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CoD Multiplayer Everything about multiplayer in IL-2 CoD

 
 
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Old 05-14-2012, 10:34 AM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by furbs View Post
Hmmm, maybe that's cause of my CTD?
Anyone else on ATAG TS say that's the moment that they CTD?

I was on for just over a hour last night and everything was perfect until then, FPS was great and almost no stutters.
Could be the case.

Since some patches ago i would never get CTDs online, apart from the twin engine bug we had in the previous version which got fixed for me with the alpha.

With the hotfix i've had 3 CTDs so far in 15+ hours of gameplay. One was in such a moment of very low FPS but i don't know if it was just me or the FPS drop happened to other players too.

The other 2 CTD's i've had were not a big deal, as in both cases i had finished 2-3 bomber sorties (about 40 minutes to an hour each) and was taking a break with the game idling on some menu screen.

So overall, it is much improved for me and since i'm a tinkerer by nature, i believe it's better for the alpha to crash and provide them logs with bugs to fix, than have them slip by undetected.
I even try to make it crash so i can have logs to send them, i upped my texture resolution to high in order to strain my PC a bit

Then again, my PC is a bit low on RAM (only 3GB) so it's not irrational for me to occasionally stuggle with memory use.


Quote:
Originally Posted by Gromic View Post
Hi Bliss,

quick one for you. To disable skin downloads, is the variable in the confs.ini still "SkinDownload=0", within the NET group, as it was in IL-2 or has this changed?

I'd like to disable this on the ACG server to remove the occasional half second lag spike when new players join the server.

Thanks in advance.

Cheers

Gromic
There is an option in your in-game settings under the network category. I don't remember the exact name of it but its something self-explanatory. It's just a checkbox and you can click it to turn skin download on/off on your end.


P.S.
I was flying yesterday with a ping that was between 200 and 400 (i took note of it when exiting/rejoining the server between missions). No problems whatsoever with that kind of ping, no warping of planes, etc.
Since there were fewer of us around it seems to confirm the initial suspicions: it's not so much the ping that matters (as long as ping is stable you can fly with high pings too), it seems to be some kind of unintentional throttling issue on the server software that becomes apparent when many people are flying.

Last edited by Blackdog_kt; 05-14-2012 at 10:37 AM.
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