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#91
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I am getting a distinct slow down through heavy smoke...a slow down I didn't see so abruptly in the last patch.
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#92
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Did you turn off shadows?
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#93
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BUG: in the Bf-110 the yellow light of "Bombs Armed" doesn't work anymore.
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#94
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![]() Quote:
under the il2strumovik folder
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71st Eagle Squadron www.anon6.com - Blogger on DCS Series 71st Mastiff's You-Tube " any failure you meet is never a defeat; merely a set up for a greater come back " Asus||i7x5930k||16gb3200||GTX10808gb||ATX1200Corsa ir||CBTitanium7.1||Win10x64||TrackIr4Pro/ir||gladiator pro mkII||siatekpedals||X52Throttle||G15Keyboard/RazerMouse|| 32"LCD||2x7" lilliputs,1x9inc |
#95
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S!
The dust during take-off and landing is a real FPS killer. And now it can be seen during taxiin in the cockpit causing choppiness and stutter with lower FPS. Remove the dust altogether or reduce it drastically, we are not flying in Africa at the moment ![]() Towns cause again bigger FPS hit with industrial areas visible. Le Havre and good luck having good FPS. Earlier patch had no issues whatsoever, could fly and fight over Dover without choppiness. Shadows of plane structures OUTSIDE the cockpit are blurry, they were sharper in previous patch. Inside cockpit all is fine and dandy. Tree shadows seem to be a bit different as well, hard to tell if flickering more or less but blurrier now. I have had a strange problem with controller delay after disabling autopilot(had to get more coffee). X and Y axis worked normally, but rudder and throttle did not come into play until after about 30sec. Controllers in signature, work in other games perfecty. This did not happen in previous patch. The "LOD square" is visible again, thin lines drawn near the horizon where it changes from sharper textures to low-res tiles. "LOD circle" more prominent now with building and tree pop-up around player plane. Also grass pops up in tiles as you taxi on ground. Hit sounds missing almost completely, heard being hit only 1-2 times total in several games(testing an upcoming campaign). But as stated by Luthier, sound man is working on the engine still? Some features I've noticed.. |
#96
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Thank you for your feedback. Working on British engines, distant dots, and others at the moment.
Just a couple of quick points though. Quote:
That again is working as intended - finally. I know it was kind of fun to have a giant fuel tank explode when hit by a single round, but that really shouldn't happen. We've gone through most of the ground objects and their damage model, and they should correctly consider material type and wall thickness. You're going to need something bigger than a .303 for those fuel tanks now. |
#97
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Hurah...
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#98
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#99
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No he means the mixture is now correct, it fooled me but the spit buffs told me its working like it should I.e. you cannot go to lean mixture when the throttle is back...
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#100
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Please have a llok at bugtracker and solve some important of them, includin view control, which for me personally is a reason, that I and many others of the squadrons don't fly.
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