Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 04-20-2012, 02:42 AM
ATAG_Bliss ATAG_Bliss is offline
Approved Member
 
Join Date: Mar 2010
Posts: 1,156
Default

Quote:
Originally Posted by JG5_emil View Post
Actually it seems from some of these comments that those against probably don't really understand what the COOP people are talking about, probably they didn't experience them in IL2. It is like they are worried that COOPs are going to take away access to the few dedicated servers that already exist.

If they fix the way COOPs work then this is absolutely not ever going to be the case because it will be you or I hosting the coops like the days of old.
I don't think anyone is against it at all. It's just that people like me that actually build missions etc., don't understand what all the fuss is about. You don't need a 2nd PC to host a coop in either old IL2 or the new one. You don't need a second version of the game either.

The only difference I see, which Banks already has working, is everyone starting at the same time. People throw up examples like SEOW, etc., but soon forget that all that stuff was made by 3rd party.

I do agree the GUI should be tweaked to be more user friendly and according to the devs it's something on the to do list anyway.

But to simply say you can not play a coop now - a game where everyone can start at the same time on a server hosted on a player's PC, and enjoy a mission together is flat out ridiculous. The large majority of the people complaining about it haven't even tried to do it. They just jump on the sky is falling band wagon. And if you're more worried about the debriefing/AAR than the actual flying of the mission itself, then I'm at a complete loss of words.

Everything else can be done (even the debriefing through some programming etc.) that you could do in old IL2 times 100.

If some of the forum warriors would spend time learning the new instead of saying it can't be done, more people would understand exactly what I've just said.
__________________

ATAG Forums + Stats
Reply With Quote
  #2  
Old 04-20-2012, 03:04 AM
JG5_emil's Avatar
JG5_emil JG5_emil is offline
Approved Member
 
Join Date: Jul 2010
Posts: 331
Default

Hi Bliss are you flying coops then?
Reply With Quote
  #3  
Old 04-20-2012, 03:17 AM
ATAG_Bliss ATAG_Bliss is offline
Approved Member
 
Join Date: Mar 2010
Posts: 1,156
Default

Quote:
Originally Posted by JG5_emil View Post
Hi Bliss are you flying coops then?
No - I hate flying in coops and from an earlier post of mine, here's why:

Quote:
In COOPs you usually know where everyone is starting from (both teams) you know where the objective is / what to do. Because of this you don't have to worry about anything until you get to where you'd could possibly be time enough in the mission to have an enemy in your area.

I like dynamic, ever changing scenarios. I like to spawn in and not know where any enemies are at other than those on coms calling them out, such as how it would be in a real patrol. Not only do you have the objectives to protect/defend/destroy, you have the dynamic situation of an enemy being anywhere on the map at any time. If there was ever a situation that occurred in WWII where the Axis and the Allied forces both took off at the same time and met in the middle somewhere, I've yet to read about it. But in a COOP that's exactly what happens. Everyone starts exactly at the same time. It's not my cup of tea just because you can usually figure out how things are going to happen because of it. I much more prefer the idk what's going on atmosphere where anything can happen at any time, at any place. It's much more dynamic. Sure it can be boring and it can also be brilliant, but I've never felt like I was part of something realistic in a COOP, unless it was a massive 100 player organized event - even then, you have a good idea of what's going to happen if your roles are assigned to you.
__________________

ATAG Forums + Stats
Reply With Quote
  #4  
Old 04-20-2012, 03:25 AM
JG5_emil's Avatar
JG5_emil JG5_emil is offline
Approved Member
 
Join Date: Jul 2010
Posts: 331
Default

I thought as much.
Reply With Quote
  #5  
Old 04-20-2012, 03:42 AM
ATAG_Bliss ATAG_Bliss is offline
Approved Member
 
Join Date: Mar 2010
Posts: 1,156
Default

And why aren't you flying in them? If that's what you like.

It's as if you think dedicated land for DF servers is the bug free zone or something. People running COOPs, especially from the in game GUI, will have easily 1000+ less bugs than anything experienced in the dedi server environment. Trust me, I've tested enough through the FMB/in-game GUI to realize just how much crap doesn't work on the dos screen of the dedi server. That's why I completely stopped testing in-game (the mode where most of the stuff actually works)

You guys wanting to run COOPs should have it 100x easier just because of this. But, yes, it would take someone more than 2 seconds to set-up. Clearly not worth the enjoyment for some.
__________________

ATAG Forums + Stats
Reply With Quote
  #6  
Old 04-20-2012, 04:08 AM
JG5_emil's Avatar
JG5_emil JG5_emil is offline
Approved Member
 
Join Date: Jul 2010
Posts: 331
Default

Quote:
Originally Posted by ATAG_Bliss View Post
And why aren't you flying in them? If that's what you like.

