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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #151  
Old 10-01-2012, 07:27 PM
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philip.ed philip.ed is offline
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Originally Posted by furbs View Post
A better example of what BOM should be aiming at...









Furbs, what are your RoF video settings? Those look superb.
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  #152  
Old 10-01-2012, 07:55 PM
*Buzzsaw* *Buzzsaw* is offline
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Salute

Here is the Google translation of Luthier's replies to the Russian forums. Obviously the translation lacks:

Quote:
Good evening,

Russian answering questions in Russian, in English to English. Translate back and forth is no power, sorry. Many of the questions and answers are the same. For others - the hope that someone on the forums to help with the translation.
http://forum.1cpublishing.eu/showthr...508 # post465508

So the answer to your questions. Sorry it took so long.

Example addin for online users themselves to create the normal online mode (coop, online campaign) will be released? Now there is an example for offline.
(About Add-in: http://forum.1cpublishing.eu/showpos...&postcount=198)
Programmers who can do it, the eyeballs are busy working on the sequel. They are all on, the sword of Damocles hanging time - just as in any way.

The prospect of the bridges in the sequel, will change? Will the bridge obstacle, or will remain gorgeous and slaboispolzuemym logic in building the project entourage?
Do not understand the question. Especially not think about bridges, to me they just are not in the priority issues in the simulator. Which ones would you like to change in the MM (bridge model)?

Very interesting to know, how would you, not being a project manager and simple user, would rate the current state of the game "Battle of Britain"? For example, the five-point system. Thank you.
The game will not be evaluated, but a trick question on your strong five points.

Counted there now inductance, if not, whether included in the foreseeable future.
Do you have a more specific critique of the flight model?
Maybe I have become callous and angry, but I am inclined to consider such issues as the traps, the reason is not dependent on the answer to shout "Yeah!" And pour a bucket of mud.

The question is - Are there any plans in WT adjustment FM aircraft, high-altitude flight plan? Whether an existing aircraft of its historic ceiling? First of all fighters interested, Mass, and sleeping. Now obvious shortage on altitude, seemingly as promised to fix.
See the readme for the latest patch.

1. Does the 1C: MG visit Igromir 2012?
As visitors.

2. During the upgrade of the graphics core was disabled a number of visual effects (for example, the reflections on the water surface, disturbances of water when flying over it, etc.). Which of them will return in the final version of the patch, and with which it will have to say goodbye forever?
Reflections in the water has never been. Perturbations of water do not remember, check.

3. Since the problem could be the cornerstone for a sequel, I want to ask: What is the success in identifying and correcting the causes dramatic drawdown FPS when using the zoom at relatively massive (about 10 aircraft syazannyh battle) battles online in WT?
Check in the latest patch.

4. Do you plan to fix sticking onboard fire shooters, if a player plays a hand?
Planned a lot of changes and improvements in the sequel.

5. Will the fixed mirrors on British planes?
Almost managed to shove in the release candidate, decided not to delay it because of the mirrors. Planned (though I think it is purely cosmetic show-off, a mirror for gameplay rarely helps)

1) Will the announcement of a sequel this year?
I do not know, I did not accept this decision.

2) What will be detailing the "inner space" managed nazemki in the sequel, if it is natural?
Will be like in the video, which released. For some vehicles do more detailed cockpit, for less important to leave just the outer model, or as it is now in a pod.

3) Will the anti-aircraft guided us in WT
No.

I would like to clarify whether it is possible to move the location of the custom skins / tracks / campaigns / missions in the folder "My Documents" folder in the game.
This is due to several disadvantages:
1. Due to the current location of foul system partition. Many users have to install Win uses a separate / screw. With such accommodation space in this section / screw quickly begins to run out. When will the big campaign with a lot of skins, it becomes very critical.
2. Often in Win rally from folder "My Documents" is very hard to pull out. Accordingly, the probability of loss of all campaigns, user settings, etc.
3. When you reinstall Win easier to move one folder with the game than to steam and look for that forgot to fold.
No, not planned.

1.When we expect stats online?
2.Budet whether your site in WT and sequels?
3.Onlayn project from you we expect?
Unfortunately, I can not say about a sequel to the Official announcement.

The upcoming sequel will be set every single game, or as add-on to WT?
See above.

1) Will the fixed inverted axis motion for hand guns?
In what sense?

2) A new model of behavior of the chassis is scheduled to be a sequel or in a pod?
Sequel.

1) Do you plan to release a detailed guide on letabam available in WT? What systems and how to implement?
2) From the red kraft this all is not well ...
Not planned. The plan has always been that of flying in a pod will be on historical RLE. If somewhere RLE do not fit, the only people who can write a guide, the programmers airplane people - and these are the same people who can bring the game in line with the flight manual for the same time.
In general, the situation with detailed documentation on the aircraft in a pod is no different from the old IL-2.

1) How's the weather effects? Will be tested in WT, or just go into the sequel?
Sequel

2) Pine trees and forests will be?
I do not know, depends on glavhuda, the landscape in the sequel to work hard.

