Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 07-26-2012, 06:07 PM
kakkola kakkola is offline
Approved Member
 
Join Date: Apr 2011
Posts: 65
Default

Ops
Fanboy i meant or whatever u want......!!!
Nothing new anyway,always the same music
Cheers!!
Reply With Quote
  #2  
Old 07-26-2012, 06:40 PM
MegOhm MegOhm is offline
Approved Member
 
Join Date: Jan 2011
Location: SoCal Wine Country
Posts: 142
Default

Do appreciate the communication...

What was the last word on AA or was there any word?....Been so long I can't remember....

After reading thru most of the replies and shaking my head at some.....curious about the avg. age of some in here ....
And understand some should be playing Angry Birds instead....I mean really....

Last edited by MegOhm; 07-27-2012 at 01:43 PM.
Reply With Quote
  #3  
Old 07-26-2012, 07:06 PM
priller26 priller26 is offline
Approved Member
 
Join Date: Jan 2012
Posts: 266
Default

Lather...rinse..repeat. Nothing new here really, a game released almost a year and a half ago, and still so many issues. My favorite is the crashes excuse.."we have hundreds of thousands of lines of code here...something is just broke." Really? That's an answer? You've had till the cows come home to try to fix it, along with everything else..and still..the solution is just around the corner..three or four days away, and almostttt done.

Yet..here we sit, with the same old excuses which have worn thin, and fans lining up to say "wow..thanks for all this "new" news, which is nothing more than old news. I'm amazed with all those thousands of lines of codes they apparently didn't experience any crashes prior to release..only after, and that they had no FPS problems before we purchased the finished product. I suspect a gremlin was introduced after the release of the game, it's not the developers fault.

Last edited by priller26; 07-26-2012 at 07:11 PM.
Reply With Quote
  #4  
Old 07-26-2012, 07:47 PM
SiThSpAwN's Avatar
SiThSpAwN SiThSpAwN is offline
Approved Member
 
Join Date: Jul 2011
Location: Vancouver, BC Canada
Posts: 665
Default

Quote:
Originally Posted by priller26 View Post
Lather...rinse..repeat. Nothing new here really....
Interestingly enough, the same can be said for your post...
__________________
Reply With Quote
  #5  
Old 07-26-2012, 08:01 PM
MadBlaster MadBlaster is offline
Approved Member
 
Join Date: Oct 2010
Posts: 666
Default

Hey beancounters and investors, wadda think?
cost of production = $8,000,000
lines of code = 100,000
That figures to be $80/line of code. And of course, more than 1 year after release and still a junk.
Maybe somebody needs to be fired.
Reply With Quote
  #6  
Old 07-26-2012, 08:09 PM
SiThSpAwN's Avatar
SiThSpAwN SiThSpAwN is offline
Approved Member
 
Join Date: Jul 2011
Location: Vancouver, BC Canada
Posts: 665
Default

Quote:
Originally Posted by MadBlaster View Post
Hey beancounters and investors, wadda think?
cost of production = $8,000,000
lines of code = 100,000
That figures to be $80/line of code. And of course, more than 1 year after release and still a junk.
Maybe somebody needs to be fired.
Funny you should mention that as the original people who built CloD are long gone... next...
__________________
Reply With Quote
  #7  
Old 07-26-2012, 08:31 PM
MadBlaster MadBlaster is offline
Approved Member
 
Join Date: Oct 2010
Posts: 666
Default

Quote:
Originally Posted by SiThSpAwN View Post
built CloD
So, the job is done. Clod has been "built". Luthier, not part of original team. Ok, thanks for the information. I was not aware.
Reply With Quote
  #8  
Old 07-26-2012, 10:26 PM
Redroach's Avatar
Redroach Redroach is offline
Approved Member
 
Join Date: Apr 2011
Location: Bavaria, Germany
Posts: 709
Default

Quote:
Originally Posted by priller26 View Post
Lather...rinse..repeat. Nothing new here really, a game released almost a year and a half ago, and still so many issues. My favorite is the crashes excuse.."we have hundreds of thousands of lines of code here...something is just broke." Really? That's an answer? You've had till the cows come home to try to fix it, along with everything else..and still..the solution is just around the corner..three or four days away, and almostttt done.

Yet..here we sit, with the same old excuses which have worn thin, and fans lining up to say "wow..thanks for all this "new" news, which is nothing more than old news. I'm amazed with all those thousands of lines of codes they apparently didn't experience any crashes prior to release..only after, and that they had no FPS problems before we purchased the finished product. I suspect a gremlin was introduced after the release of the game, it's not the developers fault.
Whew! You're like... the second one, who, like me, doesn't like getting lied to and decieved! Also, you got the modus operandi, yay!
Earlier, it was the thing with full-screen, which was "almost" ready for quite a while - and even earlier, when everything was thrashed, we got lovely pictures from the staff ^-^

I believe that if I hadn't asserted that they don't even have a patch for now, we wouldn't even have it yet - I just wonder what the devs do all the time all day. I mean, every beginner programmer could write down a fix for the Me-109 prop pitch reversal (or the Spit Mixture lever one...) in less than 10 minutes. NO MATTER how many hundred thousand lines the code has or how badly files/classes are set up and sorted (well, that would matter... but you had to get it really badly). And CTRL+F (or find or grep or...) is everybody's friend, too.

At least we're able to witness the most spectacular failures of job choice (and hiring practice, for that matter) in recent history.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:48 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.