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#801
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For your information, I don't "have a thing for magic shackles", it was just a perfect opportunity to see if it worked as advertised - I even upgraded them in fight for this, as they're currently level 1. I would suggest trying to re-read carefully this time (word by word, in case you're missing my point) the messages, but before that do try to put some points into your reading skills. In short, to be polite, please save your precious "stategical advice" for someone who cares and do step in only when your valiant efforts on impossible will actually amount to something else besides making you feel high and mighty. Last edited by Rork; 11-29-2012 at 08:37 PM. |
#802
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If you wanna talk semantics, then I suppose we could debate whether "useless" might or might not be too strong a word here: the save can still be used after the patch, xcept the patch won't do anything for your game, might as well start from scratch again. That's pretty much useless in my book ![]() |
#803
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step 1), walk 'bait' unit up one step. step 2) cast trap behind bait. step 3) when assassin goes, they will backstab, and FAIL/get INTERRUPTED before doing ANY damage to your bait, but they will be STUCK behind your bait. step 4) beat the living daylights out of the assasin stack But you don't want to do this if you can't cripple the 300 assassin stack in the first round because then you might take losses the next round because you just put a big stack of assassins next to your army ![]() Quote:
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Unfortunately it means you will break pygmy, favorite of the gods, avenging angel, demon rage balls, but you will fix loki crashes, assassin weirdness, ice dragon crashes, double fights, a few other things which I don't remember to list right now, etc all of this WITHOUT RESTARTING the game. I'm not sure if you feel just because you can't fix a few optional quests you consider it 'useless' but I would hardly say it "wont' do anything for your game" considering you are running into bugs that appear to have been fixed in said patch. ![]() Last edited by ckdamascus; 11-29-2012 at 08:55 PM. |
#804
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Cool story, bro. No more strategy advice or plain English for you, duly noted. Have fun.
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#805
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Some interesting tangents here, but I'm not sure if I am missing new bugs or not. I am also getting exasperated with how many we are finding as a result of the last patch.
I kind of want to throw up my hands and say let's start counting again after the next patch. Assuming we get one. Should be soon, I hope, it's been a good while. |
#806
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- Courtley Garb can be upgraded now - Ay Vaz works in build 6249 start 6246 (patch 2) - Giant spider missile weapon is magic damage, not poison. working as intended. New bugs. - EDIT: Sorry not a bug, I left the game in dev mode. (If Action Re-Rage is activated just once, you can now press 'r' (keep spamming 'r') even when rage skill is not available and re-cast any rage skill. This ALSO maxes your rage skill. This can be repeated until multiple times until your rage cooldown runs out.) - Friendly fire crit damage does way too much damage. It seems to ignore resists or defense or both. e.g. flame flood from red dragon can crit my black dragons for 934 damage. That just isn't normal considering I only have 22K leadership - "Valhalla's messenger makes some viking stacks (slingers, berserkers, WMs, jarls) do increased damage. Or at least that's what it claims, it doesn't do anything (at least not for berserkers or WMs. Haven't checked slingers or jarls)." - Obstacles on the field are now immune to area of effect skills like Regina's Golem summoning, fire flood, black dragon's fire flood, etc. You have to manually attack it with melee or ranged to directly kill them. e.g. Cursed Shrine, Dwarven Shrine, etc. Plus they all have 0/1 HP or something absurd. Mistake on my part - Pygmy has been BUFFED in this patch to -20%, -35%, -50%. Also, a pygmy patch was made by ftww and appears to work. I believe I can get an avenging angel patch to work, but I don't know why they stuffed the 1 dmg bit in there. - Sorry if I was misleading, but if the enemy casts avenging angel on their own units, if I cast an offensive spell like fireball on them, they take only 1 dmg and it doesn't tick away a usage. That probably makes sense since normally a spell should do full damage and not do any ticks since you aren't "avenging" the main spell caster. In any event, I think my tiny one line patch fixes this though! - I think I fixed Avenging Angel and consequently Favorite of the Gods. The logic seems to still work (Favorite of the Gods and Avenging Angel), so that's a good sign. This means I was right. ![]() Last edited by ckdamascus; 11-30-2012 at 04:39 AM. |
#807
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But this is a thread about bugs, not about strategy tips'n'tricks. Quote:
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1. work as a whole, not "just some parts"; 2. let me get on with the game, not force me to restart (even if it's only for minor details, which a quest is not imho). O well, maybe it's just me and I'm growing too disillusioned with this new & botched KB. Still damn adddictive though, even despite its multitude of problems ![]() |
#808
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Trapper only works when the stack dies as a result of a trap
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#809
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The links to the images are broken (they probably disallow hotlinking, you can just upload the pictures directly here via manage attachments in advanced mode).
That said, trapper is supposed to only work when the stack dies to increase the challenge of maxing it out. |
#810
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that said, this game was obviously rushed out without any serious testing and so were the patches. Even the patchnotes seem rushed. I would've liked to know what they found to be wrong with all those spells they "corrected". |
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