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#41
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#42
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Pretty awesome article, actually, and really underscores the first lesson of air combat: Always secure an altitude advantage. |
#43
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I recall Molders may have had a different view on things but generally speaking flying the 109 in a nice neat circle was regarded as the best way possible to get shot down. Max turn rate - like corner speed - is one of those armchair figures that its important not to get too fixated on. Last edited by WTE_Galway; 05-22-2012 at 05:07 AM. |
#44
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Having been out turned by a Me 109 E a few times when flying a Hurricane, I decided to check my CloD control calibration (green bars for input and output) and found that I was not getting full elevator deflection.
After giving the joystick some vigorous movements, full forward and back a few times, it appeared to reset to my original settings with full deflection. This seems to happen to me on an intermittent basis (when flying Me 109 too). I suspect that it may be my joystick, which is rather old now, so I plan to order a new one soon. I keep checking my elevator deflection now as I am unable to trust to it. Hope the new stick solves this issue for me. Perhaps others may be getting the odd glitch with elevator calibration too. |
#45
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I've not voted for the 100 octane bug as a priority since I hope that meanwhile the overall quality of the RAF players can improve, since it's so boring to hunt guys running circles at 1km that most of my squadmates are not flying in public servers anymore. There are some great Spitfire pilots out there: IMO many should learn from them without thinking to the actual speed performances of their plane. Attacking with altitude advantage is only the first step...
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![]() A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria. |
#46
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...as I explained in the follow up, this is relative to where the engagement started. All I need to do, is go back and and an "er" to that post and this whole nit-picking falls apart. Criticisms of the description/ terminology in the OP do nothing to add to this thread and are simply a side-show. Here's the discussion point: 109 followed me around in a turn when I was turning as hard as I thought I could. OK, so maybe I was not at the statistical max-rate, but I was sure I couldn't turn any faster. Last edited by pstyle; 05-22-2012 at 09:51 AM. |
#47
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A sensible post.... at last. |
#48
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Please leave Snapper and Dutch alone, they are totally right on this subject.
1c is very biased to blue, let me give you a few examples. Look at Luthier's sig over at Sukhoi. I mean what more proof do you need. 1c makes it so in the spit I have to fly with open canopy now to take advantage of the sound radar, lucky for us they forgot to decrease the performance with open canopy. Another thing MG did is take away the turning ability of the spit, so now I have to pop flaps. Lucky for us you can do it at any speed with no damage to your plane. One of my biggest gripes is after a DF in the spit there are these huge holes in my wing, why are they there? My plane flies normal. One last thing if you run out of ammo or lose advantage to a 109 just ram him. The uber 109 with its uber DM will usally explode and give you the kill. Just like Billy Joel said Don't ask me why. We need 100 octane for all red planes and 20lbs of boost. Bring back pre patch spitII. I need the pre-patch spit II, I don't want to take the time to learn my plane its more fun when I can just jump in a spitII and get easy kills. |
#49
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Where did that post with the updated graphs go?.... I'd like to overlay the three spit variants.... |
#50
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1. Canopy open has no performance implications. There isn't any red flyers on comms who don;t want this fixed, to my knowledge. Canopy open should slow you down. end of. 2. ramming. Not sure if it's the same for both sides, but sometimes I've collided and the other A/C has fallen apart whilst I've merrily flown on. Odd. 3. Damage decals... I don't know how confusing these are for the blue pilots, but they don't really indicate likely performance on the red A/C. Sometimes , though, I see no damage, yet cannot fly. Other times I have holes... but no effect on combat performance. Last edited by pstyle; 05-22-2012 at 09:23 AM. |
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