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#101
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I see my tears and then some in there some where..
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71st Eagle Squadron www.anon6.com - Blogger on DCS Series 71st Mastiff's You-Tube " any failure you meet is never a defeat; merely a set up for a greater come back " Asus||i7x5930k||16gb3200||GTX10808gb||ATX1200Corsa ir||CBTitanium7.1||Win10x64||TrackIr4Pro/ir||gladiator pro mkII||siatekpedals||X52Throttle||G15Keyboard/RazerMouse|| 32"LCD||2x7" lilliputs,1x9inc |
#102
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I hope the wet floor wasn't BlackSix's reaction when Luthier said he had to do another Friday update and all they had still was a few more screenies.
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#103
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Core2Quad 9400 2.66Ghz 45nm - 4x2gb ddr2 800 Kingston = 8GBRAM - XFX Radeon HD 5850 Black Edition 1Gb DDR5 765Mhz/1440steam/ 4.5Gbps- 1/2 Terabyte Wn D 32mb - Mother Assus P5QLE - P&C Silencer 750W - Sentey RJA246 LCD 4 coolers - DVD/RW 20x LG - LCD Samsung P2350n 23" - Edifier C2 2.1+1 waiting for: Il-2: Armée de l’Air; Continuation War; Battle for Moscow; Stalingrad; El Alamein; Sicily; The West Air Campaign; Berlin ZakKandrachoff
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#104
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I enjoyed the damn floor picture, the bf109f looks nice.
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#105
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Thank you Mr. B6. Manning AA guns, tanks and other items will be a hoot. Sorry about your teams flooding problem. Looks like an AC condensation drain wasn't working.
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#106
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![]() Well, i'm glad more people see it this way. Currently, the easiest way to make multiplayer interesting is to make it possible to drop bombs on targets. Imagine you are flying and see a group of 10 human controlled bombers. One team will escort them and the other will intercept them. It's a magnet for getting dogfights and in servers where there are specified targets, it will make things so much more interesting because of the need to fly CAP for the defenders, or the need to come around from an unexpected angle for the attackers. So, let's say we make a decision to fly out to sea, then attack the target from the North to surprise the defenders and just exit south to friendly airbases back to France. Now we have to coordinate with the escorts and time their departures because they won't have enough fuel to go with us the whole way. They will have to sweep the target 5-10 minutes earlier and then escort us home. So, now we also need to navigate and have an idea of our ETAs. Similarly, the defenders will have to choose between patrolling in force and relying on radar vectors, or spreading their fighter cover thinner to cover more area. So, suddenly we have a handful of added tactical considerations that make our gameplay more interesting. Suddenly, the map is not just empty space but useful space. We have the pilots. Not many, but there is a core of people who set aside a great deal of time, learning by themselves, testing how things work and coming up with workarounds for things that didn't work. After all their experience, if a few things get corrected it will be easy and worth the time to pass this knowledge on to others. We have the servers. We have the mission designers and the people who can make use of scripts. The one thing we don't have is the ability to carpet bomb an airfield from 7km of altitude and that's why we don't see epic fights. I know i'm not going to spend an hour climbing up there and getting to a target in formation, if i can't blow things up, just so the other pilots on the server have something to shoot at ![]() |
#107
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Some big airplanes even today are limited to 45 or even 30 deg. You should read the Fana de l'aviation from this month. There is a flight test of the recently restored IL2. I am sure that there is even a more detailed text somewhere in the Russian literature and devs have read it alrdy. I also guess that what we see on the pictures is the result of the old buggy AI with their rate of roll, the one that will makes shy even an F16 pilot (Fort Worth is in Texas). ~S! PS: I hope you're still around to read this ![]() Last edited by TomcatViP; 07-22-2012 at 02:14 PM. |
#108
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Hello,
Quick question to the dev team and B6: will you solve the problem of mirror on the Spitfire and Hurricane in the patch has come. |
#109
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Blackdog, Good points. However, it appears performance related issues, ie. the sim pausing when a group( as few as four ) EA are encountered. Dramatic framerate reduction when hits are obtained causing debris particals, vapor, smoke and/or fire to trail from an EA. Sometimes followed by CTD . Even if the bomb sight calulations are rectified it appears the performance issues most encounter would reduce the immerssion factor to an unacceptable level. I find it disconcerting no mention from the developers regarding performance increases.I was under the impression the " new graphics engine " was being implemented for this express purpose. I am cautiously optimistic the " trees" will be fixed.
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#110
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Now that the office move is completed and the floors are mopped -- which is good to hear -- could you please advise what fixes have been applied to the currently incorrect flight modelling of the Spitfires (all marks), Hurricanes (all marks), Bf 109's, and ME 110's?
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