Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 04-24-2012, 07:43 PM
David Hayward David Hayward is offline
Approved Member
 
Join Date: Dec 2010
Posts: 1,183
Default

Quote:
Originally Posted by ATAG_Snapper View Post
Pfffft. What good will that do, David? Really? The devs have had a year to correct it, they've had over seven years to research it. They don't care. The fix is in. We get it. As Wolverine very capably outlined, the Red fliers will adjust tactics to accommodate the new FM changes. This is a game after all; many of us mistook this as a simulation.

To blame the dev team of 2011 is hardly the answer -- might as well blame George Bush while they're at it. Ten minutes flying the Spitfire Ia (including the warmup time) will tell you somethin' ain't right. Don't need a chart to figure that out!
If it's so obviously wrong then you should have no problem finding test data to back up your complaints. It may not convince the dev team to change things, but at least you won't look like you're whining (which is kinda what it looks like you're doing right now).
Reply With Quote
  #2  
Old 04-24-2012, 07:55 PM
ATAG_Snapper's Avatar
ATAG_Snapper ATAG_Snapper is offline
Approved Member
 
Join Date: Oct 2010
Location: Kitchener, Ontario, Canada
Posts: 1,286
Default

Quote:
Originally Posted by David Hayward View Post
If it's so obviously wrong then you should have no problem finding test data to back up your complaints. It may not convince the dev team to change things, but at least you won't look like you're whining (which is kinda what it looks like you're doing right now).
David, my priorities in life don't mandate me proving myself to you. The data has already been presented in this forum, as you well know. Or you may prefer to use Kurfurst's "data" since it would no doubt suit you better.

Whatever. I'm not going to indulge your wish for a "chart war" -- that's been done to death already. Not whining -- just saying we know the current flight models are wrong and the patch is making them worse. Unlike yourself, we actually play the game and we know what is -- is. Just don't expect us to believe otherwise.
__________________
Reply With Quote
  #3  
Old 04-24-2012, 08:04 PM
David Hayward David Hayward is offline
Approved Member
 
Join Date: Dec 2010
Posts: 1,183
Default

Quote:
Originally Posted by ATAG_Snapper View Post
Unlike yourself, we actually play the game and we know what is -- is. Just don't expect us to believe otherwise.
Are the numbers he posted for the game wrong?
Reply With Quote
  #4  
Old 04-24-2012, 08:17 PM
pstyle pstyle is offline
Approved Member
 
Join Date: Mar 2011
Posts: 328
Default

Quote:
Originally Posted by David Hayward View Post
Are the numbers he posted for the game wrong?
Actually, not too far off and I'm a red-mostly pilot.

Black 6's Figure for "the patch" - as I read them:
Spit 1a: Max level speed:
@6000m / 19,700ft: 350 mph (563 km/h)
@3000m / 9,850ft: 303 mph (489 km/h)

Figures from the weblinks posted:
Spit 1a: Max level speed:
@6000m / 19,700ft: 355 mph
@3000m / 9,850ft: 320-355 mph (depending on fuel 87/100)

So the patch is 1.4% on the low side at 6000m (I can live with that)
And the patch is 5% on the slow side at 3000m if you're assuming 87 octane, but a more significant 14% on the slow side if you're using 100 octane

I'd like to see sea-level Flight model information for the above, but it seems to me the model is very close to the 87 octane fuelled spit 1a. VERY CLOSE. And I am now happy to accept that.

The real question is - will/should they model 100 octane?

