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  #31  
Old 04-09-2012, 09:51 PM
_79_dev _79_dev is offline
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I am trying my best but I can't get to work voice messages script invoked by time for some reason.
I persume that it will be adopted for this menu script... Is it correct?
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  #32  
Old 04-09-2012, 10:18 PM
5./JG27.Farber 5./JG27.Farber is offline
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Quote:
Originally Posted by FG28_Kodiak View Post
Any wishes for the captions of the menus?
Select Ground Control Frequency? Or Select Frequency?

Channel 1,2,3,4?

Make Request?


Would be nice if when you asked for information the voice actor acknoledged and said, "Roger, Standby "players callsign letter""


What do the channels actually mean/do/will do?

Last edited by 5./JG27.Farber; 04-09-2012 at 10:22 PM.
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  #33  
Old 04-10-2012, 04:40 AM
FG28_Kodiak FG28_Kodiak is offline
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@_79_dev
Yes would be the better way, the first example was only for showing the possibilies.

@5./JG27.Farber
Quote:
..voice actor acknoledged and said, "Roger, Standby "players callsign letter"
If there are ogg files present it's possible, but i must first look for it. May be there is a way to create own ogg files for this, but not tested it at the moment.
Quote:
What do the channels actually mean/do/will do?
Plan is to attach sectors (channel 1: C1..D4 etc.) to be observed to a "channel or headquarter", if the player make a request, he get the information for each enemy Airgroup in these sectors. The number of available "channels" depens of the distance to them, if two in range the player can select one of the two, if none of them in range, no radar information is present etc. May be the player is transfered to an other "headquarter" when leaving the Area from another. There are many possibilities.
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  #34  
Old 04-10-2012, 05:59 AM
bolox bolox is offline
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Quote:
Originally Posted by FG28_Kodiak View Post
May be there is a way to create own ogg files for this, but not tested it at the moment.
I have tried this with no success (probably me being stupid )
http://forum.1cpublishing.eu/showthread.php?t=30245
Would open up some nice possibilities if can be done- Desastersoft seems to have added 8 sound files for their demo (hidden away in //...steamapps/.../desastersoft/wick vs dundas/sounds)
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  #35  
Old 04-10-2012, 09:07 AM
FG28_Kodiak FG28_Kodiak is offline
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Have tried it also but not very intensive , no result.

Another possibility should be the Soundplayer integrated in System.Media. But i don't think it work on Multiplayer, scripts are serverbased. For singleplayer missions it should work.
But we only interested in Multiplayer

Last edited by FG28_Kodiak; 04-10-2012 at 09:10 AM.
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  #36  
Old 04-11-2012, 07:17 AM
5./JG27.Farber 5./JG27.Farber is offline
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By the callsign letter, this is the one you choose in game. I choose "Falke" for farber for example. I have heard the computer call it to me, or is this only in offline?
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  #37  
Old 04-11-2012, 08:01 AM
FG28_Kodiak FG28_Kodiak is offline
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I can get the airgroup callsign via script, but must test if this is able for a single player.
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  #38  
Old 04-11-2012, 10:49 AM
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Osprey Osprey is offline
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I've been absent, but Kodiak this is very promising stuff!!

I'd like to help with this, I have ideas but I'm at work so I will post later on.

~S~ and many thanks!
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  #39  
Old 04-11-2012, 12:25 PM
5./JG27.Farber 5./JG27.Farber is offline
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Quote:
Originally Posted by FG28_Kodiak View Post
I can get the airgroup callsign via script, but must test if this is able for a single player.
You mean multiplayer?
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  #40  
Old 04-11-2012, 01:28 PM
FG28_Kodiak FG28_Kodiak is offline
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Yep a single player in multiplayer
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