Quote:
Originally Posted by Liz Lemon
Comparing IL2 vs COD flight model shows that they are largely the same variables used in the fmd. There are a few variables present in COD that aren't there in IL2 if I'm remembering things right, but its been a while since I compared them.
Of course what really matters is how the game is using those numbers, which may be significantly different in COD... or the exact same.
And that is the real problem. If we don't know how the engine is handling the variables then building an accurate flight model will be hard. Take the 150kmh Vmin for the hurricane for example. Is this how the stall speed is set or do other variables play a role?
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Could you use RL flight data vs. the SU-26 file variables to understand the game engine calibration? For example, file variable says stall speed = 75 (or whatever) vs in-game stall speed = 80 gives you the correction factor.