I think they stopped working on Clod because the engine is broke. They figure to put all effort into fixing the game engine, with limited resources.
before Luthier's post Resources were divided into, CLOD,Game Engine, BOM.
Now they've decided to finalize Clod, and bet heavily on sebulba, er i mean bet everything on game engine and bom. they've taken the resources that CLOD is using and putting it into the game engine, and if they're not on game engine detail, they're on BOM duty.
That way the game engine code is working (this is a theory of course) and they can just drop the BOM details and then test, but the bugs will not be game breaking ones we've had with CLOD, it'll be minor ones . . . (since the engine is basically solid)
And that's why they say the CLOD patches will come with the new game, they'll just take what works with BOM and swap out the detail stuffs (maps n planes etc) for CLOD over the working game engine to have a BOM quality level of CLOD.
There are only really two sides to this. Good VS Evil .
Good: hopes the next will be something awesome and working, and the devs learned from their "mistakes."
Evil: they'll just use the lack of ww 2 sims to rope people out of hard earned cash, show a working demo, but that is only what will work, they'll lie and say its out in next 2 weeks but we won't see a game for 10 years and when it does come out they will deliver another beta max . . .
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