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#61
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#62
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#63
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Wow, i'm amazed his troop numbers are that random. Guess i got lucky cuz i remember his stacks being pretty small and not that much a problem. Bad luck for anyone who has to fight something like that first listing. |
#64
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I'm just wondering how you guys are going to no loss the 'first no rage allowed real boss'.
Like if its possible at all. I'm playing Warrior on hard and a huge casualties is inevitable for me. good luck. |
#65
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so i changed my team to some "lower" creatures, because i dont want to loose my good units. snow bears, sea dogs, did a very good job with some buffs. once you get to the other islands from kings bounty the legend no loss will become VERY easy, even on impossible... just go with rune mage, royal griffin, inquisitor, paladin and Soothsayers with this combo you can get HUGE amounts of spawned creatures - use them to block and rezz with pala and inq if you get some ranged hits or skeleton "teleport" hits... if you want a more dmg combo you can change pala to a good ranged (acutally i have royal thorns in my lineup for even more creatures and ranged dmg). but without a pala you have to bee VERY careful with your creatures! |
#66
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The first 'no rage boss' looks like it'll be difficult. Jotuns + lots of time might work. I think a wizard using maidens, jotuns, jarls and something else could possibly work as well. Just need to somehow make sure the Maidens never get too hurt. Once you have spells like Stone Skin and Avenging ANgel going, you can use timelessness to keep them stuck on for a long while. Use the wanderer scroll for extra runes, and that should last quite a while. Maybe get a thorn train going? I"ve not seen royals spawn in the early areas, but that'd definitely be a workable strategy since I don't *think* he uses his ranged attack offensively.
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#67
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I did find that for some reason - thankfully - Skeleton archers do not use their Poison and Black Arrow skills that often. Last edited by BB Shockwave; 10-29-2012 at 09:47 AM. |
#68
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You do get more experience though, and losing troops is just losing money anyways, so it is only really a problem if you care about going no-loss for bosses too.
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#69
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Ye that would explain the disproportions in my mage run in comparasion to pala, as pala i was lvl5 before ahriman and as mage not even half way thru to 5. Thought it was the xp shirnes...
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Last edited by zjazd18; 10-29-2012 at 11:59 AM. |
#70
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For anyone interested my first game vs the necromancer faces these forces:
94 skeletons 36 skeleton archers 12 undead spiders 12 ghosts 3 vampires 1 ancient vampire 1128+504+156+960+240+180 for a total of 3168 leadership. And since the ghosts are split between multiple stacks of 3 it's a lot easier to no loss. Ghosts simply aren't high damage like skeletons or zombies are, just high physical defense. Soothsayers can tank them all day and AoE spells tear them to shreds. Someone who is having a very hard time vs him should total up what they are fighting so we can see how much it varies. Or if someone figures out how to get the editor to work for WotN we can inspect the distribution directly. As for the necromancer being level 10 and Ahriman being level 5, I think Ahriman is still a tougher hero. Their stats are 3/4/7 vs 1/4/10. Ahriman hits the 7 intellect breakpoint for spell damage so his spells are nearly as tough, so both are pretty much equally going to end a no-loss run as soon as Poison Skull hits something you don't want it to hit. Last edited by Loopy; 10-29-2012 at 12:03 PM. |
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