Last edited by pstyle; 04-24-2012 at 08:19 PM.
Reply With Quote
  #5  
Old 04-24-2012, 08:21 PM
David Hayward David Hayward is offline
Approved Member
 
Join Date: Dec 2010
Posts: 1,183
Default

Quote:
Originally Posted by pstyle View Post
Actually, not too far off

Black 6's Figure for "the patch" - as I read them:
Spit 1a: Max level speed:
@6000m / 19,700ft: 350 mph (563 km/h)
@3000m / 9,850ft: 303 mph (489 km/h)

Figures from the weblinks posted:
Spit 1a: Max level speed:
@6000m / 19,700ft: 355 mph
@3000m / 9,850ft: 320-355 mph (depending on fuel 87/100)

So the patch is 1.4% on the low side at 6000m (I can live with that)
And the patch is 5% on the slow side at 3000m if you're assuming 87 octane, but a more significant 14% on the slow side if you're using 100 octane

I'd like to see sea-level Flight model information for the above, but it seems to me the model is very close to the 87 octane fuelled spit 1a. VERY CLOSE. And I am now happy to accept that.

The real question is - will/should they model 100 octane?
So, B6's numbers are good, assuming the lower octane. Obviously they should add a 100 octane version.
Reply With Quote
  #6  
Old 04-24-2012, 08:23 PM
pstyle pstyle is offline
Approved Member
 
Join Date: Mar 2011
Posts: 328
Default

Quote:
Originally Posted by David Hayward View Post
So, B6's numbers are good, assuming the lower octane. Obviously they should add a 100 octane version.
yeah, I think B6's numbers are pretty close at least from 3000m up.

Like I said; it would be nice to see the figures for sea-level too.

And you're right, some modelling of the 100 octane would be ideal, especially given it's almost ubiquitous use from April/ May 1940 onwards in the RAF.
Reply With Quote
  #7  
Old 04-24-2012, 08:23 PM
Buchon Buchon is offline
Approved Member
 
Join Date: Apr 2011
Posts: 437
Default

Quote:
Originally Posted by pstyle View Post
some modelling of the 100 octane would be ideal, especially given it's almost ubiquitous use from April/ May 1940 onwards in the RAF.
It´s coming :



So yeah, that´s lower octane.
Reply With Quote
  #8  
Old 04-24-2012, 08:45 PM
GraveyardJimmy GraveyardJimmy is offline
Approved Member
 
Join Date: Apr 2011
Posts: 258
Default

Quote:
Originally Posted by Buchon View Post
It´s coming :



So yeah, that´s lower octane.
The thing is, surely they could just make two version of the spit and hurri flight model. Rather than model the effect of different grade fuel on the engine, have a spit 1a- 100 and a spit1a- 87 with different characteristics at different altitudes. If they can change aircraft individually (as they have for the new patch) then hopefully it is possible.

Or is it perhaps because it is tied into boost it might be that the change is not plane specific but (game) engine-wide?
Reply With Quote
  #9  
Old 04-24-2012, 08:25 PM
Osprey's Avatar
Osprey Osprey is offline
Approved Member
 
Join Date: Jan 2010
Location: Gloucestershire, England
Posts: 1,264
Default

Yup, could've read that in my first post pages ago though.......

It's 87 octane model as per bug #84 by klem, but unfortunately, and us RAF are all to blame for not picking this up really, the modelling of 87 octane is historically incorrect for the Battle of Britain.
Reply With Quote
  #10  
Old 04-24-2012, 08:27 PM
Kurfürst Kurfürst is offline
Approved Member
 
Join Date: Oct 2007
Posts: 705
Default

Quote:
Originally Posted by Osprey View Post
Yup, could've read that in my first post pages ago though.......

It's 87 octane model as per bug #84 by klem, but unfortunately, and us RAF are all to blame for not picking this up really, the modelling of 87 octane is historically incorrect for the Battle of Britain.
Available evidence shows that about half the stations received 100 octane fuel.
__________________
Il-2Bugtracker: Feature #200: Missing 100 octane subtypes of Bf 109E and Bf 110C http://www.il2bugtracker.com/issues/200
Il-2Bugtracker: Bug #415: Spitfire Mk I, Ia, and Mk II: Stability and Control http://www.il2bugtracker.com/issues/415

Kurfürst - Your resource site on Bf 109 performance! http://kurfurst.org
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:16 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.