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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1791  
Old 07-25-2012, 09:46 PM
5./JG27.Farber 5./JG27.Farber is offline
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ChannelCommander.

Im trying to look at it with new eyes but Im not doing very well. However I only played it for 40 mins so its early days yet.

I started a "random" axis air mission but there was no confirmation as to where or when to meet the high alt bomber attack... Did or do something wrong or is that point? - Its random.

AA/A - same beef, no need to explain. In fact it is worse than the usual ATAG maps.

The radar/contact reports are mental, spamming every few minutes. Im sure there is a way to limit it in the Conf.ini. I will have to look into that.

Orange Writing..................... I hate Orange Writing across the screen. Its a total immersion killer! Can it not go in the chat?

I know its easy to be negative and hard to be positive and I dont believe I've given it a fair crack of the whip yet. It seems quite allot of work went into it but I dont see anything yet that draws me to it. Will have another go at some point. I can say this though, ATAG are Pioneers of exploring new limits in MP but sometimes "a little is allot..." We always get so much to at once from ATAG this is not always a good thing.

S!

Last edited by 5./JG27.Farber; 07-25-2012 at 10:31 PM.
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  #1792  
Old 07-25-2012, 11:32 PM
AbortedMan AbortedMan is offline
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Originally Posted by 5./JG27.Farber View Post
ChannelCommander.

Im trying to look at it with new eyes but Im not doing very well. However I only played it for 40 mins so its early days yet.

I started a "random" axis air mission but there was no confirmation as to where or when to meet the high alt bomber attack... Did or do something wrong or is that point? - Its random.

AA/A - same beef, no need to explain. In fact it is worse than the usual ATAG maps.

The radar/contact reports are mental, spamming every few minutes. Im sure there is a way to limit it in the Conf.ini. I will have to look into that.

Orange Writing..................... I hate Orange Writing across the screen. Its a total immersion killer! Can it not go in the chat?

I know its easy to be negative and hard to be positive and I dont believe I've given it a fair crack of the whip yet. It seems quite allot of work went into it but I dont see anything yet that draws me to it. Will have another go at some point. I can say this though, ATAG are Pioneers of exploring new limits in MP but sometimes "a little is allot..." We always get so much to at once from ATAG this is not always a good thing.

S!
Also thinking the same thing as Farber. I'd been trying to catch the new mission all last weekend with no luck, I kept finding the old mission...why all the hype about this awesome new mission on the forums, yet it's not on the server 24/7. I'd think it'd be on at all times for at least a week just for live testing purposes along with maximum exposure to players. With all the work that apparently went into it, I'd think Channel Command would be ATAG's pride and joy and shown off on constant rotation.

Anywho, I managed to catch it on Monday I believe...4 pilots on the server so I wasn't expecting to see anything or anyone. I tried to get a high alt mission going and was prompted with a vague objective, "LW Bombers heading for Canterbury 15,000ft from French Point 20 minutes" (paraphrasing), I was excited to take off and climb, but wasn't sure if the message meant the bombers would be at French Point in 20 minutes, or at their target, Canterbury, in 20 minutes. I headed to French Point (I took off from Canterbury) and made it to 15k ft well before my destination and saw zero bombers...zero aircraft at all, actually.

I cruised around for about 40 minutes fairly disappointed, especially because a blue pilot was reporting in chat that 3 AI hurricanes just attacked him randomly. I kept hoping for 109s to spawn and bounce me, but to no avail. Never found my bomber intercept objective at French Point, Canterbury, or anywhere in-between. I checked out a low-alt mission and it was to fly low CAP for RAF shipping between Dover and Manston. Hung around a single ship just Northeast of Dover at approx. 6k ft for about 30 minutes and saw nothing. Started my RTB and got jumped by a human 109 on my 6...the fight went sub 10k ft and the anti-air was AWESOME. It was EVERYWHERE. Black poofs all over the place, very immersive. GOOD SHOW. I don't think it was damaging the 109 (we were still moving fast and at around 10k ft) but added a lot to the fight...I lost of course due to the "rocketship" nature of the 109 booming and zooming my genitals off. But kudos on the anti-air implementations!

