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CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#19
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Since some patches ago i would never get CTDs online, apart from the twin engine bug we had in the previous version which got fixed for me with the alpha. With the hotfix i've had 3 CTDs so far in 15+ hours of gameplay. One was in such a moment of very low FPS but i don't know if it was just me or the FPS drop happened to other players too. The other 2 CTD's i've had were not a big deal, as in both cases i had finished 2-3 bomber sorties (about 40 minutes to an hour each) and was taking a break with the game idling on some menu screen. So overall, it is much improved for me and since i'm a tinkerer by nature, i believe it's better for the alpha to crash and provide them logs with bugs to fix, than have them slip by undetected. I even try to make it crash so i can have logs to send them, i upped my texture resolution to high in order to strain my PC a bit ![]() Then again, my PC is a bit low on RAM (only 3GB) so it's not irrational for me to occasionally stuggle with memory use. Quote:
P.S. I was flying yesterday with a ping that was between 200 and 400 (i took note of it when exiting/rejoining the server between missions). No problems whatsoever with that kind of ping, no warping of planes, etc. Since there were fewer of us around it seems to confirm the initial suspicions: it's not so much the ping that matters (as long as ping is stable you can fly with high pings too), it seems to be some kind of unintentional throttling issue on the server software that becomes apparent when many people are flying. Last edited by Blackdog_kt; 05-14-2012 at 10:37 AM. |
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