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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 05-15-2012, 06:25 PM
carguy_ carguy_ is offline
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Originally Posted by JG52Uther View Post
Thousands of people in hundreds of squads flew coop online wars for ten years in il2.
CoD needs to get those people back.
Spot on, Uther!
If coop haters believe that a "we don` need no stinking coops!" saying is going to get those people back then they are mistaking more than they can realise.
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Old 05-15-2012, 06:28 PM
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Originally Posted by carguy_ View Post
Spot on, Uther!
If coop haters believe that a "we don` need no stinking coops!" saying is going to get those people back then they are mistaking more than they can realise.
I agree, actually these kinds of thread are most likely alienating both new and old players to CoD and I don't see the point of arguing. Maybe the ATAG guys can please explain to us why they feel the need to argue about this.

P.S I'd go as far to say that they are biased in this matter since their server(s) are dependent on the fact that people CAN'T play "traditional" coops.
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Old 05-15-2012, 06:45 PM
carguy_ carguy_ is offline
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P.S I'd go as far to say that they are biased in this matter since their server(s) are dependent on the fact that people CAN'T play "traditional" coops.
Maybe they can`t realise that people are not ready for this. It needs to be a smooth transition. There was no need to invent the whole thing again from the start (sorry, I know this have been repeated many times before) If the new GUI provides more options then we`re both winners, although there is trouble running traditional coops.

I agree with Bliss that the 3rd party needs to get an opportunity to make it work, but some of us anticipated this already coming with CloD. If not exactly the same coops, then the same foundation expanded with new features. Now it seems that those people don`t have too many options when wanting to fly online at this moment.

Also I do not get the impression that traditional coop fans need to argue about this. IMO the aim is in bringing back the IL2 online experience.
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Old 05-15-2012, 06:31 PM
ATAG_Bliss ATAG_Bliss is offline
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Why does people think this is a for or against argument? I think the more online options we have the better.

The only thing I'm saying and have been saying all along is that COOPs are entirely possible RIGHT NOW. If you need the old style GUI to play a COOP, then I personally think people care more about the looks of the GUI then the flying part itself.

For the last time, I am not against anyone having COOPs, but I'm 100% against people not taking the time to realize that this game is 100x more complex in almost every single way than old IL2 was. With that, making missions is also much more complex. There is a learning curve.

People forget that objective based missions didn't come from the FMB. They came from people that made 3rd party programs that made them entirely possible in a mouse click environment. (Here's your sign) 3rd party will be making the same type of stuff for DF/COOP worlds. There's already tidbits of info and work being done on both fronts. We've coded our own commander to make the DF servers work. It would be a mess without it. If you have patience this sort of thing will progress as the sim does.

But I'd appreciate people not putting words in my mouth.
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Old 05-15-2012, 06:32 PM
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Originally Posted by ATAG_Bliss View Post
Why does people think this is a for or against argument? I think the more online options we have the better.

The only thing I'm saying and have been saying all along is that COOPs are entirely possible RIGHT NOW. If you need the old style GUI to play a COOP, then I personally think people care more about the looks of the GUI then the flying part itself.

For the last time, I am not against anyone having COOPs, but I'm 100% against people not taking the time to realize that this game is 100x more complex in almost every single way than old IL2 was. With that, making missions is also much more complex. There is a learning curve.

People forget that objective based missions didn't come from the FMB. They came from people that made 3rd party programs that made them entirely possible in a mouse click environment. (Here's your sign) 3rd party will be making the same type of stuff for DF/COOP worlds. There's already tidbits of info and work being done on both fronts. We've coded our own commander to make the DF servers work. It would be a mess without it. If you have patience this sort of thing will progress as the sim does.

But I'd appreciate people not putting words in my mouth.
What does that matter to you? Why do you need to make that point? LOL! I don't care about how complex CoD is, I just want a traditional coop GUI, what are you raving about man?
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Old 05-15-2012, 06:38 PM
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Originally Posted by ATAG_Bliss View Post
Why does people think this is a for or against argument? I think the more online options we have the better.
Well I'm glad you've cleared that up because it looked like you were adamantly against improving the ability to run CO-OPs.

Yes it is technically possible but no it isn't easy in my opinion and it requires workarounds to put it mildly.

The lack of chat makes it hard to find opponents unlike with Hyperlobby.
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Old 05-15-2012, 06:43 PM
ATAG_Bliss ATAG_Bliss is offline
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Originally Posted by JG5_emil View Post
Well I'm glad you've cleared that up because it looked like you were adamantly against improving the ability to run CO-OPs.
Please find one quote where I said anything of the sort "against improving the GUI for COOP".

Good luck.
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