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#201
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Thanks luther.
I personally think alot of CLODs problems could be solved by the community, we are here because we love the flight sim, we want it to be as good as it can be, we're not here to rip-off anyone. So look seriously into allowing modding and possibly releasing souce code. You say the AI does more than stable flight and barrel rolls into the ground, i can't get anything else out of a defiant. in fact i suspect there is no defiant AI code other than that for other fighters. I also suspect many users have their own favorite planes they'd like added to CLOD, even at their own expense / effort. Allowing this will be bonus for CLOD and cost you nothing! must be considered. Thanks .
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#202
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1. http://www.sukhoi.ru/forum/showthrea...=1#post1713252 2. http://www.sukhoi.ru/forum/showthrea...=1#post1713747 3. and possible solution http://www.sukhoi.ru/forum/showthrea...=1#post1714240 |
#203
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I have a quick question, Luither said and I beleive tongue in cheek" there are 50 individuals working on BOM". Whatever the real number is how can they pay their employee's with no revenue stream. I know they have not offically announced a sequel however, it will take some time to bring BOM to market. What investor would finance the sequel based on the performance/sales of Clod ?
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#204
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The important thing, I would think, is the man hours needed to get the sequel out. 50 people would get the job done in a fifth of the time as 10 for the same labour cost. The company and other investors must have done the sums and calculated the total cost of the sequel against the likely sales. Obviously there is a point where the likely income moves too close to the costs and a decision has to be made as to whether further outlay can be justified. This is clearly the situation with CloD.
Don't forget, once the engine is done then adding maps and planes and objects to it is a more straight forward and predictable exercise than has been the case to date and a more attractive proposition for investors to take a risk on. |
#205
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The market exists - as Il2 and it's many iterations showed. It is said that it sold 5-7 million copies. And the CloD team has hopefully learned a lot from past mishaps.
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#206
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hmmmm.
there are so many brilliant and talented and dedicated minds here as i have always stated. I wonder what would happen if Luthier employed some of you guys that actually love this series(and play it) There are ideas already going around on how and what to do if given the chance.I salute you all. @ Luthier if you ever read this: you have minds and talent here ready and willing to do the task at hand.and for free it seems.My advice is to grasp this situation right in front of you and give these gentlemen the chance and oportunity to do what they love.There is true talent here and it would be a waist to not take that chance. Who knows what this could lead to in future development.There are still good men in this world so dont be afraid to have a little trust.you need help....these men love this series for ALL the right reasons. Do it.take your pick of the community and give them the tools they need to help.thats all it takes. |
#207
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so far for theory.
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#208
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
#209
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
#210
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![]() Quote:
Sounds good on paper but doesn't necessarily work in real life
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