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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #31  
Old 05-09-2012, 01:12 PM
pupo162 pupo162 is offline
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Originally Posted by Wolf_Rider View Post
...
thank you for reminding me. my 5770, has been upgraded to a 7870. im psoting on this foruns cuz is the only place i have to get info, and utterly report bugs on bugtracker.

honestly i wasnt rude to you, why did you kept coming at me like i did something to you?

oh, and welcome to my ignore list.

Last edited by pupo162; 05-09-2012 at 01:15 PM.
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  #32  
Old 05-09-2012, 01:37 PM
Wolf_Rider Wolf_Rider is offline
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I think you answered your own question there
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  #33  
Old 05-09-2012, 03:40 PM
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JG5_emil JG5_emil is offline
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If you turn off trees maybe grass as well this will go away mostly.

Yes it's not nice to get rid of the one feature than gives the ground some life and dimension but they did say there were still issues with trees and grass.
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  #34  
Old 05-09-2012, 06:33 PM
von Pilsner von Pilsner is offline
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Originally Posted by pupo162 View Post
settings:
maxed out graphics.
7870 i5 2500k 8gb ddr3

tried to play around with settings, specially vsinc ssao and AA. no joy.
I just did a dogfight above London and I get low FPS but not the ground issues you are describing. Are you using 'original' textures? They are HUGE...

FROM: http://forum.1cpublishing.eu/showthr...554#post308554 (a pre-beta discussion, but still relevant)
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Originally Posted by FS~Phat View Post
Im trying to spread the word that the best trade off I have found is turning landscape to medium as it appears to reduce draw distance by maybe 50% for some land based objects. This smooths out all texture hiccups even when running everything else maxed on my system.

I would rather have a little less draw distance for land objects and higher quality textures than the insane draw distance you get with Landscape on High.

GTX480 will do fine with the settings i suggested above.
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And turns it down to reduce stutter.

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Originally Posted by FS~Phat View Post
When I turn textures to original and trees, buildings to very high my system struggles in London but just about anywhere else with average density buildings its still able to give 70+ FPS with everything maxed out.

Last edited by von Pilsner; 05-09-2012 at 06:41 PM.
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  #35  
Old 05-09-2012, 06:41 PM
pupo162 pupo162 is offline
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hi thanks for the reply.

i would like to make this clear once again, i did not have this issue before the patch.


regarding Path's advice, they refer to an older build of the game, 2 patchs or so ago. so they really dont reflect the reality of the sim anymore.

im going to wait for the final/last beta of the patch. this is a know issue by thre team after all so im not worried anymore.
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  #36  
Old 05-09-2012, 06:56 PM
von Pilsner von Pilsner is offline
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Quote:
Originally Posted by pupo162 View Post
hi thanks for the reply.

i would like to make this clear once again, i did not have this issue before the patch.


regarding Path's advice, they refer to an older build of the game, 2 patchs or so ago. so they really dont reflect the reality of the sim anymore.

im going to wait for the final/last beta of the patch. this is a know issue by thre team after all so im not worried anymore.
I'm pretty sure the advice is still relevant, the original textures are still way oversized... Anyway, I hope you get it sorted out.
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