I'll be trying again this week (if I find the mission in the rotation) and hoping my first experience was just a fluke. I can tell a ton of thought and process went into the mission and I'm excited to see it in action. Great job Wolf!

I guess my only gripe is that the new content isn't in the rotation enough, or on my timezone...maybe I can convince my best-good-friend Bliss (or whomever controls mission rotations) to put the mission up all the time?

Last edited by AbortedMan; 07-25-2012 at 11:34 PM.
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  #1793  
Old 07-26-2012, 03:15 AM
5./JG27.Farber 5./JG27.Farber is offline
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Yea more AA just what we needed... AAA fine but AA? I thought it was a flight sim not a AA sim.

Is there AI fighters?
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  #1794  
Old 07-26-2012, 04:07 AM
w1nd6urfa w1nd6urfa is offline
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Originally Posted by SlipBall View Post
Is anyone here using the ts plugin-volume control...I can't seem to un-pack it even as administrator.
http://addons.teamspeak.com/director...ous/page3.html
Yes, using it very useful in fact otherwise can't hear anyone over the engine noise. I upgraded to the latest TS release which didn;t include it, had to install separately.
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  #1795  
Old 07-26-2012, 04:16 AM
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bw_wolverine bw_wolverine is offline
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Got a chance with the new mission today:

My first impression is that it needs several small fixes with regard the fighters available. I'm assuming that there are no airstarts for Hurricanes because the patch should be here soon and that's a lot of work to put them in / take them out etc. so that's okay, but there are a few wonky things (like 64 Squadron having Hurricanes instead of Spitfires even though the airfield says the opposite). Just some small tweaks there.

Otherwise, I quite enjoyed the sortie we had. The map is covering a larger area of the battle, so I'm quite happy to see that. Plus the ability to launch mission in those areas makes it much more about finding the current mission that is running and taking part rather than finding the closest point between the bases and running into everyone. So that works nicely.

The orange text: I don't mind it. I would rather turn OFF the text chat and just have appropriate orange text messages at appropriate times than have the messages pop up in chat. It's the people chatting "LOL. where are u?" etc etc that kill immersion for me, not big orange letters saying "Bandits over Eastbourne angels one five. 10 plus. Heading Ashford." It's a shame those messages can't be made from the voice files. That would be perfect. But as it is now, I think it's fine.

Loading time was quite long so that might have accounted for the fewer people on. It's worth the wait though! Didn't play around with it long enough to test out the gameplay of the plane reduction, but it seemed to work. Took three spits out and when we brought them back it said one by one that the number available increased again. Pretty slick.

Also, I didn't think enough of the airfields on Red have the 100 octane versions available. Whether or not it's historical, I think that the option should be there. At least until the FMs have been updated a bit. It's clearly not going to make Red unbeatable, and it'll save people complaining. Really, restricing the versions is just going to make it a little more easy for one side to guess where the others are going to start from.
Now...any London raids in there? HMMM?
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Last edited by bw_wolverine; 07-26-2012 at 04:20 AM.
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  #1796  
Old 07-26-2012, 04:17 AM
AbortedMan AbortedMan is offline
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Quote:
Originally Posted by 5./JG27.Farber View Post
Yea more AA just what we needed... AAA fine but AA? I thought it was a flight sim not a AA sim.

Is there AI fighters?
Why would you not want anti-air? A single fighter would have to have a death wish to go attack a forward operating airbase alone. IMO, airbases should be no-fly zones effective by anti-aircraft installments for both realism and gameplay sake.
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  #1797  
Old 07-26-2012, 06:48 AM
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klem klem is offline
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Quote:
Originally Posted by 5./JG27.Farber View Post
ChannelCommander.

Im trying to look at it with new eyes but Im not doing very well. However I only played it for 40 mins so its early days yet.

