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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Question
Is the contacts disapearing at certain distances bug still around? I have a GTX 460 (1gig) with 301.42 driver.
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#2
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The problem has been addressed and almost completely resolve. BETA PATCH v1.06.17582 + Mini FIX.
Still... Contact spotting and detection is much harder than Classic IL2 reference, especially against the ground. In online playing, my experience is with ATAG server, you sometimes run into ghost contacts, that is black dots that disappear when you get to certain distance and that they are not really there. Mystery of the CloD code... Anyway things are getting there slowly, two steps forward, one to the side and sometimes one backwards. Some of us still belive. Salutes. Last edited by Majo; 05-30-2012 at 10:39 PM. |
#3
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#4
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Some say it's realistic. I think it's annoying as hell. I stopped flying at the Atag Channel server for exactly that reason. Maybe I should give it a try again. Have not been online much since the latest beta patch. Also the visibility problems force everyone down to ground level. looking up is the only way too find targets. Camouflage conceals plane's somewhat against a similar background. In real life though, once you aquire a target and keep your eyes one it, you'll be able to keep it aquired most of the time.
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#5
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Yeah, it is almost corrected, but it doesnt work yet...
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#6
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I'm right 98% of time, who cares about other 3%...
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#7
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#8
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To solve the disappearing and reappearing contacts just change MeshShowLod=0 to 1 in conf.ini, it's in the [core] section.
But it will not solve this: They disappear simply because they don't exist. I'ts the opposite problem, and it's online code fault I think. Has nothing to do with the LOD problem. |
#9
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Will try this out, ty HR_Naglfar.
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