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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#11
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If they wanted it to feel like TL then you should get it after a few quests and have it level as normal, which would be infinitely more useful than having it at level 1 and not being able to level it until level 6+ due to being on 2nd island. This has been debated multiple times already, the Viking class feels weak starting because of crappy rage ability. No leveling means it feels sloppy when playing and having rage that doesn't level. First island probably needs a slight tweak for a no-loss doable without stupid RNG of rerolling the island to suit your needs for final 2 battles. Making this level would be an elegant solution and one where the first island would be doable as a no-loss impossible difficulty with any class. |
#12
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In fact, a nice Unit list/ability description would be great too for all new/changed units. I noticed Cold now exists separately as a damage type, and for example Ghosts now deal cold damage, etc... |
#13
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Laser Beam Duplicate More Runes Each ability uses 1 rune and you start with 3 random runes. The more unused runes you have in inventory (Might, Mind, Magic) up to 40 of each powers up the spells (200% for laser, 40% more troops for duplicate, and +1 runes per 10 Mind runes for the More Runes). Thus, you can essentially make a no-loss team with just Rune Mage + Paladin + whatever. As you can infinitely phantom paladin to res, and infinitely use Laser to crit for 10-20k damage to clear stacks, and have infinite runes via rune ability AND the rune magic that grants runes to a specific troop... Yea... |
#14
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true, I used rune mages+paladin for many fights and no loss allthough I wasn't striving for no loss. I got bored and got some nice elves now.
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#15
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On topic: This is a pretty good review, I'd say. The lack of freedom in choices and exploration, specially, will make replayability in this game a lot less appealing. |
#16
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The biggest gripe that I am having right now, is that by getting a new KB game, I really expect it to be better than its predecessors, KBAP & KBCW. However, with each following battle and hour of play, I can't help but think that actually they took a step backwards... I had really hoped that 1C would try to outgrow the KBAP mechanic, and go for a more open world, with more options, allow the players to crate their own adventure and play the game as they like to - not putting you through a corridor and completely limiting your options...
The first island is outright boring. Go a few paces forward, fight undead. Do it again. Rinse and repeat will be your fave song 99% of the time. I can only recall 2 battles with snakes during a quest. Yay... I am starting to think that the developers actually wanted to try to make the game more difficult to do without losses, as well as making impossible more difficult, but in doing so, destroyed some of the aspects that players love - exploration, use of imagination, and the desire for an open world. In my opinion, it would have been awesome to play KB in an open world, where the player can decide what to do and when to do it. It allows for so much strategy, which pretty much lacks here. The game forces the player into a High-HP mode unit selection right from the beginning - unless you feel like buying a new stack of Slingers every few battles... I do hope things improve on the next few maps, because I cant help but feeling that I have been put to do a boring chore for someone... Doing the same thing over and over doesn't really make for a fun game. Heck, as I entered the second map and fought an enemy that did not feature undead, I selected the Anti-Undead Edda without thinking, because it became kind of a habit... Damn it, a game isn't only about having the highest score, people... Give us more options to have fun... I hate to see the fun coming as a paid DLC a few months later...
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Last edited by DGDobrev; 10-30-2012 at 01:36 PM. |
#17
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The repetitiveness is really annoying. I made a new game as a Soothsayer and fighting through all those undead units again almost makes me want to throw up.
I even installed the "all units available" mod so I could at least use a different army, but yeah, the sheer number of skeletons, zombies and necromancers in this game are a huge turn-off. |
#18
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it relates to the story (fighting all those undead), but unfortunately they overdid it. From island 5 on it's way better, but still a little tedious.
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#19
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well at least they said what was coming
an invasion of undead armies:p can't say they lied lol ![]() but the beginning is really ridicoulous |
#20
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Yes... This is the end of 2012 - and there are so many games that allow for much more fun than KB does even for less money. Games, that allow for awesome replayability and numerous options. I am sad to see that they are turning KB into a competition game where all you want to do is get to the end of the game the fastest way possible and get a good score.
Games are not only about score and bragging rights, you know... Ugh, Nevar, I feel for you... I also started a Soothsayer after the Skald, and I gotta say I am not seeing anything different, it is the same boring chore of casting spells/bashing undead between the eyes, as the trainer NPC's put it...
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