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#471
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1. Big problem for me: the total rage dropped from 50 to 32, with no reason at all. I have the two save games to prove this, before and after bug. No object changes which give rage between saves.
2. If it wasn't posted before: the "Regal" ability of the Royal Griffins does not work. |
#472
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2) Does it not work at all? I understand that there's a few units that it should be working for that it's not. |
#473
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Well, thanks for trying!
![]() At least it is now documented for some other enterprising individual or the actual developers to take this on - ![]() /C\/C\ |
#474
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camelotcrusade:
Valhalla's Messenger Award is working. I already have 6/10. I'm pretty sure to update the vikings must be the only ones killing the enemies troops you want Eg: 130 wolves - all of them must be attacked only by vikings, the rest of the enemy party doesn't matter who kills them I don't think that using rage abilities interfere, but I'm not sure |
#475
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a) you need an army of all Viking units OR b) anything can be in your army, but only vikings can make the kills (so non-viking units can't attack anything) OR 3) anything can be in your army, but only kills made by the unit called "Viking" count Anyone who has gotten this Award to go up can feel free to weigh in! |
#476
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![]() Edit: Dispelled Last Hero when cast from the spellbook - works fine Dispelled Last Hero when cast from the skald buff - Crashes game (this was on a soothsayer with no other positive or negative buffs) seems it only happens when on soothsayers from the tests I've been doing, although from some reason it is doing damage twice when I dispel it, or let it run out Dispel inflicts area damage skalds suffer 114 points damage 5 are killed skalds suffer 46 points of damage 2 are killed Skalds: Spell last hero fizzles and deals 114 points of damage Skalds: 5 are killed Skalds: Spell last hero fizzles and deals 46 points of damage Skalds: 2 are killed this happens on whatever unit the spell runs out on, or is dispelled from Last edited by Oogee; 11-07-2012 at 12:25 AM. Reason: updating |
#477
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Ok, now I'm confused as to where the "Control Animal" thing came from. Is there another unit with that ability and someone confused the two? I finally had an (enemy) Orc Hunter do it's training ability, and that correctly summoned a unit of snakes. So it seems it's working properly.
At best I could say that the AI doesn't prioritize it enough, as summon extra stacks of units should definitely be given priority over other actions, but that's a bit nit-picky. |
#478
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edit: I started a new game with the "all units available" mod, hired a Highterant and its egg showed up correctly. So I'm thinking it might be a bug caused by the unit summoning it being an "ally" rather than being owned by the player? I haven't seen an enemy unit with one to test if they work for the enemy. Last edited by Bhruic; 11-07-2012 at 12:30 AM. |
#479
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#480
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for instance imagine a enemy party with 5 different kind of troops: 4 of them can be killed by anyone in your party. The 5th must be killed by a viking to count. Doesn't matter (as far I know) if you kill the "5th" first or last with your vikings I know for sure a few updates of mine medal happened because I used the vikings' "shield dash" and it killed the enemy in one-hit KO (sometimes critical) Last edited by oas; 11-07-2012 at 12:33 AM. |
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