3) I personally think that the museum arhivazhen. At least from the oldies (old IL-2) to transfer. Do?
Something like that, yes, we plan for the sequel.

4) What are your plans for the visualization of ejection, as the first person, and from the third? Little man to the plane can walk / run?
I will not talk about yet scheduled with human figures. It is early.

1) Will materialized forest (kollizhn with trees)?
Include it - an easy and fast way to make the game unplayable. Trees too much. I already wrote about it. If you do the exact conflict - fpsa floor, and less accurate - it makes no sense, flying through a tree without damage, and explode in a meter of the second.
Plan to radically reconsider the approach in the sequel.

2) Will it be corrected FM fighters and bombers in WT even closer to the TTD. You said it - even the graphics were up to you?
See the latest patch.

3) Is there any hope that it will be possible to include online weather - clouds (a thunderstorm can probably only dream) and how it will affect the performance of the game?
Not in a pod.
In a thunderstorm usually fought.

4) Ilya, please do statistics for bombers.
Just can not, see the answer about addin for online higher.

5) The above mentioned, again - enable inductance as suspension of external bombs, opening bomb bays and landing gear cutting in pieces - the influence of the game no no.
So you're talking about inductive or drag?

6) Will there be subsumed bomb sights for bombers?
The list is, the list is long, I do not know, get over it.

7) Will make the correct, smooth zoom, and not as now Delete-End-PegeDown
There is a release. In the management section Camera "hold to change the field of view."

Does that include all the animations in the cockpit, we saw initially 1.5.goda ago with which to work, and not as it is now - i pressed the button, and even warm up is optional. Go to the simplification (we did not aerokvaka) - a death project.
A more specific?

If my current weight excess over the take-off, especially in the G50?
It seems to have ruled all the parameters in the latest patch, check.

"The next time this game is updated only when you set the sequel"
This is how to understand? Both games will use the same "core", but to fly at night sleep (for example) along with the mud (again, for example) will not?
But why. Will fly to sleeping with silt.

Most concerned with such problems:
1) Processing of input, especially the review. At quite a decent FPS> 30 review antsy. There is no way to hang the approach on the axle, you can not use the mouse wheel. No adjustment of force of PF in the game.
Will has normal review for owners TrakIr? (Meaning to Shift + F1)
Will has normal zoom? (On axis)
In a pod will not change the type or camera, you can not.

2) AI bots and radio commands. IL-2 4.11 in this regard, just a sample. It may be involved in the sequel rights, writing AI for 4.11?
He also wrote for Bob.

3) Special effects (fire, fire, smoke, falling), far behind the best examples of mods for IL-2. Explosions only look better. Do you plan to work in this direction?
For the sequel.

Will has normal FF (or return as in IL-2, loading pens without effects FF)?
In the sequel.

1) You, as developers, have remained "MG" and now your team simply Department / Unit 1C, as your team Now?
Call it what you want.

2) On / off by pressing the record flight assigned button (so the menu does not go) in the patch do?
Hmmm think about it, I can not say yet.

3) if my mirror?
Planning.

4) In the betas sometimes had the impression that the optimization done for close to maximum settings (put everything on the average - the picture worse, and there is almost no increase in FPS). Fix it or have the wrong impression?
I do not know, it's hard to say. Changed guts game, they should work the same for all settings. Schedule just did not improve for specific settings.

5) From your team has everything, who should have been on vacation? (I mean that the strength and inspiration to type?)
Everyone but me.

6) Sort of a comparator will be? And in the sequel? (Long time ago promised in-game graphics and will be based on data from the game)
Yes, I wanted to stick to Bob. Unfortunately GUI written in a pod in a very terrible sluggish environment WPF, which is a nightmare to work with - all it took twice as much time, and is twice as worse. Therefore, much of the planned and could not do, and for the moment to climb back there and change - adding a GUI is not possible.
In the sequel to do GUI in a completely new environment, throw out all the old GUI. There are planning schedules, comparator, etc etc.

7) Do you think that the knockdown rounds set to how much you can realistically or else rules?
We are happy.

if my stats in the game? (The bugs wrote that the statistics in the game at all on my do not like). Maybe its the same, if corrected, reset the last patch?
Statistics are not reset, it is stored in incentive. Control it was not us. We there can only add, not subtract, or reset.

9) What are now working graphics programmers? (Smoothing time delayed)
Landscape and clouds for a sequel.

1) Will together with the promised weather effects (rain, snow, overcast), improved the visual part of the usual clouds? Will there be middle clouds, cumulonimbus clouds and lightning (Cumulonimbus)?
Completely new cloud until the very early stages. We will see what we can do on this technology without killing FPS.

2) If possible, one question that probably more to do with the sequel. Whether there will be a career mode (moving the pilot's rank, awards, management squadron, etc.) and whether it will be dynamic?
Oooo!

