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#31
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I am trying my best but I can't get to work voice messages script invoked by time for some reason.
I persume that it will be adopted for this menu script... Is it correct?
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![]() Asus P6T V2 Deluxe, I7 930, 3x2 GB RAM XMS3 Corsair1333 Mhz, Nvidia Leadtek GTX 470, Acer 1260p screen projector, Track IR 4 OS ver5, Saitek Pro Flight Rudder, Saitek X52, Win 7 x64 ultimate |
#32
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Select Ground Control Frequency? Or Select Frequency?
Channel 1,2,3,4? Make Request? Would be nice if when you asked for information the voice actor acknoledged and said, "Roger, Standby "players callsign letter"" What do the channels actually mean/do/will do? Last edited by 5./JG27.Farber; 04-09-2012 at 10:22 PM. |
#33
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@_79_dev
Yes would be the better way, the first example was only for showing the possibilies. @5./JG27.Farber Quote:
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#34
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![]() http://forum.1cpublishing.eu/showthread.php?t=30245 Would open up some nice possibilities if can be done- Desastersoft seems to have added 8 sound files for their demo (hidden away in //...steamapps/.../desastersoft/wick vs dundas/sounds) |
#35
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Have tried it also but not very intensive
![]() Another possibility should be the Soundplayer integrated in System.Media. But i don't think it work on Multiplayer, scripts are serverbased. For singleplayer missions it should work. But we only interested in Multiplayer ![]() Last edited by FG28_Kodiak; 04-10-2012 at 09:10 AM. |
#36
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By the callsign letter, this is the one you choose in game. I choose "Falke" for farber for example. I have heard the computer call it to me, or is this only in offline?
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#37
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I can get the airgroup callsign via script, but must test if this is able for a single player.
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#38
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I've been absent, but Kodiak this is very promising stuff!!
![]() I'd like to help with this, I have ideas but I'm at work so I will post later on. ~S~ and many thanks! |
#39
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#40
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Yep a single player in multiplayer
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