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#541
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Did they nerf the phantom spell on rune mages? I didnt see anything about an update on steam but suddenly I get less "bang for buck" when I use the phantom ability on rune mages
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#542
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Did you spend spirit runes? Or download that one guy's mod that decreases its strength?
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#543
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As far as mods, I only applied the bugfix so I could kill ice dragons without the game dying on me. Not sure what all the changes are in there but the game isnt crashing on me anymore. |
#544
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@camelotcrusade:
I tested it quickly just to verify, and I can't seem to be able to "Backstab" any other objects; I tried on both wasp nets and ice walls ("Murder" doesn't work either). To be more specific, I can't backstab my own ice ball, but enemy Assassins can. All the in-game evidence I have seen suggests the Ice Ball is really handled as a unit, not an object or an obstacle. It even has its own unit info screen complete with all its stats, which says it's a Level 3 unit (an 800+ HP lvl 3 unit!), of the "Neutral" class, and that it has the built-in Ability "Ice Creation" (just like the Ice Spider). Overall it works as it's supposed to, even though a few things aren't very consistent, like the fact that it can be poisoned (it has a high poison resistance, but still, poison shouldn't affect animated ice at all, which was true in The Legend). I also strongly suspect it has some kind of in-built "Target" effect, although you can also cast the "Target" spell on it (even without casting Target, most enemy stacks will attack it over flesh and blood units, even ones they could finish off in one blow). The backstab thing is a bit different: it's not just that it's not logical that a ball would have a "back", it's also that your unit has a secret weak spot which you cannot see, let alone take measures to protect, but the enemy assassins always know where it is, and can target it. So it's a bit "unfair", and looks like an unnoticed issue rather than a deliberate game feature. Mind you, it's not a big deal, far from it. WotN's Ice Ball is insanely badass and powerful as it is, and I'm loving it! The original KBTL one was already great, then the AB/CW was unfortunately weakened to the point that I no longer used it. But what we have now is by far the fiercest version of the Ice Ball ever. Besides, it's not like I was up against Assassins all the time. |
#545
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#546
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As for 'target', it feels like enemy ai tends to attack 'small' stacks generally over large ones (though it is a weighted chance). I believe this is what causes it to zero in on summons, of all types, and things you mind control with rabid. |
#547
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Edit: The Ice Ball's "back" apparently isn't placed as you thought. I just saw an assassin backstabbing my ice ball from the bottom-right hexagon around it, when the ball's last move prior to that had been to the front (so its "back" spot would have been straight "behind it" according to your hypothesis, but it was actually one hex to the right from that spot). So either it's a more complex calculation to determine where the ball's "back" is, or it really is a bug and assassins can attack it from any side they want, and call that "the back". ![]() Last edited by LegendMaker; 11-09-2012 at 12:32 AM. |
#548
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Well, I agree it would be more realistic if they didn't target the ice ball with backstab. But since the whole point of the ice ball is a big giant distraction (tell me you don't cast if or the damage... lol) I'd much rather have an assassin waste its backstab on my iceball. Man they are annoying and I'm afraid to move my units out until I have a plan to deal with backstab.
It's a nice little strategy to use on assassins... thanks for the tip. I wonder if those annoying shamans cast river of blood on it, too. Bleed ice ball, bleeeeed. PS - if you want me to bug it, I could, just to see if they change it. Or, we can all continue to use, abuse it, and <3 it. |
#549
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@camelotcrusade: Same here.
![]() Of course, I use it primarily for its awesome ability to keep enemy troops as seating ducks at the other side of the screen, giving me rage without hurting my actual army, and neatly gathered for maximum Gudriga's Rage efficiency (it doesn't affect the ball, since it's a friendly unit). That said, if it gets the chance to do a complete roll across the screen while blessed, it can deal some serious damage (I play Warrior, so it has lower base stats than with a Mage, but my hero's stats more than make up for it). Come to think of it, it might be most effecient with the Skald's high defense. But I'm derailing, sorry. Thanks for your replies! |
#550
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I finally got Regina's messenger and I'm not seeing this bug anymore:
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Incidentally, I see the stun graphic going off when that golem wails on skeletons, but they are still attacking me. Can somebody remind me what "stun" does? The tooltip simply says he stuns creatures under level 5, but not what stunning does. Last edited by camelotcrusade; 11-09-2012 at 06:30 AM. |
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