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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #11  
Old 06-29-2012, 02:43 AM
PotNoodles PotNoodles is offline
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Originally Posted by Plt Off JRB Meaker View Post
Hehe.............fat chance mate!,and don't expect to see anything tomorrow or the day after either,I never thought I'd say this but I have lost all faith in this lot now.

Even the forum speaks volumes,it's all becoming like 'Tombstone City',it's soooo bloody quiet on here now,I have seen so many friends leave this sim in recent weeks it's untrue.

No,the only thing that you'll see tomorrow is more tumbleweed rolling through here,lol,as it's becoming increasingly clear we've been abandoned.
There has to be a patch tomorrow! Even if it's just to fix the Grass/Trees/Clouds..I mean, we were told this would tack nine days and it's been about 4 weeks already.
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  #12  
Old 06-29-2012, 03:33 AM
Skoshi Tiger Skoshi Tiger is offline
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Originally Posted by PotNoodles View Post
There has to be a patch tomorrow! Even if it's just to fix the Grass/Trees/Clouds..I mean, we were told this would tack nine days and it's been about 4 weeks already.
I've been following the updates closely and cannot recall a promise to deliver the patch "in nine days". Please post a link.
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  #13  
Old 06-29-2012, 03:48 AM
LoBiSoMeM LoBiSoMeM is offline
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I'm really tired...

This company don't have my respect until this game is fixed.

All fanboys can talk a lot of nonsense now, i don't care. 1C and/or MG are redoing all graphics engine, it's clear.

They sold us a really bugged sim based in a really bugged engine. We all know that.

With time all this mess will be solved, but the respect, sorry... will take MUCH more time to be earned again...

It's a shame...
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  #14  
Old 06-29-2012, 04:10 AM
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louisv louisv is offline
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Originally Posted by Chivas View Post
The majority of the development team should be working on the game engine, AI, Commands, FM, DM, clouds, weather, and other features etc which will effect both COD and the Sequels. A smaller portion of the development team will be working on the sequels map, campaigns, and some aircraft that are exclusive to the Sequel theater of operations. So COD has not been abandoned as some here would try to convince you, and a lack of updates doesn't necessarily mean they are not working on the project, it just means its not ready yet. That said the bean counters could pull the plug on the development at any moment.
I believe most of the bean counters have pulled the plug a long time ago I'm afraid. What we have here is a rescue operation with very limited resources, and those resources do not come from Ubisoft (educated guess).

Map making is outsourced, they have said that already but I think the "new" planes we see now have been around for a while, and/or have been outsourced too. How long since anyone seen a new cockpit ? I just dont think they have been working constantly.

The ratio of time spent over results is huge. The difference between BoM an CoD is a few aircrafts and a map, since they both will (hope!) be fused together eventually, it's the same program. There are other considerations of course, like campaign and mission making, FM/DM tweaking for the new planes and such but it's the same GUI, same clouds, same trees, the same weather, same graphics, sound, same track recorder, same AI, etc...

Luthier is no more to blame for this than Obama is to blame for the 2008 financial crisis. Its the previous guy, the one that created the mess that is to blame.

I wish them the best, they are very courageous to keep going like that. If Luthier has grey hair, I know where they come from...

I still remember being sure to play CoD in 2006...And I'm still hoping because goshdarn it, I love that DM, it is so satisfying ! That has not been equaled yet.

Lou
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Last edited by FS~Phat; 06-29-2012 at 04:39 AM. Reason: careful with the speculation make it clear that you're guessing and that you dont know for sure before making grand statement
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  #15  
Old 06-29-2012, 04:36 AM
FS~Phat FS~Phat is offline
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Guys you know as well as I... They are damned if they do and damned if they dont... Everything is so heated around here over the last year...


There was a long long wait between patches from the last official to 1st DX10 alpha patch and then a lot of activity and communication around that patch and the subsequent mini-patch. The issues and priorities have NOT changed as far as I can tell, its just that we had a bunch of activity around the last patch and got our hopes up (understandably) for some quick turn arounds on the remaining issues.

Just because they have gone quiet doesnt mean they havent made progress.
I dont know if you noticed but Blacksix is in here pretty much every day now and doing his best to communicate a) what he is allowed to talk about and b) answering questions he can answer without creating a storm of speculation given his new english speaking skills. Its a much tougher job than moderating I can assure you. (and thats saying something for sure!)

Im sure the team is under a lot more internal pressure to get the job done than we realise, both from the commercial perspective and their own high expectations and hopes. Remember they are enthusiasts like you and me. It is not just a job, its a passion. They and the studio could have walked away from this long long ago before it was even released. They have stuck at it with determination to see the vision fulfilled. Making somewhat slow progress, but progress none the less that many had not given them the slightest chance of making.

