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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Thoughts about Friday's update (http://forum.fulqrumpublishing.com/showthread.php?t=34421)

HorrorRoach 09-16-2012 05:23 PM

Thoughts about Friday's update
 
Their line of thinking is all wrong.

"Unfortunately, as all businesses we have goals, budgets, profits, losses, expenses, and wages. We have milestones to meet with our future products, and we just cannot miss those."

"Most of you have probably guessed that Cliffs of Dover was not exactly the most profitable project in the world, and for at least the past year supporting it did nothing for the bottom line but put it deeper into the red."

They're acting like they can't make money off Cliffs of Dover anymore. This is ridiculous. It's not like the market is "tapped out"... As a matter of fact, the fastest way for them to make money is to fix Cliffs of Dover so more people buy it. Some advertising would help too. The money they're spending on developing the sequel should be used to advertise Cliffs of Dover. All company personnel should be working on making Cliffs of Dover a game that people are forced to buy because it's awesome. I don't want to hear crap about how the flight sim market is small, not many people are into these types of game... The sales will never be spectacular. Well, make a damn game that increases the simmer base, give newcomers motivation to overcome the learning curve required to enjoy the game. You just need an awesome game.

They're going to make this sequel, and it's not going to be much better then COD is now. Mark my words. They're going to keep releasing half finished products for spurts of money to keep afloat. I think they're only half serious about these games.

EJ

chantaje 09-16-2012 05:46 PM

surely more people would buy it, but the reviews are already there and they will not change.

no matter how they fix it is already kicked in the ground by the critics.. obiously that someone reaaaly interested can find out the real state, but i think that the average guy goggles a couple of critics of the famous review sites and is guided by that.

instead if they can realease something new much more polished maybe they can won favorable critics and the average guy that dont spend much time reading forums can be more interested.

my opinion

5./JG27.Farber 09-16-2012 05:48 PM

Were in a massive global recession... Lots of companies going pop right now.

Basically, one beta patch fro clod, one official, sequal will decide if it lives or dies... and the people saying they wont buy it will likely be the deciding factor...

So its a choice between losing the price of one game or not having an IL2 future...

Simple as that from where Im looking.

Catseye 09-16-2012 05:50 PM

You've missed the point!
The money supply dictates the process.

The conditions attached to this venture have dictated the process for reasons you and I and others can only conjecture.

No money - no sim period regardless of market analysis and opportunities perceived.

Continu0 09-16-2012 06:03 PM

Quote:

Originally Posted by HorrorRoach (Post 461516)
Their line of thinking is all wrong.

"Unfortunately, as all businesses we have goals, budgets, profits, losses, expenses, and wages. We have milestones to meet with our future products, and we just cannot miss those."

"Most of you have probably guessed that Cliffs of Dover was not exactly the most profitable project in the world, and for at least the past year supporting it did nothing for the bottom line but put it deeper into the red."

They're acting like they can't make money off Cliffs of Dover anymore. This is ridiculous. It's not like the market is "tapped out"... As a matter of fact, the fastest way for them to make money is to fix Cliffs of Dover so more people buy it. Some advertising would help too. The money they're spending on developing the sequel should be used to advertise Cliffs of Dover. All company personnel should be working on making Cliffs of Dover a game that people are forced to buy because it's awesome. I don't want to hear crap about how the flight sim market is small, not many people are into these types of game... The sales will never be spectacular. Well, make a damn game that increases the simmer base, give newcomers motivation to overcome the learning curve required to enjoy the game. You just need an awesome game.

They're going to make this sequel, and it's not going to be much better then COD is now. Mark my words. They're going to keep releasing half finished products for spurts of money to keep afloat. I think they're only half serious about these games.

EJ

Wishful thinking....

1. The Simmer-Community already knows about the game and many have bought it. So you wouldn´t win a lot of customers extra with a fixed game in the Simmer-Community. Additionally you also can win these customers with a perfectly working BOM which will include CloD as it seems.

2. Advertising costs (a lot btw). And...

3. be sure it is easier to advertise a brandnew Product (sequel) than a broken one of which tons of negative Feedback on the Internet already exists.

So I see no reason to try to push it to a fixed CloD instead of a working BoM because all you can have trough a fixed CloD you can also have with a BoM that works well. (plus you have time to develop new things as you don´t loose time with fixing which means you can deliver new content).

Simple as that.

HorrorRoach 09-16-2012 06:06 PM

Quote:

Originally Posted by Continu0 (Post 461525)
Wishful thinking....

1. The Simmer-Community already knows about the game and many have bought it. So you wouldn´t win a lot of customers extra with a fixed game in the Simmer-Community. Additionally you also can win these customers with a perfectly working BOM which will include CloD as it seems.

2. Advertising costs (a lot btw). And...

3. be sure it is easier to advertise a brandnew Product (sequel) than a broken one of which tons of negative Feedback on the Internet already exists.

So I see no reason to try to push it to a fixed CloD instead of a working BoM because all you can have trough a fixed CloD you can also have with a BoM that works well. (plus you have time to develop new things as you don´t loose time with fixing which means you can deliver new content).

Simple as that.


A perfectly working COD would turn alot of head and create free advertising on it's own. A perfectly working BOM is wishful thinking considering their track record.

HorrorRoach 09-16-2012 06:07 PM

Does everybody really want to be conned into spending another 60$ on a bug ridden, half finished game? They HAVE to fix COD, otherwise no one will buy the sequel.

Simple as that

Continu0 09-16-2012 06:10 PM

Quote:

Originally Posted by HorrorRoach (Post 461527)
Does everybody really want to be conned into spending another 60$ on a bug ridden, half finished game? They HAVE to fix COD, otherwise no one will buy the sequel.

Simple as that

Well, a free demo will convinces everyone, be sure. A demo is advertising for itself as well...

And yes, I plan to invest another 60 bucks. The time I spent on this forum alone excedes hobby-investments I paid more for and spent way less time with it!;)
If you think like that, you get a lot for 60 bucks!

And PS: If you think you will spend those 60 bucks for another unfinished game it must mean you don´t think they will manage it to get it right in this time... If so, why do you believe they can fix CloD?

jibo 09-16-2012 06:21 PM

product lifespan is short, a failed product is a dead product

JG52Krupi 09-16-2012 06:49 PM

Quote:

Originally Posted by HorrorRoach (Post 461526)
A perfectly working BOM is wishful thinking considering their track record.

No given there track record I.E. Forgotten Battles the sequel will hopefully have a good start.


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