To be returned to, or at least a patch cloud shadows on the ground?
Back like

Is it possible to re-implement the aircraft from the comfort of the mission?
No. Never intended we dislike this idea in a pod.

Will the next project is released for free testing or only closed beta test? If there is a closed test, who will be a test?
It is too early to discuss.

When some expect the announcement? This year, at least?
I do not know, I did not decide.

1) Ilya tell whether Rule texture Bf109E, which now looks much worse than the texture of the same Spitfire and Hurricane, made great? I do not think pokrivlyu soul, if I say that it is not only my opinion, but an objective collective opinion of a large part of the game fans.
Do not plan to redraw.

2) Will the explosion / flame / shots of light sources? Currently, the fire in this game is beautifully drawn, but the fire is not.
It seems to have done in the last patch.

Ilya tell what exactly will be sold from the theme "Wish List and requests for transfer to 1C: MG." and would it ever be implemented? Please do not give the total and, if possible, a detailed answer.
So to speak. If something of this topic is not implemented in the release candidate, the chances that fall into the final patch quite small.

And what You promised us half a year ago?
Not for Bob. Still secret when dismantled, show.
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  #153  
Old 10-01-2012, 08:59 PM
esmiol esmiol is offline
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cool.... a lot of in the sequel....can't speak about....

all this time to wait for this!!!!!!!

omg!
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  #154  
Old 10-01-2012, 09:37 PM
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Luthier, thanks for the answers. Carry on the good work.

With no money coming in, and still a long time before any does, I can understand your frustrations when the game still doesn't work as planned. It's a desperate situation and the pressure must be enormous. Especially for those at the top.

Without CoD working well as a base then no move forward. No move forward means (no more sales and no more wages for developers and) no more game.

The core of the game needs to be right and that is what you are fixing. Most of the forum complaints are directed at other issues though. I wish some of the forum community had a better understanding of the difficulties involved.

I didn't perceive any rudeness in the answers. It was like one pilot talking to another, with a bit of raw humour. I prefer it that way.

Remember that those waiting patiently for the sequel will never be heard.
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  #155  
Old 10-01-2012, 11:30 PM
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JG52Krupi JG52Krupi is offline
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Quote:
Originally Posted by luthier View Post
Quote:
2. Why are weathering layers of skins unable to be packed in such a way that they can be modified or improved by users?
We hated seeing horrible flat user-made skins everywhere in the original Il-2, so we settled on the technology that keeps the lower-end of the quality bar firmly set where no user effort can nudge it lower – even if that means also setting the ceiling for great skin makers.
Original




Current



Please look at Luthier!!!!
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  #156  
Old 10-01-2012, 11:38 PM
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furbs furbs is offline
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Quote:
Originally Posted by philip.ed View Post
Furbs, what are your RoF video settings? Those look superb.

I use NV inspector and a custom profile.

I can send you it if you want?

Those clouds are just fantastic, almost no FPS drop and water on the goggles.

I hope BOM will be able to compete.
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  #157  
Old 10-01-2012, 11:45 PM
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philip.ed philip.ed is offline
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Quote:
Originally Posted by furbs View Post
I use NV inspector and a custom profile.

I can send you it if you want?

Those clouds are just fantastic, almost no FPS drop and water on the goggles.

I hope BOM will be able to compete.
I have an ATI card, so it won't work, will it?
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Source for the sceptical: http://forum.1cpublishing.eu/showpos...11&postcount=9
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  #158  
Old 10-02-2012, 12:06 AM
Wolf_Rider Wolf_Rider is offline
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Quote:
Originally Posted by luthier View Post

~

Because we’re a business. Our goal is to make money. Fixing Cliffs of Dover does not bring in any money, and it has not pretty much from the start. Even if we spend another year working on nothing but Cliffs of Dover and release a super-mega-ultra update with co-op, blackjack, and hookers, how many copies do you honestly believe the game will sell?

~

That would depend on how good the hookers are


Thanks for the feedback Luthier and love the sense of humour (I don't envy the position between a rock and a hard place you seem to be in)
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  #159  
Old 10-02-2012, 12:47 AM
Dano Dano is offline
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Quote:
Originally Posted by JG52Krupi View Post
Original


Current


Please look at Luthier!!!!
For pitys sake, if you are going to post comparison shots to prove your point can you at least get one at a similar time of day so as not to muddy the issue.
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  #160  
Old 10-02-2012, 07:21 AM
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Originally Posted by furbs View Post
A better example of what BOM should be aiming at...









+1

My point with BoB2 clouds is not that they compare with RoF, agree they do not, but that they are better than CoD many ways. No fps hit, multi altitudes layers and types, and you can hide, the AI can't see in them.

RoF is the new benchmark tho.

The prob is clearly these devs have blinkers like a horse, which they need to lose, and change mindset before they will have success. B6 admits they don't play their own game, so they obviously don't play other sims in a serious way to see what the competition is doing.

Except War Thunder. I bet and hope they are playing that to learn from.
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