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Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > FMB, Mission & Campaign builder Discussions

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  #1  
Old 06-29-2012, 05:06 PM
FG28_Kodiak FG28_Kodiak is offline
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Default New possiblities in BETA PATCH v.1.07.18301 - June 29, 2012

AMission now includes following additional events
Code:
  public virtual void OnBombExplosion(string title, double mass, Point3d pos, AiDamageInitiator initiator, int eventArgInt);
  public virtual void OnBuildingKilled(string title, Point3d pos, AiDamageInitiator initiator, int eventArgInt);
  public virtual void OnStationaryKilled(GroundStationary _stationary, AiDamageInitiator initiator, int eventArgInt);
GamePlay also gets something new
Code:
    GroundStationary[] gpGroundStationarys();
    GroundStationary[] gpGroundStationarys(string Country);
    GroundStationary[] gpGroundStationarys(double x, double y, double r);
    GroundStationary[] gpGroundStationarys(string Country, double x, double y, double r);

    string gpTranslate(string msg, string language, int debugLevel);
    string gpDictionaryFilePath { get; set; }
New classes:
Code:
public interface GroundStationary
{
    // Methods
    void Destroy();

    // Properties
    string Category { get; }
    string country { get; }
    bool IsAlive { get; }
    Point3d pos { get; }
    string Title { get; }
    AiGroundActorType Type { get; }
}
Code:
public class GroundBombExplosion
{
    // Fields
    public double Mass;
    public Point3d pos;
    public string Title;

    // Methods
    public GroundBombExplosion();
}
Code:
public class GroundBuilding
{
    // Fields
    public Point3d pos;
    public string Title;

    // Methods
    public GroundBuilding();
}

So let the testing begin

Last edited by FG28_Kodiak; 06-30-2012 at 05:29 AM.
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Old 06-29-2012, 05:11 PM
csThor csThor is offline
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Default

Am I reading this wrong or are these ways to designate static area targets and check whether they've been destroyed or not?
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  #3  
Old 06-29-2012, 05:13 PM
FG28_Kodiak FG28_Kodiak is offline
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Default

I hope so, not testing it so far
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  #4  
Old 06-29-2012, 05:50 PM
podvoxx podvoxx is offline
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http://www.sukhoi.ru/forum/showthrea...=1#post1865437
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Old 06-29-2012, 05:56 PM
moggel moggel is offline
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Thanks for the heads up. Gotta try it out!
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  #6  
Old 06-30-2012, 02:58 PM
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David198502 David198502 is offline
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hey Kodiak, do you know if its now possible to let ground targets disappear after they have reached their last waypoint?
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Old 06-30-2012, 03:04 PM
FG28_Kodiak FG28_Kodiak is offline
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Not tested so far, playing around with the new possibilities at the moment.

Hm where is my testmission for groundactors ....
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Old 06-30-2012, 03:09 PM
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ATAG_MajorBorris ATAG_MajorBorris is offline
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That would be great if static ground targets can be destroyed, test feedback please!
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Last edited by ATAG_MajorBorris; 06-30-2012 at 03:16 PM.
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  #9  
Old 06-30-2012, 07:14 PM
podvoxx podvoxx is offline
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Quote:
Originally Posted by ATAG_MajorBorris View Post
That would be great if static ground targets can be destroyed, test feedback please!
From developer:
Quote:
GroundStationary тип стационарного объекта , gpGroundStationarys() - массив со всеми стац. объектами в битве, стационар можно дестроить, проверять жив он или нет, можно выбирать стационары в радиусе и по стране, к сожалению, сейчас не помню формат вызова (что то типа (double x,double y,double r) - центр и радиус), нет игры под рукой.
Static ground targets can be destroed, you can check his status - live or dead and the choice static objects of a given radius.

gpGroundStationarys() - array whith all static objects in battle.
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