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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #91  
Old 09-30-2012, 08:20 PM
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I am getting a distinct slow down through heavy smoke...a slow down I didn't see so abruptly in the last patch.
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  #92  
Old 09-30-2012, 08:57 PM
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Quote:
Originally Posted by [URU]AkeR View Post
I know Mastiff, but upgrade right now is not possible. Anyway I had a drop from 40fps to 10 fps with same settings, so i´m probably missing something or did something wrong.

Thanks anyway
Did you turn off shadows?
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  #93  
Old 09-30-2012, 08:57 PM
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BUG: in the Bf-110 the yellow light of "Bombs Armed" doesn't work anymore.
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  #94  
Old 09-30-2012, 09:00 PM
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Quote:
Originally Posted by Mosca View Post
Same problem here, ATI 7950

Cleaned cache, downgraded by Steam and working in 1.05
patch 1.9 applied and not working,
1.8 again and it works...
Try running the dotnetfx fix. Its in the redist folder
under the il2strumovik folder
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  #95  
Old 09-30-2012, 09:34 PM
Flanker35M Flanker35M is offline
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S!

The dust during take-off and landing is a real FPS killer. And now it can be seen during taxiin in the cockpit causing choppiness and stutter with lower FPS. Remove the dust altogether or reduce it drastically, we are not flying in Africa at the moment

Towns cause again bigger FPS hit with industrial areas visible. Le Havre and good luck having good FPS. Earlier patch had no issues whatsoever, could fly and fight over Dover without choppiness.

Shadows of plane structures OUTSIDE the cockpit are blurry, they were sharper in previous patch. Inside cockpit all is fine and dandy. Tree shadows seem to be a bit different as well, hard to tell if flickering more or less but blurrier now.

I have had a strange problem with controller delay after disabling autopilot(had to get more coffee). X and Y axis worked normally, but rudder and throttle did not come into play until after about 30sec. Controllers in signature, work in other games perfecty. This did not happen in previous patch.

The "LOD square" is visible again, thin lines drawn near the horizon where it changes from sharper textures to low-res tiles. "LOD circle" more prominent now with building and tree pop-up around player plane. Also grass pops up in tiles as you taxi on ground.

Hit sounds missing almost completely, heard being hit only 1-2 times total in several games(testing an upcoming campaign). But as stated by Luthier, sound man is working on the engine still?

Some features I've noticed..
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  #96  
Old 10-01-2012, 06:11 AM
luthier luthier is offline
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Thank you for your feedback. Working on British engines, distant dots, and others at the moment.

Just a couple of quick points though.

Quote:
Originally Posted by FG28_Kodiak View Post
a- Already mentioned, the mixture in the RAF planes. I can't setting before flight, and most of the RAF planes can't start on the ground.
That is working as intended actually.

Quote:
Originally Posted by TonyD View Post
The fuel tanks in Dover no longer explode when shot
That again is working as intended - finally. I know it was kind of fun to have a giant fuel tank explode when hit by a single round, but that really shouldn't happen. We've gone through most of the ground objects and their damage model, and they should correctly consider material type and wall thickness. You're going to need something bigger than a .303 for those fuel tanks now.
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  #97  
Old 10-01-2012, 07:26 AM
MadTommy MadTommy is offline
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Hurah...

Thanks.
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  #98  
Old 10-01-2012, 07:30 AM
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Quote:
Originally Posted by luthier View Post
Thank you for your feedback. Working on British engines, distant dots, and others at the moment.

Just a couple of quick points though.



That is working as intended actually.



That again is working as intended - finally. I know it was kind of fun to have a giant fuel tank explode when hit by a single round, but that really shouldn't happen. We've gone through most of the ground objects and their damage model, and they should correctly consider material type and wall thickness. You're going to need something bigger than a .303 for those fuel tanks now.
Sorry, what's working as intended? Surely not the difficulty starting some red fighters? If so, can you please add an option to start warmed up?
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  #99  
Old 10-01-2012, 07:33 AM
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JG52Krupi JG52Krupi is offline
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No he means the mixture is now correct, it fooled me but the spit buffs told me its working like it should I.e. you cannot go to lean mixture when the throttle is back...
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  #100  
Old 10-01-2012, 07:48 AM
Stublerone Stublerone is offline
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Please have a llok at bugtracker and solve some important of them, includin view control, which for me personally is a reason, that I and many others of the squadrons don't fly.
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