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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #121  
Old 10-02-2012, 02:03 PM
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JG52Krupi JG52Krupi is offline
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Quote:
Originally Posted by GF_Mastiff View Post
that's funny I was just about to post the same effect from a BF109E!
I bet Net-code issue then.
That's good to hear at least it's not one sided, now I think we can assume that however is going the fastest is the one that gets away unscathed.

We are going to test tonight.
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Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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  #122  
Old 10-02-2012, 02:29 PM
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SiThSpAwN SiThSpAwN is offline
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Quote:
Originally Posted by JG52Krupi View Post
That's good to hear at least it's not one sided, now I think we can assume that however is going the fastest is the one that gets away unscathed.

We are going to test tonight.
Is there a way to display latency/ping in game? That might be interesting to see while testing this...
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  #123  
Old 10-02-2012, 04:31 PM
*Buzzsaw* *Buzzsaw* is offline
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Salute

Bugs noticed:

1. Hurricanes will not start, after 5 minutes of trying I quit.
2. Hurricane engine flames visible inside the cockpit when trying to start.
3. Spitfires and Hurricane cannot sustain RPM's and boost levels which were historically allowable, the engines overheat and destroy themselves at RPM's over 2650 when higher boost levels are used. According to the actual manuals, a rpm of 2850 and +9 boost could be used for continuous climbing for 30 minutes with 100 octane fuel versions of the Merlin, and 3000 rpm and +9 boost could be used for 5 minutes in level flight, with +7 boost and 2650 rpm for unlimited continuous cruising.

Allowable oil temperatures were 98 degrees at +9/3000 rpm for 5 minutes.





Because of overheating and damage, Hurricanes and Spitfires cannot achieve historical speeds and climbs.

5. Ship and ground object dots can be seen through clouds.
6. Spitfire engine cutout when flying through clouds and for 5 minutes did not run properly.

Last edited by *Buzzsaw*; 10-02-2012 at 04:41 PM.
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  #124  
Old 10-02-2012, 09:01 PM
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Catseye Catseye is offline
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Luftwaffe bombers do not show damage to skins on the wings. Only damage shown is to the tail and elevators.

Also, unable to explode aircraft fuel tanks with DeWilde and wings do not break off as before.

Test done in Hurricane 100 Oct. Picture 1 all DeWilde.
Picture 2 with mix of DeWilde, Ball and AP.

Convergence 150 Metres Horizontal, 338 metres vertical.

Online and Offline results are the same.
Attached Images
File Type: jpg Damage Model Latest Patch.jpg (56.1 KB, 34 views)
File Type: jpg Damage Model 2.jpg (39.3 KB, 31 views)

Last edited by Catseye; 10-02-2012 at 09:05 PM.
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  #125  
Old 10-02-2012, 09:04 PM
jimbop jimbop is offline
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Quote:
Originally Posted by SiThSpAwN View Post
Is there a way to display latency/ping in game? That might be interesting to see while testing this...
Yep, right-click to get the context menu then click Net something or other (NetStats from memory).
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  #126  
Old 10-03-2012, 07:19 AM
LcSummers LcSummers is offline
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Originally Posted by JG52Krupi View Post
Spits do not have a collision model, they can ram another aircraft and not suffer any damage!!
Thats right,

had online fight with a Spit, he made an head attack and rammed me. My 109 exploded, the Spit flew with no scratch away.
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  #127  
Old 10-03-2012, 07:59 AM
41Sqn_Banks 41Sqn_Banks is offline
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IMPORTANT BUG: Spitfire AI

AI has massive problems with Spitfire Ia, Ia (100 octane) and IIa on the ground (I didn't check Spitfire I). Their engine shut down every 2 seconds while rolling and standing.

This causes:
a) It takes very long for them to role to the runway when the spawn parked.
b) The aircraft don't take-off after each other causing collisions.

I think the reason is that the engine shuts down when throttle is set to idle.

This basically makes it impossible to use the Spitfire for everything else than Quick Mission and Online Dogfight.

Last edited by 41Sqn_Banks; 10-03-2012 at 09:57 AM.
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  #128  
Old 10-03-2012, 08:28 AM
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JG52Krupi JG52Krupi is offline
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Quote:
Originally Posted by LcSummers View Post
Thats right,

had online fight with a Spit, he made an head attack and rammed me. My 109 exploded, the Spit flew with no scratch away.
Last night two 109 clashed with my own 109 in dogfights and both times they exploded and I flew on undamaged, I never saw them hit me just heard a boom and I could not see them anymore...

Also I saw a lot of 109 stalling into the channel last night, three in a row!!!!
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Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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  #129  
Old 10-03-2012, 10:41 AM
notafinger! notafinger! is offline
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Quote:
Originally Posted by Catseye View Post
Also, unable to explode aircraft fuel tanks with DeWilde and wings do not break off as before.
I wouldn't call that a bug. It was a bug that you could blow the wings off before. The DM is quite improved in this RC patch.
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  #130  
Old 10-03-2012, 06:16 PM
torric270 torric270 is offline
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Ju88: Bombsight left and right does not move the bombsight now. It stills gives an indication in the info window but nothing happens.

It seems now I have to use a wide range of speeds to get the crosshairs to settle; @3000m TAS is 348, I had to use from 240kph to 370kph at various times thru the bomb run, when 350kph before would be a good starting spot and go up or down from there.

From the previous loft fix (thanks!) 50kg bombs drop correct, 250kg and 500kg drop long. I think it's backwards on the 111, 250kg drop correct and 50kg are off.
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