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  #1481  
Old 05-30-2012, 04:24 PM
Ataros Ataros is offline
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Originally Posted by csThor View Post
I won't try to drag details out of you, BlackSix, but I hope you can get my careful scepticism across to your bosses. With CloD Maddox Games (and therefor 1C) has wasted most if not all of the goodwill of the community and really needs to put flesh to the bones with the successive releases. As such any release needs to be both technically mature and interesting gameplay-wise (and I am not talking about Spitgirl-solutions here!) - especially so if a MMO service is being planned. Paying a monthly fee for mere gangbanging (which is so pre-dominant online) or a pay-to-win kind of system á la World of Tanks is not going to be the big hit 1C must be hoping for. Whatever is planned - it must be a sound concept in all the relevant areas.

Gameplay will be the deciding factor here and - pardon the frank speech - Maddox Games has totally failed in that area, since Il-2 version 1.0 was released.
This is my concern too. Competitors' beta tests show that it is almost impossible to create balanced and interesting missions which offer something more thoughtful than capture-the-flag like scenarios.

WWII Online system where users plan and schedule missions themselves could be a partial solution though.
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  #1482  
Old 05-30-2012, 04:36 PM
ATAG_Bliss ATAG_Bliss is offline
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Originally Posted by Volksieg View Post
An MMO???

Looks like this game is going in the bin then. lol I'll look back on it fondly just as I do on my Warhammer Online account, my EVE account...etc....etc.... Just as I look back on, and get all dewy eyed when I think about, that time I had any faith in this company.

Thanks for the update though, Blacksix, even if the info you are given to share with us is beginning to leave a seriously bad taste in my mouth. Not your fault, mate.
I hope this is some sort of sick joke. If this proposed MMO is the basis for the upcoming sequels to IL2COD etc., then that's all she wrote. There's no way I'm playing a flight sim MMO where the company controls the servers, missions, players etc etc etc. This is the worst possible thing that could ever happen (if this is tied to the same series we have right now).

I hope B6 can chime in and say this is a completely different standalone game that has nothing to do with the SOW/BOB/CLOD series other than sharing the broken game engine.

Looks like all the hardcore WWII guys will be stuck with 1946. That business model sold 1,000,000's of copies. Heck, just refresh the graphics in 46 and everyone would buy it all again. Leave it in open GL or w/e. But MMO = no way from me.
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  #1483  
Old 05-30-2012, 04:39 PM
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JG52Krupi JG52Krupi is offline
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Originally Posted by ATAG_Bliss View Post
I hope this is some sort of sick joke. If this proposed MMO is the basis for the upcoming sequels to IL2COD etc., then that's all she wrote. There's no way I'm playing a flight sim MMO where the company controls the servers, missions, players etc etc etc. This is the worst possible thing that could ever happen (if this is tied to the same series we have right now).

I hope B6 can chime in and say this is a completely different standalone game that has nothing to do with the SOW/BOB/CLOD series other than sharing the broken game engine.

Looks like all the hardcore WWII guys will be stuck with 1946. That business model sold 1,000,000's of copies. Heck, just refresh the graphics in 46 and everyone would buy it all again. Leave it in open GL or w/e. But MMO = no way from me.
Have to agree, no thanks...

Terrible idea, unless they intend on making it a complete ww2 game like ww2online.
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  #1484  
Old 05-30-2012, 04:43 PM
BlackSix BlackSix is offline
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Originally Posted by Ataros View Post
BlackSix, could you please put down a question that is very important for game announcement:
Will the game use:
1) open arena similar to Warbirds, Aces High, WWII Online where all users fly in the same airspace OR
2) many simultaneous 16 vs.16 or 32 vs. 32 missions similar to WoT, WoP, WoWP where all users fly in separate games, like in limited COOPs.
...
Another question is if there is any chance community will get SDK to mod CloD under new circumstances ((
I hope we'll tell about it in the announcement. It's important info.
About SDK I'll ask later, afterwards the end of all events.
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  #1485  
Old 05-30-2012, 04:50 PM
Ataros Ataros is offline
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Originally Posted by JG52Krupi View Post
unless they intend on making it a complete ww2 game like ww2online.
This is what I hope for. Warbirds and Aces High were not bad too imo.

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Originally Posted by BlackSix View Post
I hope we'll tell about it in the announcement. It's important info.
About SDK I'll ask later, afterwards the end of all events.
Thank you very much.
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  #1486  
Old 05-30-2012, 04:52 PM
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SlipBall SlipBall is offline
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No sense us passing a negative judgment on the MMO, without first seeing the details of it.
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  #1487  
Old 05-30-2012, 04:53 PM
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JG52Krupi JG52Krupi is offline
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Originally Posted by BlackSix View Post
I hope we'll tell about it in the announcement. It's important info.
About SDK I'll ask later, afterwards the end of all events.
Given this news I find your avatar very apt, looks like COD released unfinished slowly revived is now about to be neutered and replaced by a MMO that will fail miserably...

Christ I hope this is just a way of getting some of the arcade players money and not the future of il2 sturmovik

Might have to start work on that 190 and typhoon models and hope the crackers can revive COD

Please make this mess clear for us ASAP!
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Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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  #1488  
Old 05-30-2012, 04:58 PM
ATAG_Bliss ATAG_Bliss is offline
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Originally Posted by SlipBall View Post
No sense us passing a judgment on the MMO, without first seeing the details of it.
I agree in a way. But I've yet to witness an MMO that didn't have company ran servers only and company ran missions.

The main appeal for people like me to 46/Clod is we can recreate and control what we want to with the tools provided. An MMO (virtually everyone I've ever seen - take WoT for example) throws all that flexibility out the window. I'd love to be proved wrong. But unless the definition of an MMO has changed, those of us that enjoy running servers, mission making, adminning or what have you just got a big kick in the nuts.

I'll wait for the announcement in the hopes that this is a completely standalone game that has nothing to do with cliffs or the new series. But judging by some posts here, I think this is the future. Very sad news.
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  #1489  
Old 05-30-2012, 05:04 PM
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mazex mazex is offline
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Originally Posted by BlackSix View Post
I hope we'll tell about it in the announcement. It's important info.
About SDK I'll ask later, afterwards the end of all events.
As long as we don't get some silly 16x16 battles like in WoT with an upgrade path where "gold" is needed to advance I'm fine with much. What a sorry excuse for an MMO that is!

For flight simulators talking MMO we need 128+ players and a continuous battle... But wait - is that not what we already have in CloD when it's patched up?
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  #1490  
Old 05-30-2012, 05:05 PM
Jaws2002 Jaws2002 is offline
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You can have a heck of a lot of fun in MMO games if they make everyone play in the same arena and there is room for a good number of players.(300+).
If done right and of course if the engine can take it, this game could be very succesful.
A modern ww2 MMO game, with air, sea and land components is badly needed. Everything available is extremely dated and tons of players would switch to the new game in a heart beat.
I hope they can pull it off. Striking a balance between looks, fm's, DM, game play and performance, in a game with 300+ players in one arena is no easy task.
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