damage by X, but it appears to have no effect on berserkers or warrior maidens. It may also have no effet on other viking units (unconfirmed). Friendly Fire damage seems excessive: When your units are hit by friendly fire (for example Red dragon flame trail) they take more damange than expected. Are unit and/or hero resistances being ignored? As an example, a black dragon hit by flame trail should be nearly immune to fire, but it takes normal damage. I'll add the field obstacles thing as I get that one, and I amended my avenging angel entry to cover the rare cases where you face it on an enemy. Phew! |
#3
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About Avenging Angel, sorry I didn't make it clear. The avenging angel duration DOES go away if you strike at them with a unit directly (and the angel strikes back). The problem was if I cast a spell on them, it wouldn't go away (nor should it, since there is NO ONE to avenge) but it was still reducing damage to 1. It is all moot though since I already patched it. It was just a really bad side effect that it made you virtually immune to all damage such as rage spells and such and it wouldn't tick away because avenging angel was NEVER supposed to help you take less damage. e.g. I could cast Guridda's rage, and it would do 1 damage to them, but they'd still have duration 4 left on it. Because you can't avenge a rage skill nor a flame arrow. ![]() The patch also fixes favorite of the gods because as I assumed, they were linked. Valhalla was someone else's bug but that's what I read it as. Friendly fire only seems to do more damage during a critical hit. Normal hits seem to be affected by resistances. (they might take 20 dmg), but if I get "unlucky" and crit them, they might take 300-400 damage (in some cases, 930 damage). |
#4
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Other bugs you haven't updated, each of which I've confirmed: Berserkers do 4-7 + 3-5 damage when attacking, and 3-5 when retaliating. None of these are the 4-5 damage that the game claims they do. Since 3-5 is shown in their shock shield ability, the shown damage should be changed to 4-7. Killing a stack with trap gives transmute mana twice Engineers always burn when it should only happen 15% of the time (confirmed to a p-value of <10^-16, anyway). Last edited by dainbramage; 12-01-2012 at 12:44 PM. |
#5
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Found a new bug scanning the items.txt file in the ses.kfs file. (Running Patch 3)
The item 'Dragons Hunter's Shield' says '-20% damage from enemy dragons', but it reduces damage from all types of damage, except fire. The reason is that the magic section was copied, but they forgot to replace magic with fire, as indicated below with red text. Code:
dragonslayer_shield { category=o image=heroitem_shield_dragon_slayer.png hint_config=object_item label=itm_dragonslayer_shield_name hint=itm_dragonslayer_shield_hint information_label=itm_dragonslayer_shield_info maphint= mapinfo= atoms { 1 { atom= lu=template_item_mb label= } } price=38500 maxcount=2 level=4 race=viking setref=set_antidragon use {} fight { { filter { belligerent=enemy unit=blackdragon,bonedragon,dragon_ice,greendragon,reddragon,infernodragon1,infernodragon2,infernodragon3 } pbonus= dbonus=physical,0,-20,0,-100,0,0 rbonus= attack_on= attack_off= } { filter { belligerent=enemy unit=blackdragon,bonedragon,dragon_ice,greendragon,reddragon,infernodragon1,infernodragon2,infernodragon3 } pbonus= dbonus=poison,0,-20,0,-100,0,0 rbonus= attack_on= attack_off= } { filter { belligerent=enemy unit=blackdragon,bonedragon,dragon_ice,greendragon,reddragon,infernodragon1,infernodragon2,infernodragon3 } pbonus= dbonus=magic,0,-20,0,-100,0,0 rbonus= attack_on= attack_off= } { filter { belligerent=enemy unit=blackdragon,bonedragon,dragon_ice,greendragon,reddragon,infernodragon1,infernodragon2,infernodragon3 } pbonus= dbonus=magic,0,-20,0,-100,0,0 rbonus= attack_on= attack_off= } { filter { belligerent=enemy unit=blackdragon,bonedragon,dragon_ice,greendragon,reddragon,infernodragon1,infernodragon2,infernodragon3 } pbonus= dbonus=glacial,0,-20,0,-100,0,0 rbonus= attack_on= attack_off= } { filter { belligerent=enemy unit=blackdragon,bonedragon,dragon_ice,greendragon,reddragon,infernodragon1,infernodragon2,infernodragon3 } pbonus= dbonus=astral,0,-20,0,-100,0,0 rbonus= attack_on= attack_off= } } mods { defense=count,2 } propbits=shield params {} } Confirmation: I just verified this bug. The black dragon was doing the exact same damage to my troop wheather I used this shield or another shield that also provided +2 Defense. Last edited by ivra; 12-01-2012 at 02:17 PM. |
#6
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I'm also super sad that items are being generated for the other INACCESSIBLE half of Demonis, making it harder to get some troops/items.
I had a good game roll, but the demons I wanted to use only spawned in an inaccessible area. They need more static spawn points to ensure you dont' need to re-roll games to have a fulfilling experience. The 3 troll for the spider bit was a great idea! They need a few more things like that. If they could also make it so the first island wasn't such a russian roulette for Viking Class, that would be great too. I'd start by making it so NO enemy hero can nuke you on the first island. Either that or give me jarls/warrior maidens. Or give the Viking the healing spell. Rage skills do not scale up enough damage (or make Viking Rage level 1 much stronger). |
#7
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Just added/edited the bugs from ckdamascus, the ones I missed from dainbramage and the one ivra just reported. Thanks for pointing those out for me, guys.
Do you think we're gonna get a new patch? o_O |
#8
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You got it quite wrong, Sir: Thank YOU for compiling this list.
![]() It is very convenient to just look at the first post of this thread when I encounter something strange to see if it is already a known issue. Keep up the good work! Yeah, hopefully we will get a new patch soon. There is certainly no lack of things to fix... |
#9
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Sure hope so, theres a lot that still needs fixing.
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