I started a "random" axis air mission but there was no confirmation as to where or when to meet the high alt bomber attack... Did or do something wrong or is that point? - Its random.

AA/A - same beef, no need to explain. In fact it is worse than the usual ATAG maps.

The radar/contact reports are mental, spamming every few minutes. Im sure there is a way to limit it in the Conf.ini. I will have to look into that.

Orange Writing..................... I hate Orange Writing across the screen. Its a total immersion killer! Can it not go in the chat?

I know its easy to be negative and hard to be positive and I dont believe I've given it a fair crack of the whip yet. It seems quite allot of work went into it but I dont see anything yet that draws me to it. Will have another go at some point. I can say this though, ATAG are Pioneers of exploring new limits in MP but sometimes "a little is allot..." We always get so much to at once from ATAG this is not always a good thing.

S!
I've only played this mission once and hardly had time to read the website info but I understand what you mean about the orange writing Farber but I sometimes find the chat box useless because of the other stuff that rolls through it. Perhaps it needs its own info box. But at least with the orange writing its like a brief verbal message that quickly disappears. Actually I think audible messages can be created, there are a list of them in the Actors folder (or something like that) that I was playing with a while ago and I think it may be possible to create and use new ones. Perhaps have voices supporting chat box text?

Other than that, could there be an option to receive only the Orange messages relating to the mission you have chosen to fly? Just a little more scripting Perhaps not!
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  #1798  
Old 07-26-2012, 11:20 AM
notafinger! notafinger! is offline
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Quote:
Originally Posted by bw_wolverine View Post
My first impression is that it needs several small fixes with regard the fighters available. I'm assuming that there are no airstarts for Hurricanes because the patch should be here soon and that's a lot of work to put them in / take them out etc. so that's okay, but there are a few wonky things (like 64 Squadron having Hurricanes instead of Spitfires even though the airfield says the opposite). Just some small tweaks there.
The blue airfields are the same. Descriptions that make no sense with what is available. It looks like it was built off another mission and the airfield labels were never changed. What's worse is the mission forces the markings of that unit on your plane.

Quote:
Originally Posted by 5./JG27.Farber View Post
Yea more AA just what we needed... AAA fine but AA? I thought it was a flight sim not a AA sim.
Remember, you're supposed to fly high above all the AA. Oh...but wait there are bomber formations to be escorted operating at 1000m now. What's a pilot to do?

Also, I saw where somebody posted they fought a formation of Fw 200 Condors at 5.5k, pretty sure they never flew that high or were ever used against ground targets. Long distance Atlantic recon patrols & low level shipping attacks only for those big boys. I doubt any Fw 200 crew even saw an enemy fighter in 1940.

This is not meant to be a dig at ATAG as their server has basically kept the game alive through these many dark months, but when you thirst for realism & historical accuracy some of these little errors/omissions are a big downer.
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  #1799  
Old 07-26-2012, 03:10 PM
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bw_wolverine bw_wolverine is offline
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Quote:
Originally Posted by notafinger! View Post
The blue airfields are the same. Descriptions that make no sense with what is available. It looks like it was built off another mission and the airfield labels were never changed. What's worse is the mission forces the markings of that unit on your plane.
I actually don't mind that the airfield forces the markings. I'm happy to take off from Croydon (or Northolt) to use No.401 markings. I think this helps to give an incentive to pilots to spread out a bit (which would be a negative if you couldn't kick off mission, but here works well).

I'll just have to wait for the patch to use the Hurricane in this mission. Also, can we please have the 100octane version Hurricane available for No.401 please and thankyou
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  #1800  
Old 07-26-2012, 03:22 PM
5./JG27.Farber 5./JG27.Farber is offline
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Originally Posted by klem View Post
...but I understand what you mean about the orange writing Farber but I sometimes find the chat box useless because of the other stuff that rolls through it. Perhaps it needs its own info box. ...
Yea I know. What would be awesome is if you could move it around like the other windows...
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