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#1481
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WWII Online system where users plan and schedule missions themselves could be a partial solution though. |
#1482
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I hope B6 can chime in and say this is a completely different standalone game that has nothing to do with the SOW/BOB/CLOD series other than sharing the broken game engine. Looks like all the hardcore WWII guys will be stuck with 1946. That business model sold 1,000,000's of copies. Heck, just refresh the graphics in 46 and everyone would buy it all again. Leave it in open GL or w/e. But MMO = no way from me. |
#1483
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Terrible idea, unless they intend on making it a complete ww2 game like ww2online.
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#1484
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About SDK I'll ask later, afterwards the end of all events. |
#1485
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Thank you very much. |
#1486
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No sense us passing a negative judgment on the MMO, without first seeing the details of it.
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 05-30-2012 at 04:55 PM. |
#1487
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![]() Christ I hope this is just a way of getting some of the arcade players money and not the future of il2 sturmovik ![]() Might have to start work on that 190 and typhoon models and hope the crackers can revive COD ![]() Please make this mess clear for us ASAP!
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#1488
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The main appeal for people like me to 46/Clod is we can recreate and control what we want to with the tools provided. An MMO (virtually everyone I've ever seen - take WoT for example) throws all that flexibility out the window. I'd love to be proved wrong. But unless the definition of an MMO has changed, those of us that enjoy running servers, mission making, adminning or what have you just got a big kick in the nuts. I'll wait for the announcement in the hopes that this is a completely standalone game that has nothing to do with cliffs or the new series. But judging by some posts here, I think this is the future. Very sad news. |
#1489
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For flight simulators talking MMO we need 128+ players and a continuous battle... But wait - is that not what we already have in CloD when it's patched up? ![]()
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#1490
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You can have a heck of a lot of fun in MMO games if they make everyone play in the same arena and there is room for a good number of players.(300+).
If done right and of course if the engine can take it, this game could be very succesful. A modern ww2 MMO game, with air, sea and land components is badly needed. Everything available is extremely dated and tons of players would switch to the new game in a heart beat. I hope they can pull it off. Striking a balance between looks, fm's, DM, game play and performance, in a game with 300+ players in one arena is no easy task.
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