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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #471  
Old 11-06-2012, 09:55 PM
kornel11 kornel11 is offline
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1. Big problem for me: the total rage dropped from 50 to 32, with no reason at all. I have the two save games to prove this, before and after bug. No object changes which give rage between saves.

2. If it wasn't posted before: the "Regal" ability of the Royal Griffins does not work.
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  #472  
Old 11-06-2012, 10:13 PM
Bhruic Bhruic is offline
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Originally Posted by kornel11 View Post
1. Big problem for me: the total rage dropped from 50 to 32, with no reason at all. I have the two save games to prove this, before and after bug. No object changes which give rage between saves.

2. If it wasn't posted before: the "Regal" ability of the Royal Griffins does not work.
1) Probably not "no reason" - did you use the Calm Rage spell? It's a bit buggy, but you can pick up a fix for it here.

2) Does it not work at all? I understand that there's a few units that it should be working for that it's not.
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  #473  
Old 11-06-2012, 10:16 PM
MattCaspermeyer MattCaspermeyer is offline
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Smile Thanks for Trying!

Well, thanks for trying!

At least it is now documented for some other enterprising individual or the actual developers to take this on -

/C\/C\

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Originally Posted by Bhruic View Post
That's the problem, I didn't pre-order, so I don't have access to the Valhalla Set, even if you send me a save where you are wearing it. That's a bit annoying, as it certainly will make testing for this more difficult.
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  #474  
Old 11-06-2012, 10:37 PM
oas oas is offline
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camelotcrusade:
Valhalla's Messenger Award is working. I already have 6/10.
I'm pretty sure to update the vikings must be the only ones killing the enemies troops you want
Eg: 130 wolves - all of them must be attacked only by vikings, the rest of the enemy party doesn't matter who kills them

I don't think that using rage abilities interfere, but I'm not sure
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  #475  
Old 11-06-2012, 11:43 PM
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camelotcrusade camelotcrusade is offline
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Originally Posted by oas View Post
camelotcrusade:
Valhalla's Messenger Award is working. I already have 6/10.
I'm pretty sure to update the vikings must be the only ones killing the enemies troops you want
Eg: 130 wolves - all of them must be attacked only by vikings, the rest of the enemy party doesn't matter who kills them

I don't think that using rage abilities interfere, but I'm not sure
Oh good, I've been wondering if anyone would figure out the requirement. I'm afraid I don't completely understand your example, though. Are you saying:

a) you need an army of all Viking units OR
b) anything can be in your army, but only vikings can make the kills (so non-viking units can't attack anything) OR
3) anything can be in your army, but only kills made by the unit called "Viking" count

Anyone who has gotten this Award to go up can feel free to weigh in!
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  #476  
Old 11-06-2012, 11:51 PM
Oogee Oogee is offline
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Originally Posted by Bhruic View Post
Actually, there's no unofficial fix for this issue anymore because they fixed the underlying issue (missing sound files) with the patch. So this is a new bug.

I'll try and look into what's happening for this one.

edit: Hmm, just tried it on a friendly unit, the spell dispelled properly, and inflicted the damage it should have when dispelled.
hrmm, maybe it was a one time thing, i'll double check it here in a bit

Edit: Dispelled Last Hero when cast from the spellbook - works fine
Dispelled Last Hero when cast from the skald buff - Crashes game (this was on a soothsayer with no other positive or negative buffs)
seems it only happens when on soothsayers from the tests I've been doing, although from some reason it is doing damage twice when I dispel it, or let it run out

Dispel inflicts area damage
skalds suffer 114 points damage 5 are killed
skalds suffer 46 points of damage 2 are killed
Skalds: Spell last hero fizzles and deals 114 points of damage Skalds: 5 are killed
Skalds: Spell last hero fizzles and deals 46 points of damage Skalds: 2 are killed

this happens on whatever unit the spell runs out on, or is dispelled from

Last edited by Oogee; 11-07-2012 at 12:25 AM. Reason: updating
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  #477  
Old 11-07-2012, 12:02 AM
Bhruic Bhruic is offline
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Originally Posted by camelotcrusade View Post
I've modified the Orc Hunter entry
Ok, now I'm confused as to where the "Control Animal" thing came from. Is there another unit with that ability and someone confused the two? I finally had an (enemy) Orc Hunter do it's training ability, and that correctly summoned a unit of snakes. So it seems it's working properly.

At best I could say that the AI doesn't prioritize it enough, as summon extra stacks of units should definitely be given priority over other actions, but that's a bit nit-picky.
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  #478  
Old 11-07-2012, 12:05 AM
Bhruic Bhruic is offline
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Originally Posted by MattCaspermeyer View Post
At least it is now documented for some other enterprising individual or the actual developers to take this on
Good news! They don't actually have to blocked in for it to bug out. I managed to figure out how to summon one, had him blocked in to start the round, he flew off - I thought to attack - and summoned an invisible egg. That wasn't in the right square. So as long as I can duplicate what I just did, I can test for this now.

edit: I started a new game with the "all units available" mod, hired a Highterant and its egg showed up correctly. So I'm thinking it might be a bug caused by the unit summoning it being an "ally" rather than being owned by the player? I haven't seen an enemy unit with one to test if they work for the enemy.

Last edited by Bhruic; 11-07-2012 at 12:30 AM.
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  #479  
Old 11-07-2012, 12:21 AM
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Zechnophobe Zechnophobe is offline
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Originally Posted by Bhruic View Post
Ok, now I'm confused as to where the "Control Animal" thing came from. Is there another unit with that ability and someone confused the two? I finally had an (enemy) Orc Hunter do it's training ability, and that correctly summoned a unit of snakes. So it seems it's working properly.

At best I could say that the AI doesn't prioritize it enough, as summon extra stacks of units should definitely be given priority over other actions, but that's a bit nit-picky.
Druids had both a bear summoning ability, and a 'Control Animal' ability. I get the feeling maybe someone attached the wrong ability to the correct tooltip and visual info.
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  #480  
Old 11-07-2012, 12:25 AM
oas oas is offline
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Originally Posted by camelotcrusade View Post
Oh good, I've been wondering if anyone would figure out the requirement. I'm afraid I don't completely understand your example, though. Are you saying:

a) you need an army of all Viking units OR
b) anything can be in your army, but only vikings can make the kills (so non-viking units can't attack anything) OR
3) anything can be in your army, but only kills made by the unit called "Viking" count

Anyone who has gotten this Award to go up can feel free to weigh in!
3)yep, the other "allies" can kill what they want as long only the viking kills what you want.
for instance imagine a enemy party with 5 different kind of troops: 4 of them can be killed by anyone in your party. The 5th must be killed by a viking to count. Doesn't matter (as far I know) if you kill the "5th" first or last with your vikings

I know for sure a few updates of mine medal happened because I used the vikings' "shield dash" and it killed the enemy in one-hit KO (sometimes critical)

Last edited by oas; 11-07-2012 at 12:33 AM.
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