Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King`s Bounty: Warriors of the North

King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

Reply
 
Thread Tools Display Modes
  #541  
Old 11-08-2012, 10:38 PM
Avi Avi is offline
Approved Member
 
Join Date: Jan 2010
Posts: 27
Default

Did they nerf the phantom spell on rune mages? I didnt see anything about an update on steam but suddenly I get less "bang for buck" when I use the phantom ability on rune mages
Reply With Quote
  #542  
Old 11-08-2012, 10:44 PM
Zechnophobe's Avatar
Zechnophobe Zechnophobe is offline
Approved Member
 
Join Date: Nov 2009
Posts: 991
Default

Quote:
Originally Posted by Avi View Post
Did they nerf the phantom spell on rune mages? I didnt see anything about an update on steam but suddenly I get less "bang for buck" when I use the phantom ability on rune mages
Did you spend spirit runes? Or download that one guy's mod that decreases its strength?
Reply With Quote
  #543  
Old 11-08-2012, 10:57 PM
Avi Avi is offline
Approved Member
 
Join Date: Jan 2010
Posts: 27
Default

Quote:
Originally Posted by Zechnophobe View Post
Did you spend spirit runes? Or download that one guy's mod that decreases its strength?
Yeah I spend about 50 green talent runes. I wasnt aware that this affects the spell power. (manual anyone?) I guess I got myself to blame then lol. Seeing I spend so many the difference is huge.
As far as mods, I only applied the bugfix so I could kill ice dragons without the game dying on me. Not sure what all the changes are in there but the game isnt crashing on me anymore.
Reply With Quote
  #544  
Old 11-08-2012, 11:00 PM
LegendMaker LegendMaker is offline
Approved Member
 
Join Date: Nov 2012
Posts: 20
Default

@camelotcrusade:
I tested it quickly just to verify, and I can't seem to be able to "Backstab" any other objects; I tried on both wasp nets and ice walls ("Murder" doesn't work either). To be more specific, I can't backstab my own ice ball, but enemy Assassins can.

All the in-game evidence I have seen suggests the Ice Ball is really handled as a unit, not an object or an obstacle. It even has its own unit info screen complete with all its stats, which says it's a Level 3 unit (an 800+ HP lvl 3 unit!), of the "Neutral" class, and that it has the built-in Ability "Ice Creation" (just like the Ice Spider).

Overall it works as it's supposed to, even though a few things aren't very consistent, like the fact that it can be poisoned (it has a high poison resistance, but still, poison shouldn't affect animated ice at all, which was true in The Legend). I also strongly suspect it has some kind of in-built "Target" effect, although you can also cast the "Target" spell on it (even without casting Target, most enemy stacks will attack it over flesh and blood units, even ones they could finish off in one blow).

The backstab thing is a bit different: it's not just that it's not logical that a ball would have a "back", it's also that your unit has a secret weak spot which you cannot see, let alone take measures to protect, but the enemy assassins always know where it is, and can target it. So it's a bit "unfair", and looks like an unnoticed issue rather than a deliberate game feature.

Mind you, it's not a big deal, far from it. WotN's Ice Ball is insanely badass and powerful as it is, and I'm loving it! The original KBTL one was already great, then the AB/CW was unfortunately weakened to the point that I no longer used it. But what we have now is by far the fiercest version of the Ice Ball ever. Besides, it's not like I was up against Assassins all the time.
Reply With Quote
  #545  
Old 11-08-2012, 11:00 PM
Zechnophobe's Avatar
Zechnophobe Zechnophobe is offline
Approved Member
 
Join Date: Nov 2009
Posts: 991
Default

Quote:
Originally Posted by Avi View Post
Yeah I spend about 50 green talent runes. I wasnt aware that this affects the spell power. (manual anyone?) I guess I got myself to blame then lol. Seeing I spend so many the difference is huge.
As far as mods, I only applied the bugfix so I could kill ice dragons without the game dying on me. Not sure what all the changes are in there but the game isnt crashing on me anymore.
The tooltip for that ability mentions that it is stronger with Mind runes. My lang mod is even more explicit in how it lays them out too!
Reply With Quote
  #546  
Old 11-08-2012, 11:03 PM
Zechnophobe's Avatar
Zechnophobe Zechnophobe is offline
Approved Member
 
Join Date: Nov 2009
Posts: 991
Default

Quote:
Originally Posted by LegendMaker View Post
@camelotcrusade:
I tested it quickly just to verify, and I can't seem to be able to "Backstab" any other objects; I tried on both wasp nets and ice walls ("Murder" doesn't work either). To be more specific, I can't backstab my own ice ball, but enemy Assassins can.

All the in-game evidence I have seen suggests the Ice Ball is really handled as a unit, not an object or an obstacle. It even has its own unit info screen complete with all its stats, which says it's a Level 3 unit (an 800+ HP lvl 3 unit!), of the "Neutral" class, and that it has the built-in Ability "Ice Creation" (just like the Ice Spider).

Overall it works as it's supposed to, even though a few things aren't very consistent, like the fact that it can be poisoned (it has a high poison resistance, but still, poison shouldn't affect animated ice at all, which was true in The Legend). I also strongly suspect it has some kind of in-built "Target" effect, although you can also cast the "Target" spell on it (even without casting Target, most enemy stacks will attack it over flesh and blood units, even ones they could finish off in one blow).

