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#941
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Would be possible to fix in some way number three and four of same flight foolishly following player when he's #2 of a formation of four during landing (or, in general, when #1 has been shot down)? This causes almost always a landing accident to them, often involving player, since AI tries to stay close in formation during player's landing. Player has no way to issue orders to AI since they're grayed-out in related menu. Curiously, this AI fixation for close vicinity doesn't happen when player's #4.
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#942
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#943
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#944
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I've been away for a couple of years...did the proposed 'triggers' for the FMB ever get implemented?
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#945
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and, maybe, it's time for correct 1.3/1.42 ata perfomance... |
#946
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I have one, simple wish for 4.12 - remove the lettering "MISSION COMPLETE" flashing right in the middle of the screen. Please.
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#947
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Sorry for bother again, but there is one from the list of sugestions I would like a word from Daidalos and it is about engine temperatures. Is there any plans of get even more realistic this IL2 aspect? I mean, as I explained in a previous post, in the current situation the lower temperatures of the engine (i.e. long descent with cowling flaps open in a winter map) has no impact on the engine. I am not asking for a "plane by plane" acurate behaviour, a more "one fits all" will make me a happy man.
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#948
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Here are two of mine:
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LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories |
#949
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Just in case it's already possible in QMB but I missed it.....is it possible or could we have the player not always lead the flight and maybe be No.2 (wingman) or 3 or 4 in the flight?
Currently I am always the leader unless I go into FMB? So it would be great from the drop-down menu to have a switch in Aircraft Customisation (where you choose the skins) to have a switch that lets you choose which is the Players plane? Cheers, MP
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#950
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