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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 05-15-2012, 06:31 PM
ATAG_Bliss ATAG_Bliss is offline
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Why does people think this is a for or against argument? I think the more online options we have the better.

The only thing I'm saying and have been saying all along is that COOPs are entirely possible RIGHT NOW. If you need the old style GUI to play a COOP, then I personally think people care more about the looks of the GUI then the flying part itself.

For the last time, I am not against anyone having COOPs, but I'm 100% against people not taking the time to realize that this game is 100x more complex in almost every single way than old IL2 was. With that, making missions is also much more complex. There is a learning curve.

People forget that objective based missions didn't come from the FMB. They came from people that made 3rd party programs that made them entirely possible in a mouse click environment. (Here's your sign) 3rd party will be making the same type of stuff for DF/COOP worlds. There's already tidbits of info and work being done on both fronts. We've coded our own commander to make the DF servers work. It would be a mess without it. If you have patience this sort of thing will progress as the sim does.

But I'd appreciate people not putting words in my mouth.
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Old 05-15-2012, 06:32 PM
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addman addman is offline
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Quote:
Originally Posted by ATAG_Bliss View Post
Why does people think this is a for or against argument? I think the more online options we have the better.

The only thing I'm saying and have been saying all along is that COOPs are entirely possible RIGHT NOW. If you need the old style GUI to play a COOP, then I personally think people care more about the looks of the GUI then the flying part itself.

For the last time, I am not against anyone having COOPs, but I'm 100% against people not taking the time to realize that this game is 100x more complex in almost every single way than old IL2 was. With that, making missions is also much more complex. There is a learning curve.

People forget that objective based missions didn't come from the FMB. They came from people that made 3rd party programs that made them entirely possible in a mouse click environment. (Here's your sign) 3rd party will be making the same type of stuff for DF/COOP worlds. There's already tidbits of info and work being done on both fronts. We've coded our own commander to make the DF servers work. It would be a mess without it. If you have patience this sort of thing will progress as the sim does.

But I'd appreciate people not putting words in my mouth.
What does that matter to you? Why do you need to make that point? LOL! I don't care about how complex CoD is, I just want a traditional coop GUI, what are you raving about man?
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Old 05-15-2012, 06:38 PM
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JG5_emil JG5_emil is offline
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Why does people think this is a for or against argument? I think the more online options we have the better.
Well I'm glad you've cleared that up because it looked like you were adamantly against improving the ability to run CO-OPs.

Yes it is technically possible but no it isn't easy in my opinion and it requires workarounds to put it mildly.

The lack of chat makes it hard to find opponents unlike with Hyperlobby.
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Old 05-15-2012, 06:43 PM
ATAG_Bliss ATAG_Bliss is offline
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Well I'm glad you've cleared that up because it looked like you were adamantly against improving the ability to run CO-OPs.
Please find one quote where I said anything of the sort "against improving the GUI for COOP".

Good luck.
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