The backstab thing is a bit different: it's not just that it's not logical that a ball would have a "back", it's also that your unit has a secret weak spot which you cannot see, let alone take measures to protect, but the enemy assassins always know where it is, and can target it. So it's a bit "unfair", and looks like an unnoticed issue rather than a deliberate game feature.

Mind you, it's not a big deal, far from it. WotN's Ice Ball is insanely badass and powerful as it is, and I'm loving it! The original KBTL one was already great, then the AB/CW was unfortunately weakened to the point that I no longer used it. But what we have now is by far the fiercest version of the Ice Ball ever. Besides, it's not like I was up against Assassins all the time.
Backstab on the ice ball is a bit weird, but I don't think a bug. It should have a 'back' facing counter to whatever direction it moved last.

As for 'target', it feels like enemy ai tends to attack 'small' stacks generally over large ones (though it is a weighted chance). I believe this is what causes it to zero in on summons, of all types, and things you mind control with rabid.
Reply With Quote
  #547  
Old 11-08-2012, 11:49 PM
LegendMaker LegendMaker is offline
Approved Member
 
Join Date: Nov 2012
Posts: 20
Default

Quote:
Originally Posted by Zechnophobe View Post
Backstab on the ice ball is a bit weird, but I don't think a bug. It should have a 'back' facing counter to whatever direction it moved last.
Thanks, this could be it. I'll try to verify the next time I'm up againt assassins (I overwrote my save after that fight). But based on what happened in my last fight, it means the ball appears with its back to the right side of the screen, contrary to other summoned creatures who have their backs to the left side (that's with your enemy at the top and you at the bottom). I summoned the Ice Ball at the beginning of a round, in front of another unit; before its first turn, the Assassin's turn came, and it backstabbed my ice ball from the right. Anyways, if it really works like that, then I guess it's not so much a bug as an odd and impractical feature.

Quote:
As for 'target', it feels like enemy ai tends to attack 'small' stacks generally over large ones (though it is a weighted chance). I believe this is what causes it to zero in on summons, of all types, and things you mind control with rabid.
You're probably right. I've seen creatures walk half the screen to reach a "Loki-touched" stack. Then, it's not a perk exclusive to the ball, it's just that it happens to enhance its natural tank/target role. If it does the same for Chaos Dragons or Phoenixes (assuming they're still around, I haven't seen either yet), I don't suppose it's equally good news (depends on one's strategy, of course).


Edit: The Ice Ball's "back" apparently isn't placed as you thought. I just saw an assassin backstabbing my ice ball from the bottom-right hexagon around it, when the ball's last move prior to that had been to the front (so its "back" spot would have been straight "behind it" according to your hypothesis, but it was actually one hex to the right from that spot). So either it's a more complex calculation to determine where the ball's "back" is, or it really is a bug and assassins can attack it from any side they want, and call that "the back".

Last edited by LegendMaker; 11-09-2012 at 12:32 AM.
Reply With Quote
  #548  
Old 11-09-2012, 02:24 AM
camelotcrusade's Avatar
camelotcrusade camelotcrusade is offline
Approved Member
 
Join Date: Apr 2009
Location: San Francisco, CA
Posts: 448
Default

Well, I agree it would be more realistic if they didn't target the ice ball with backstab. But since the whole point of the ice ball is a big giant distraction (tell me you don't cast if or the damage... lol) I'd much rather have an assassin waste its backstab on my iceball. Man they are annoying and I'm afraid to move my units out until I have a plan to deal with backstab.

It's a nice little strategy to use on assassins... thanks for the tip. I wonder if those annoying shamans cast river of blood on it, too. Bleed ice ball, bleeeeed.

PS - if you want me to bug it, I could, just to see if they change it. Or, we can all continue to use, abuse it, and <3 it.
Reply With Quote
  #549  
Old 11-09-2012, 04:00 AM
LegendMaker LegendMaker is offline
Approved Member
 
Join Date: Nov 2012
Posts: 20
Default

@camelotcrusade: Same here. I'm practically traumatized by this dreaded backstab, and the ball trick does actually help with that. It just seemed odd, so I pointed it out. But you're right, I suppose it's not necessarily worth reporting to the devs.

Of course, I use it primarily for its awesome ability to keep enemy troops as seating ducks at the other side of the screen, giving me rage without hurting my actual army, and neatly gathered for maximum Gudriga's Rage efficiency (it doesn't affect the ball, since it's a friendly unit). That said, if it gets the chance to do a complete roll across the screen while blessed, it can deal some serious damage (I play Warrior, so it has lower base stats than with a Mage, but my hero's stats more than make up for it). Come to think of it, it might be most effecient with the Skald's high defense. But I'm derailing, sorry.

Thanks for your replies!
Reply With Quote
  #550  
Old 11-09-2012, 05:41 AM
camelotcrusade's Avatar
camelotcrusade camelotcrusade is offline
Approved Member
 
Join Date: Apr 2009
Location: San Francisco, CA
Posts: 448
Default

I finally got Regina's messenger and I'm not seeing this bug anymore:

Quote:
Regina's Messenger golem has no name: This valkyrie rage ability spawns a lava golem that does not have a name, instead it has a tag that says [cpn_lava_golem5] NF.
Zech, did you fix it in your language mod or do you think it was with the patch?

Incidentally, I see the stun graphic going off when that golem wails on skeletons, but they are still attacking me. Can somebody remind me what "stun" does? The tooltip simply says he stuns creatures under level 5, but not what stunning does.

Last edited by camelotcrusade; 11-09-2012 at 06:30 AM.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:03 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.