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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Please, Please, Please can you register and vote for COOP feature at li2bugtracker now (green arrow up).
http://www.il2bugtracker.com/issues/51 The more votes, the sooner we will get it. Many Thanks |
#2
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Please do it, registration takes less than a minute.
Also if some of you want to fly a COOP-style mission in a dynamic war environment of ATAG server please write your opinion on my suggestion in ATAG thread http://forum.1cpublishing.eu/showpos...postcount=1583 |
#3
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Only 38 thumbs up so far?!
We`d need to prove that most squads look for this feature. A wider spread of this problem is needed to cause Luthier`s attention. |
#4
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Only 2-3 people tested Banks COOP lobby within several months and provided any bugreports or showed interest for its improvement in his thread ![]() Looks like forum talk and actual steps people make are very different. Last edited by Ataros; 04-16-2012 at 11:04 AM. |
#5
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The old system is simple, self explanatory and works without overcomplicating the game. Until they release a stable platform with a simple general GUI and some instruction manual on how things actually work many will not bother even setting up their controls due to exploding temporal lobes. But yes report the request at bug tracker and hope someone sees fit to implement the GUI for CooP's. ![]() Last edited by KG26_Alpha; 04-16-2012 at 11:21 AM. |
#6
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I think I said in a previous thread but my worry is that when the patch comes out we are still left with a fully working game engine rather than an actual game. The ability to run IL2 style CO-OPs would be one of the biggest improvements to the sim and would IMHO signal the end for IL2 as the leading WW2 simulator. I am one of two people out of 7 or 8 of us that probably read these forums on a regular basis. The rest just gave up and went off to play other games. When the sim is fixed they will return but it will require more than a performance patch for this to happen. |
#7
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as a former member of a team that run several COOP wars in Il2 ( the VOW series), my experince is that the majority of players "just" want play and dont bother to handle overcomplex issues....
i would say this is understandable with the limited time most players have for this hobby. |
#8
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Some people are seeing CooP mode as a threat for some reason.
It simply need to be put into the game as well as the dogfight mode we have. Saying it's not needed is going along the lines of the MDS system the mod packs forced onto IL2 1946 users that wanted to fly Ultra Pack mods. The removal of the CooP online code meant that the scoring / tracking of CooPs was no longer functioning because by the admission of the modder along the lines of > " I dont like CooP's, its no longer needed all you need to use is the MDS to fly all IL2 missions " so he removed the CooP code and messed up the whole thing. Now people are removing mods and returning to stock v4.11 to fly CooPs again. Lets hope we get a proper GUI and they fix the main Channel Map for CooP's. . |
#9
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I really don't understand why this falseness of "dogfight-servers" is still posted again and again.
Must be cases of learning resistance. The "dogfight-server" doesn't exist anymore!!! The CoD online-server is the old "dogfight-server" and "coop-server" combined, only missing the gui, but not the abilities.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#10
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The new Moving Dogfight Server, or call it what you want, doesn't serve the purpose for many of us. If there's a "new" one for all style server mode then it fails miserably, and the old style CooP mode needs implementing. . |
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