Please remain patient..... I mean really... please, as in, I and they all know its a big ask to be so patient for so long.

Hopefully we will get some of the news we have been hoping for today. If not, it's because they havent quite got things to where they want them but they wont give up and I truly hope you wont give up supporting them either.

This project has been a labour of love for all involved, each individual developer, and each one of us. There's been an awful lot of pain involved but hopefully soon we will be on the way to happier times for all.

Last edited by FS~Phat; 06-29-2012 at 04:40 AM.
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  #16  
Old 06-29-2012, 05:02 AM
PotNoodles PotNoodles is offline
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Originally Posted by Skoshi Tiger View Post
I've been following the updates closely and cannot recall a promise to deliver the patch "in nine days". Please post a link.
Where in my post did I say they were delivering a patch in nine days time? Please post the link? I said B6 said it would take 3 days each to fix the Grass/Trees/Clouds and I stick by that because he did say this. Unfortunately this was about 4 weeks ago now and unless you took a vacation you would have seen it for yourself if you follow things so closely.
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  #17  
Old 06-29-2012, 05:30 AM
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The alpha, beta patch was released 5th May, almost 8 weeks ago.
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  #18  
Old 06-29-2012, 05:31 AM
Chivas Chivas is offline
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Originally Posted by louisv View Post
I believe most of the bean counters have pulled the plug a long time ago I'm afraid. What we have here is a rescue operation with very limited resources, and those resources do not come from Ubisoft (educated guess).

Map making is outsourced, they have said that already but I think the "new" planes we see now have been around for a while, and/or have been outsourced too. How long since anyone seen a new cockpit ? I just dont think they have been working constantly.

The ratio of time spent over results is huge. The difference between BoM an CoD is a few aircrafts and a map, since they both will (hope!) be fused together eventually, it's the same program. There are other considerations of course, like campaign and mission making, FM/DM tweaking for the new planes and such but it's the same GUI, same clouds, same trees, the same weather, same graphics, sound, same track recorder, same AI, etc...

Luthier is no more to blame for this than Obama is to blame for the 2008 financial crisis. Its the previous guy, the one that created the mess that is to blame.

I wish them the best, they are very courageous to keep going like that. If Luthier has grey hair, I know where they come from...

I still remember being sure to play CoD in 2006...And I'm still hoping because goshdarn it, I love that DM, it is so satisfying ! That has not been equaled yet.

Lou
Ubisoft hasn't been involved financially for sometime. IC publishing must be footing the thousands of dollars a day in development costs at the moment. I believe the Eastern Front Sequel was a third party group from the beginning that may have been drawn into the main development group, just as Luthier's Korean war group was drawn in. We've seen development information on the Eastern Front sim using the COD engine before COD was released.

I believe Oleg's dream sim suffered from the weakness of todays average computer, trying to enable to many highly complex features, poor coding via the modulation system, and optimization. The modulation system makes its easier to code, find, and change the code when required, but putting the code together without stutters or CTD's seems to be a problem. I know the code wasn't all bad, COD worked rather well on my highly optimized system from the first day of release, if you ignore the gameplay issues.

Hopefully Luthier team will be able to optimize the recent code update, as the future of the sim rides on it.
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  #19  
Old 06-29-2012, 07:02 AM
Skoshi Tiger Skoshi Tiger is offline
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Originally Posted by PotNoodles View Post
Where in my post did I say they were delivering a patch in nine days time? Please post the link? I said B6 said it would take 3 days each to fix the Grass/Trees/Clouds and I stick by that because he did say this. Unfortunately this was about 4 weeks ago now and unless you took a vacation you would have seen it for yourself if you follow things so closely.
Thankyou for clarrifying your statement PotNoodles, your original statement gave me the impression that you had read a post that contained a release date. Obviously this is not the case.

Cheers!

Last edited by Skoshi Tiger; 06-29-2012 at 07:08 AM.
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  #20  
Old 06-29-2012, 07:19 AM
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Quote:
Originally Posted by Chivas View Post
The majority of the development team should be working on the game engine, AI, Commands, FM, DM, clouds, weather, and other features etc which will effect both COD and the Sequels. A smaller portion of the development team will be working on the sequels map, campaigns, and some aircraft that are exclusive to the Sequel theater of operations. So COD has not been abandoned as some here would try to convince you, and a lack of updates doesn't necessarily mean they are not working on the project, it just means its not ready yet. That said the bean counters could pull the plug on the development at any moment.
Wow! just wow Chivas. You're my hero, whenever I feel down or negative in life, I just read one of your posts and I start to beleive in humanity again. Hope and Chivas are the last things that leave us before we die. Are you Jesus?
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