It's as if you think dedicated land for DF servers is the bug free zone or something. People running COOPs, especially from the in game GUI, will have easily 1000+ less bugs than anything experienced in the dedi server environment. Trust me, I've tested enough through the FMB/in-game GUI to realize just how much crap doesn't work on the dos screen of the dedi server. That's why I completely stopped testing in-game (the mode where most of the stuff actually works)

You guys wanting to run COOPs should have it 100x easier just because of this. But, yes, it would take someone more than 2 seconds to set-up. Clearly not worth the enjoyment for some.
Silly comment Bliss...I am waiting until the CTD is fixed ofc then I will see what is possible.

Again I don't get why you people are fighting against a simple GUI for Coops to make it possible for people like me who don't have a degree in computer programming to enjoy our game.
Reply With Quote
  #7  
Old 04-20-2012, 04:21 AM
ATAG_Bliss ATAG_Bliss is offline
Approved Member
 
Join Date: Mar 2010
Posts: 1,156
Default

Quote:
Originally Posted by JG5_emil View Post
Silly comment Bliss...I am waiting until the CTD is fixed ofc then I will see what is possible.

Again I don't get why you people are fighting against a simple GUI for Coops to make it possible for people like me who don't have a degree in computer programming to enjoy our game.
I take it you didn't read the part where I agreed the gui needs updating? And I don't have a degree in computer programming. I just took the time to learn what I needed to. There's people that spend hours posting/complaining on this forum, when they could've managed their time and learned the basics of scripting instead. I chose to learn something instead of spending countless hours complaining on this forum.

If you would check out the MP section with what banks has done, 99% of the work is already done for you to fly a COOP. All you have to do is a copy/paste and add his script to your mission and set it up per your mission parameters.

If that is too much to ask while the growing pains of the sim are being worked on, then I'm at a loss for words. All I see is excuses for something that could be happening right now, when in reality someone has already led you by the hand in showing you how to do it (literally in minutes).

It's just like anything in life, you get out of anything exactly how much you put into it. It's much much much - Did I say much enough? longer to build a mission than it is to make it a COOP. And once you have it setup for the 1st time, then it's seconds every time there after for any mission you'd like to host.

Imagine hosting a server where there is no such thing as a GUI at all - where every single command and action you want done needs to be all typed out and ran through commands. Gosh, I should've been complaining about that since day one. A dos window with 0, nada, zilch, GUI. OMG what do I do??

I guess I should start a post asking for a console window GUI that leads me by the hand, and I need it NOW NOW NOW or I can't fly my way!!!! Clearly all this time I've spent making this work has been for naught. All I needed to do was spend countless posts whining and complaining about it and I'd have my fancy GUI for the dedicated server instead of this non-functioning black dos windows with nothing I can click on to make a mission work. Boo hoo.
__________________

ATAG Forums + Stats
Reply With Quote
  #8  
Old 04-20-2012, 03:36 AM
JG26_EZ's Avatar
JG26_EZ JG26_EZ is offline
Approved Member
 
Join Date: Mar 2009
Posts: 600
Default

Whether it's a dynamic campaign, or a traditional coop, you still get a briefing on what you're about to do.

The beauty thing about the traditional coop is that, yes, you are leaving an airfield at the same time, or spawn in with the "airstarted" cluster of bombers as a bomber or escort, and you're all on the same mission, together. You're not spawning in, 20/30min behind the cluster and are a solo 109 arriving at the front as the bombers are already approaching your coast. That! would be what a dogfight room leads to.

The traditional coop that the original post in this thread was mentioning, is just an easier way to organize people along with other features like your accomplishments and such.. If anyone has half a brain, they know how hard it is to organize a bunch of people that are looking for some quick fun (just look at what becomes of some of these threads).

Of course there are things that can be perfected with the old way we used to do things, with a FOW option for aircraft selection as just an example.. I don't think that anyone is necessarily asking for things to be EXACTLY the way they were, but a more user friendly system, and a couple of the old "bells and whistles" is what we hope for. Improving on a system that already worked.

Last edited by JG26_EZ; 04-20-2012 at 03:38 AM.
Reply With Quote
  #9  
Old 04-20-2012, 09:11 AM
Ataros Ataros is offline
Approved Member
 
Join Date: Jun 2010
Location: USSR
Posts: 2,439
Default

Quote:
Originally Posted by ATAG_Bliss View Post
No - I hate flying in coops and from an earlier post of mine, here's why:
Hi, Bliss!
I hope you agree that running 'coops' within a normal server environment (e.g. ATAG) can overcome these limitations. Could please you post what you think about my suggestions in this thread http://theairtacticalassaultgroup.co...or-ATAG-server
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:59 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.