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-   -   New possiblities in BETA PATCH v.1.07.18301 - June 29, 2012 (http://forum.fulqrumpublishing.com/showthread.php?t=32921)

FG28_Kodiak 06-29-2012 05:06 PM

New possiblities in BETA PATCH v.1.07.18301 - June 29, 2012
 
AMission now includes following additional events
Code:

  public virtual void OnBombExplosion(string title, double mass, Point3d pos, AiDamageInitiator initiator, int eventArgInt);
  public virtual void OnBuildingKilled(string title, Point3d pos, AiDamageInitiator initiator, int eventArgInt);
  public virtual void OnStationaryKilled(GroundStationary _stationary, AiDamageInitiator initiator, int eventArgInt);

GamePlay also gets something new
Code:

    GroundStationary[] gpGroundStationarys();
    GroundStationary[] gpGroundStationarys(string Country);
    GroundStationary[] gpGroundStationarys(double x, double y, double r);
    GroundStationary[] gpGroundStationarys(string Country, double x, double y, double r);

    string gpTranslate(string msg, string language, int debugLevel);
    string gpDictionaryFilePath { get; set; }

New classes:
Code:

public interface GroundStationary
{
    // Methods
    void Destroy();

    // Properties
    string Category { get; }
    string country { get; }
    bool IsAlive { get; }
    Point3d pos { get; }
    string Title { get; }
    AiGroundActorType Type { get; }
}

Code:

public class GroundBombExplosion
{
    // Fields
    public double Mass;
    public Point3d pos;
    public string Title;

    // Methods
    public GroundBombExplosion();
}

Code:

public class GroundBuilding
{
    // Fields
    public Point3d pos;
    public string Title;

    // Methods
    public GroundBuilding();
}


So let the testing begin :cool:

csThor 06-29-2012 05:11 PM

Am I reading this wrong or are these ways to designate static area targets and check whether they've been destroyed or not?

FG28_Kodiak 06-29-2012 05:13 PM

I hope so, not testing it so far ;)

podvoxx 06-29-2012 05:50 PM

http://www.sukhoi.ru/forum/showthrea...=1#post1865437

moggel 06-29-2012 05:56 PM

Thanks for the heads up. Gotta try it out!

David198502 06-30-2012 02:58 PM

hey Kodiak, do you know if its now possible to let ground targets disappear after they have reached their last waypoint?

FG28_Kodiak 06-30-2012 03:04 PM

Not tested so far, playing around with the new possibilities :rolleyes: at the moment.

Hm where is my testmission for groundactors ....

ATAG_MajorBorris 06-30-2012 03:09 PM

That would be great if static ground targets can be destroyed, test feedback please!

podvoxx 06-30-2012 07:14 PM

Quote:

Originally Posted by ATAG_MajorBorris (Post 439874)
That would be great if static ground targets can be destroyed, test feedback please!

From developer:
Quote:

GroundStationary тип стационарного объекта , gpGroundStationarys() - массив со всеми стац. объектами в битве, стационар можно дестроить, проверять жив он или нет, можно выбирать стационары в радиусе и по стране, к сожалению, сейчас не помню формат вызова (что то типа (double x,double y,double r) - центр и радиус), нет игры под рукой.
Static ground targets can be destroed, you can check his status - live or dead and the choice static objects of a given radius.

gpGroundStationarys() - array whith all static objects in battle.


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