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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #131  
Old 06-09-2012, 03:45 PM
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JG52Uther JG52Uther is offline
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This is an update thread, not an FM/DM discussion thread. There is a sub forum for that.
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  #132  
Old 06-09-2012, 04:45 PM
catito14 catito14 is offline
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Quote:
Originally Posted by BlackSix View Post
To All:
Please, you have to write bugs here
http://il2bugtracker.com/
and your requests here
http://forum.1cpublishing.eu/showthread.php?t=28341
I won't find and take bugs and requests from this thread.
Sorry for that B6, there i used the proper places to make the petitions.
Regards
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  #133  
Old 06-09-2012, 05:36 PM
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bw_wolverine bw_wolverine is offline
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Really looking forward to the patch! Thanks to everyone at 1C maddox!
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Pilot #1 (9:40 hours flying time, 3/0/1 Fighters, 7/2/0 Bombers). RIP

No.401 Squadron Forum


Using ReconNZ's Pilot Log Book
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  #134  
Old 06-09-2012, 05:38 PM
28_Condor 28_Condor is offline
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Quote:
Originally Posted by Osprey View Post
It's a crewed aeroplane. Unless you have a few friends to fly with you then you need an autopilot feature in order to use the bombsight.
I agree. What could be done is to disable the autopilot when entering more than one player on the plane.

About this talk of 100 octanes, not making sense to me to invoke a limitation of 5 min based only in manual's recommendations
...

Or the motor breaks down after five minutes, or this limitation does not exist ...

In RL, pilots are more interested in prolonging his life, not following rules manual

If the engine broke down after five minutes so it should be in the game, otherwise not
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  #135  
Old 06-09-2012, 06:21 PM
Insuber Insuber is offline
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Quote:
Originally Posted by 28_Condor View Post
I agree. What could be done is to disable the autopilot when entering more than one player on the plane.

About this talk of 100 octanes, not making sense to me to invoke a limitation of 5 min based only in manual's recommendations
...

Or the motor breaks down after five minutes, or this limitation does not exist ...

In RL, pilots are more interested in prolonging his life, not following rules manual

If the engine broke down after five minutes so it should be in the game, otherwise not
We already have in the present game the engine/gearbox failures when exceeding the rpm/temp limitations set by programmers. The essential is that the limitations are correctly defined and coded.

Cheers!
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  #136  
Old 06-09-2012, 06:21 PM
Anders_And Anders_And is offline
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Quote:
Originally Posted by 28_Condor View Post
I agree. What could be done is to disable the autopilot when entering more than one player on the plane.

About this talk of 100 octanes, not making sense to me to invoke a limitation of 5 min based only in manual's recommendations
...

Or the motor breaks down after five minutes, or this limitation does not exist ...

In RL, pilots are more interested in prolonging his life, not following rules manual

If the engine broke down after five minutes so it should be in the game, otherwise not
Well, most likely the engine wont break down at exactly 5 mins but maybe after 10 or 15mins... But engines were not for free and therefor 5mins is a safe limitation as limitations often are well into to the safe side.

However we dont want a predetermined amount of minutes you can run a boost so that you can select it OFF at 4:59 just to switch it on again...

Better would be a randomly selected nr lets say 5,6,7,8,9,10mins, this way the player never knows howlong he can run the boost before the engine gives up... well not exactly like this but you get the point....
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  #137  
Old 06-09-2012, 08:03 PM
335th_GRAthos 335th_GRAthos is offline
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Quote:
Originally Posted by Grey View Post
I think the model has the correct direction of rotation:
Thanks Grey, never saw that picture before!

~S~
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  #138  
Old 06-09-2012, 08:55 PM
Kobold10 Kobold10 is offline
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Great News thanks B6!!!!

The only thing concerning the new patch up to me is communication. Now the question: Will the comms be repaired?
That would boost the gaming fun up!!!

Thanks in advance...
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  #139  
Old 06-09-2012, 09:32 PM
Tavingon Tavingon is offline
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New plane looks delicious..

Will this beast be making an appearance

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  #140  
Old 06-09-2012, 10:35 PM
Winger Winger is offline
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Quote:
Originally Posted by Insuber View Post
I'm glad that this 100 octane tale has found an ear on the dev's side. And now let's see the practical results ... I highly doubt that the story will end here.
It will only end when the german planes are totally outclassed in any discipline.
I really hope we dont get all Spit performing like the UFO Spit IIa did before the alpha patch. Its FM was just plain stupid overpowered.

Winger
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