Both of what you guys say is true to an extent.
They have to release a new sim to get a cash injection and keep the series going, so they need to develop that and their time is spent there.
On the other hand, they do know that fixing CoD to what most would consider an acceptable standard will give them a chance for better sales in the sequel and maybe some new sales for CoD itself.
Finally, there is an overlap between both sims, the current and the future one. Since they will use the same engine, the work being done now for performance and optimization is work that will benefit both sims.
Also, quite a few of the aircraft we fly in BoB will be utilized in the sequel as well, so it pays to fix any bugs in the way their systems are modeled. I've though long and hard about these issues i'm discussing and that's why i didn't spam the boards about them early on (most of what is bugged with bombers has been this way since release), there really were bigger fish to fry at that time to keep the series alive and the community going.
Now however i think is the right time to advocate these fixes, because we've gotten to a point where more people can fly and more people can make use of what the sim models.
This bombsight bug is a case of a certain amount of work with a huge payback: all of the LW bombers during the war used that thing, so spending a couple of evenings to correct it will pay off for CoD, for the sequel and for any other sim that comes afterwards in the series and happens to feature a LW bomber. Not to mention that the Lofte operates on a very similar principle to the Norden bombsight (it was actually based on it by data provided by spies), so this also covers the potential inclusion of US bombers at a later date.
The same can be said for the RAF sight we have in the Blenheim (used in all RAF bombers up until 1942 and in several of them later on), but that one is mostly correct in its function.
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