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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #41  
Old 07-09-2012, 02:00 PM
MACADEMIC MACADEMIC is offline
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Not sure if regular updates would change this as much as a positive feedback from existing customers that the game is working well and is providing a satisfying experience. I'm one of those sitting on the fence awaiting good news before investing into a new PC, and CloD, or BoM later on.

I love the genre but since the game's introduction have witnessed so much frustration among the early adopters here that it hasn't been a recommendation for making the investment (yet).

MAC
  #42  
Old 07-09-2012, 02:57 PM
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Quote:
Originally Posted by Tiger27 View Post
That may have been the case once,
That is your opinion and your welcome to it.. But based on my 20+ years of flight simming and hanging out in flight simming forums I have found what I said to be true.. Granted gamming has changed in the past 20 years but human nature has not.. Which is why what I said still stands
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
  #43  
Old 07-09-2012, 02:59 PM
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Originally Posted by Codex View Post
S! Ace

I take exception to that, because I for one have said I wont buy the next chapter in this new series, and it's not because I want to get a rise out of someone.
Well first things you want to do is take note that I did not say everyone fits the discription I provided

Next thing you will want to take note of is I gave other reasons than trying to get a rise out of someone..

Only if the shoe fits should you take exception, and sence you said the shoe does not fit, not need for you to take exception
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
  #44  
Old 07-09-2012, 03:05 PM
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Quote:
Originally Posted by ACE-OF-ACES View Post
Well first things you want to do is take note that I did not say everyone fits the discription I provided

Next thing you will want to take note of is I gave other reasons than trying to get a rise out of someone..

Only if the shoe fits should you take exception, and sence you said the shoe does not fit, not need for you to take exception

I'd like to say I wont buy the next one till I "wait and see" but who am I kidding... l love WWII air combat
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  #45  
Old 07-09-2012, 03:25 PM
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Originally Posted by SiThSpAwN View Post
I'd like to say I wont buy the next one till I "wait and see" but who am I kidding... l love WWII air combat
Exactally!

I mean it would be one thing if this was the mid 1990 aka the hey-day of PC flight sims..

Where we had choices in flight sims.. ala Dynamix (RB, AOTP, AOE), MICROPROSE (PAW1942, EAW), Spectrun Holobyte (Falcon 3.0), LucasArts (SWOTL), etc..

But we don't!

The hey-day of flight sims has long since passed..

Game makers and those who invest in games realised a long time ago that flight sims are a nitch market.. Read not alot of money to be made there..

Thus the only people who do them these days are those who just love what they do and know that there are a few who love what they do and will buy thier product, thus filling the nitch!

But I fear this CoD experance is going to drive away the few flight sim makers left in that the customers these days are far less willing to work with them like they were in the past and far more demanding and expect prefection when prefection can and never will be reached by anyone
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.

Last edited by ACE-OF-ACES; 07-09-2012 at 03:28 PM.
  #46  
Old 07-09-2012, 03:34 PM
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This experience will hurt the newcomers and casual crowd as far as flight sims go... I dont think the hardcore simmers can honestly say they will not buy the next sim (if any) from this group... they might be hesitant... but you know you want it lol....
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  #47  
Old 07-09-2012, 03:41 PM
ATAG_Doc ATAG_Doc is offline
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The only thing about this that could be a problem is even hardcore IL2 people have limits. And they still get attracted to other types of games. Not that it matters to 1C. If you bought it and used the disk as a drink coaster that's great for them. But the community continuity suffers greatly. You have people that start other titles and get totally emerged and they're gone.
  #48  
Old 07-09-2012, 03:45 PM
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Sure, but if I want to play a WWII sim what are my choices, now WoWP seems like an advanced version of Combat for Atari and while War Thunder seems like it will be closer to what we want, many wont like grinding xp for planes... at any rate, until there is some decent competition, this is what we have and to be honest, I logged on to ATAG Sunday morning and had a blast... or got blasted...
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  #49  
Old 07-09-2012, 04:40 PM
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Quote:
Originally Posted by SiThSpAwN View Post
This experience will hurt the newcomers and casual crowd as far as flight sims go...
Agreed 100% on the casual crowd.. But if the new commers are 'flight simmers' as in soon to become hardcore types..

Than they will do as all have done over the past 20 years.. Buy it ASAP.. Oh sure some will say they will not buy it, or wait to buy it, but even they know deep down that they will more than likly be first in line to buy it.

Quote:
Originally Posted by SiThSpAwN View Post
I dont think the hardcore simmers can honestly say they will not buy the next sim (if any) from this group... they might be hesitant... but you know you want it lol....
Bingo!
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
  #50  
Old 07-09-2012, 04:44 PM
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Quote:
Originally Posted by Icebear View Post
This is so ridiculous! So it's our fault that 1C failed for the last 7 years?
Nope.. read it again and note I was talking about the future of flight sims.. As in the few that are left making flight sims will see this experance (i.e. exchange between the maker and the customers) as a good reason to not make any new flight sims and go for the easy buck and make XBox games..

That is to say there is a point where the flight sims makers love for making flight sims can not overcome the hate they recive from the majority of the customers..

Just human nature

You do something you love to do, but most people don't apreicate what you do, chances are your going to find something else to do.
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
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