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#91
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An unexpected update, thanks for that and for the good news that the patch is coming asap!
~S~ |
#92
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Congratulations you can quote. Now look at when that information was posted by Luthier, and what concrete information we have received since then about CLOD.
I'll make this nice and simple. We both know what we've been told. We both know when we were told it. Save for information about the graphics there has been no meaningful update about the other issues. Pretty pictures of Russian pictures (and they do look pretty) are meaningless. Hood ps no need to reply as there'll be no common ground except our faith that the game will one day be worthy. |
#93
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This work has been done and will be implemented once the GFX patch has been tested fully.
17-02-12 Quote from Black Six Not only are we fine-tuning plane performance, we’re making some very deep changes to the underlying core of our physics code. We are completely rewriting collision and landing gear, while also making other elements of the flight model more complete and precise. Control surface behavior and reaction has been significantly improved. Refined transverse velocity calculations in relation to aircraft performance. Made it possible to calculate different transverse velocity at different points along the wing. Improved pylon and loadout FM calculations. Added many new features to allow FM calculation needed in future sequels. Many of these changes have also entailed completely rewriting existing code. And this is by no means a complete list! We will probably get detailed info when the relevant patches are released . It seems a bit pointless to give any further detail now as any work done on the beta gfx patch after its release may mean going over what is ready to go in the patch after that. Last edited by 6BL Bird-Dog; 04-06-2012 at 11:19 PM. |
#94
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Save your breath, bird dog, most people here only read and understand what is fitting their agenda.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#95
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#96
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Any chance there could be an end to the us vs them crap around here? These update threads are rendered nearly useless week after week by both side's "agendas". Give it a rest for God's sake.
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#97
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Thanks for the update!
One of biggest immersion killers for me is flying through a sterile landscape. After seeing the level of detail shown in the Screen shots I can't wait for the sequel. Bring it on! Happy Easter to one and all. Thanks to the development team for their on going effort and the update! |
#98
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Throw a few cows and chickens in, along with top heavy milking maid and I'll be real happy....................maybe
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#99
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BlackSix, the village looks very authentic, wth high attention to detail. Wood piles in the sheds, drinking wells. Rusty Iron roofed houses, more 'well to do' houses with carved patterns in the wooden exterior. The Russian orthodox church in the background. Picket fences, back yards, wood piles etc etc - well done to the external team.
You can easily see how the Russian village people 'scorched' their villages, during the German advance, by burning them down, with everything made of wood. Looking forward to some more pics soon. DFLion |
#100
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Well, I can already build something very similar in IL-2 today. Infact, I did a while ago.
![]() Not saying they haven't done a good job, but the guys who made the Slovakia map did the same for no money. Better get into FMB and see for youselves. Detailed houses, fences, sheds, stacks of wood and hay and what not. All already in IL-2 1946. So I am sorry to say it, but I am not impressed. |
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