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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #101  
Old 07-21-2012, 02:17 PM
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GF_Mastiff GF_Mastiff is offline
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I see my tears and then some in there some where..

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  #102  
Old 07-21-2012, 02:34 PM
flyingblind flyingblind is offline
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I hope the wet floor wasn't BlackSix's reaction when Luthier said he had to do another Friday update and all they had still was a few more screenies.
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  #103  
Old 07-21-2012, 04:39 PM
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zakkandrachoff zakkandrachoff is offline
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Quote:
Originally Posted by desastersoft View Post
Good Morning B6!

Just an easy Question: Is in the upcomming Patch SLI and Quad SLI still working as "Performance Break"?

For Explanation: I am Using 3 Systems. The Big one is i7 - 6 Core @ 6x4GHZ, 12 GB Tripple Channel DDR3 RAM, and 2x GF 590 GTX with together 6 GB Video DDR 5 RAM.

The second Main System is i7 - 4x3,5 GB, 16 GB DDR3 RAM Quad Channel with a GF 580 AMP Version GTX with 3GB DDR 5 RAM.

The effect is, the System Nr. 1 is with 90 AC in Combat at 25-35 FPS on High End Settings.

The much smaller System, Nr. 2 is with exact same Settings and same Mission at 50-120 FPS!

Oleg wrote me at beginning of CloD, before he was gone, that this belongs to the not implemented SLI and Quad SLI support.

Is this crazy feature still in? Or did you solve the Problem?

Cheers
Thomas/Chief of Desastersoft
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  #104  
Old 07-21-2012, 05:34 PM
Tavingon Tavingon is offline
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I enjoyed the damn floor picture, the bf109f looks nice.
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  #105  
Old 07-21-2012, 06:28 PM
Kranak Kranak is offline
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Thank you Mr. B6. Manning AA guns, tanks and other items will be a hoot. Sorry about your teams flooding problem. Looks like an AC condensation drain wasn't working.
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  #106  
Old 07-22-2012, 02:57 AM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by Osprey View Post
A correction for Blackdog, ACG (Air Combat Group) runs historical missions with AI bombers and is not objective based (you can fly bombers though). The campaign server is the JG27 one, "Storm of War Campaigns".
Thanks for the correction

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Originally Posted by McFeckit View Post
That's the hammer on the nail's head right there!
Well, i'm glad more people see it this way.

Currently, the easiest way to make multiplayer interesting is to make it possible to drop bombs on targets.

Imagine you are flying and see a group of 10 human controlled bombers. One team will escort them and the other will intercept them. It's a magnet for getting dogfights and in servers where there are specified targets, it will make things so much more interesting because of the need to fly CAP for the defenders, or the need to come around from an unexpected angle for the attackers.

So, let's say we make a decision to fly out to sea, then attack the target from the North to surprise the defenders and just exit south to friendly airbases back to France. Now we have to coordinate with the escorts and time their departures because they won't have enough fuel to go with us the whole way. They will have to sweep the target 5-10 minutes earlier and then escort us home. So, now we also need to navigate and have an idea of our ETAs. Similarly, the defenders will have to choose between patrolling in force and relying on radar vectors, or spreading their fighter cover thinner to cover more area.

So, suddenly we have a handful of added tactical considerations that make our gameplay more interesting. Suddenly, the map is not just empty space but useful space.

We have the pilots. Not many, but there is a core of people who set aside a great deal of time, learning by themselves, testing how things work and coming up with workarounds for things that didn't work. After all their experience, if a few things get corrected it will be easy and worth the time to pass this knowledge on to others.

We have the servers. We have the mission designers and the people who can make use of scripts.

The one thing we don't have is the ability to carpet bomb an airfield from 7km of altitude and that's why we don't see epic fights. I know i'm not going to spend an hour climbing up there and getting to a target in formation, if i can't blow things up, just so the other pilots on the server have something to shoot at
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  #107  
Old 07-22-2012, 02:04 PM
TomcatViP TomcatViP is offline
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Quote:
Originally Posted by 41Sqn_Stormcrow View Post
Why should it be limited to a certain bank angle as long as relative positive g is applied?
If I am right it's a design limitation to keep pilot away from entering a dangerous flight regime. It does not certainly means that the plane will break apart at 65° bank but prevent pilots from entering a situation where coupled effects (let say gust, slip angle, etc...) could prevent you from regaining ctrl or damage the structure.

Some big airplanes even today are limited to 45 or even 30 deg.

You should read the Fana de l'aviation from this month. There is a flight test of the recently restored IL2. I am sure that there is even a more detailed text somewhere in the Russian literature and devs have read it alrdy. I also guess that what we see on the pictures is the result of the old buggy AI with their rate of roll, the one that will makes shy even an F16 pilot (Fort Worth is in Texas).

~S!

PS: I hope you're still around to read this

Last edited by TomcatViP; 07-22-2012 at 02:14 PM.
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  #108  
Old 07-22-2012, 02:11 PM
E.F.Hartmann E.F.Hartmann is offline
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Hello,
Quick question to the dev team and B6: will you solve the problem of mirror on the Spitfire and Hurricane in the patch has come.
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  #109  
Old 07-22-2012, 02:11 PM
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Frequent_Flyer Frequent_Flyer is offline
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Blackdog, Good points. However, it appears performance related issues, ie. the sim pausing when a group( as few as four ) EA are encountered. Dramatic framerate reduction when hits are obtained causing debris particals, vapor, smoke and/or fire to trail from an EA. Sometimes followed by CTD . Even if the bomb sight calulations are rectified it appears the performance issues most encounter would reduce the immerssion factor to an unacceptable level. I find it disconcerting no mention from the developers regarding performance increases.I was under the impression the " new graphics engine " was being implemented for this express purpose. I am cautiously optimistic the " trees" will be fixed.
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  #110  
Old 07-22-2012, 04:46 PM
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ATAG_Snapper ATAG_Snapper is offline
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Quote:
Originally Posted by Bounder! View Post
Thanks for the update Blacksix, great to hear the trees and the problems with the hurricane startup online are being fixed. Could you confirm if problems with FMs are still being examined and worked on?

Thanks
+1

Now that the office move is completed and the floors are mopped -- which is good to hear -- could you please advise what fixes have been applied to the currently incorrect flight modelling of the Spitfires (all marks), Hurricanes (all marks), Bf 109's, and ME 110's?
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