Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #81  
Old 04-06-2012, 10:20 PM
Wolf_Rider Wolf_Rider is offline
Approved Member
 
Join Date: Dec 2007
Location: Sydney, Australia
Posts: 1,677
Default

Some great detail is contained the shots there B6, excellent detail in fact, but are they done in the original graphics engine, the new one or some other?

If done in the original, well and good - we know what's what there - let the WIP progress
If, done in some other - no comment - let the WIP progress

but, if, they're done in the new engine.... I'm apprehensive that the same same LOD problems will exist, as far as yellow tinted landscape and neon green forests go.
The forests are nowhere near mottled enough and long shots, for distance, look far to sterile.
__________________
Intel 980x | eVGA X58 FTW | Intel 180Gb 520 SSD x 2 | eVGA GTX 580 | Corsair Vengeance 1600 x 12Gb | Windows 7 Ultimate (SP1) 64 bit | Corsair 550D | Corsair HX 1000 PSU | Eaton 1500va UPS | Warthog HOTAS w/- Saitek rudders | Samsung PX2370 Monitor | Deathadder 3500 mouse | MS X6 Keyboard | TIR4

Stand alone Collector's Edition
DCS Series



Even duct tape can't fix stupid... but it can muffle the sound.

Last edited by Wolf_Rider; 04-06-2012 at 10:37 PM.
Reply With Quote
  #82  
Old 04-06-2012, 10:34 PM
Sutts Sutts is offline
Approved Member
 
Join Date: Jan 2010
Posts: 566
Default

What I love about these village shots is the variety of buildings and the attention to detail. Anyone notice the axe propped up against the wood pile?

Look at the different types of fence and the way they're not all uniform - broken rails and missing sections etc.

Love the outdoor toilet. All looks very convincing to me.
Reply With Quote
  #83  
Old 04-06-2012, 10:42 PM
SlipBall's Avatar
SlipBall SlipBall is offline
Approved Member
 
Join Date: Oct 2007
Location: down Island, NY
Posts: 2,719
Default

Quote:
Originally Posted by Sutts View Post
Can I remind you what Luthier told us after the previous patch:

"And here’s where we are in terms of plans. We obviously remain hard at work on the series. We will continue to improve the game up until the eventual release of its sequel.

Our main priorities now are:

1. Physics and FM. This means plane behavior in the air, brand new landing gear model on the ground, collision modeling including tree collision (if performance allows), and improved vehicle physics.
2. AI. Currently working on everyone’s favorite controls flutter and AI wingman behavior. Also working on improving radio comms, getting your crew to be more verbose on the intercom, and lots of other changes. Coupled with #1, this should give us quite a dramatic change in how air combat looks and feels.
3. Performance. We are in final stages of testing a thorough overhaul of the game’s graphic engine. It won’t look any different but it will be much more streamlined. It’s too early to say what the FPS increase will be in the final version, but it shouldn’t be less than 50%.
4. Sound. The sound in the v15950 is considered a beta. We will continue to improve existing sound, and to add new ones to the aircraft and to the world around them.
5. SDK. As promised earlier, still planning to release a map-making SDK in the near future. More details will be released when we are ready for them.

I won’t put an ETA on any specific feature at this point. We will go through the same general process as before: internal testing first, then open external testing, and then finally the release. Generally, releases should follow at about the same pace as they have with the current patch."


That pretty well tells us what is being worked on doesn't it? Sounds to me like a planned series of patches right up until the sequel is released. No mention of having to wait for the sequel for further updates.

Following the list of improvements being worked on, Luthier tells us how the improvements will be released. He wouldn't talk about open external testing if all this stuff was being saved for the sequel would he?
Notice also how he used the plural - "releases". Big clue there.

Still, that was a long time ago Oct...I look forward to the Fri update to hear what's new with Clod. Some news on AI or comms would be welcomed, no matter how small.
__________________



GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5

Last edited by SlipBall; 04-06-2012 at 10:50 PM.
Reply With Quote
  #84  
Old 04-06-2012, 10:44 PM
ATAG_Doc ATAG_Doc is offline
Approved Member
 
Join Date: May 2010
Location: A brothel in the Mekong Delta
Posts: 1,546
Default

Quote:
Originally Posted by Sutts View Post
What I love about these village shots is the variety of buildings and the attention to detail. Anyone notice the axe propped up against the wood pile?

Look at the different types of fence and the way they're not all uniform - broken rails and missing sections etc.

Love the outdoor toilet. All looks very convincing to me.
Absolutely! This is the kind of attention to detail not see any place else.

The bar is set another notch higher at every update.
Reply With Quote
  #85  
Old 04-06-2012, 10:46 PM
GF_Mastiff's Avatar
GF_Mastiff GF_Mastiff is offline
71st_Mastiff
 
Join Date: Oct 2007
Location: EL Centro
Posts: 890
Default

they must be very close to this patch if there working this weekend.
Wish 1C team good luck this weekend and "get'er done"
__________________
71st Eagle Squadron
www.anon6.com - Blogger on DCS Series
71st Mastiff's You-Tube
" any failure you meet is never a defeat; merely a set up for a greater come back "
Asus||i7x5930k||16gb3200||GTX10808gb||ATX1200Corsa ir||CBTitanium7.1||Win10x64||TrackIr4Pro/ir||gladiator pro mkII||siatekpedals||X52Throttle||G15Keyboard/RazerMouse||
32"LCD||2x7" lilliputs,1x9inc
Reply With Quote
  #86  
Old 04-06-2012, 10:47 PM
robtek's Avatar
robtek robtek is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,819
Default

Sometimes i wish the moderators of the 777 forum would take over here for a time.
__________________
Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects
Reply With Quote
  #87  
Old 04-06-2012, 10:50 PM
Hood Hood is offline
Approved Member
 
Join Date: Jan 2008
Posts: 318
Default

Quote:
Originally Posted by Sutts View Post
Because there are many of us who have faith in the team and the product and greatly look forward to its future development. So be a good sport and try not to spoil things for the rest of us please.

I'm afraid it's you, not the devs, who really doesn't understand. The patch is in progress and will be with us very soon. The devs want this thing fixed as badly as we do. They know future sales are dependent on the performance of the current product and since both CloD and sequel share the same engine, we will all benefit from the BoM work whether we buy the sequel or not.

Plenty to be cheerful about from my perspective.

You are completely wrong if you think future sales are dependent on the performance of the current product - soon it'll be less than £10 and the vast majority of the fan base have already bought it. The future of this series depends on BoM, but that in turn depends on fixing everything that is so very wrong with the engine.

The only CLOD update there has been for the last two months is that "We are working on the graphics engine and it'll be fixed "soon"". What about the other issues? That counts as partially patched for me.

And despite my frustrations I'm actually positive and have faith that there will finally be a product worth playing. Announce BoM then shove the pretty pictures in another thread so people can drool over an expansion they won't see for at least another year.

Hood
Reply With Quote
  #88  
Old 04-06-2012, 10:52 PM
speculum jockey
Guest
 
Posts: n/a
Default

Uggh, Always get here too late for the devs to possibly read.

Is there any word on DX11 being implemented in the new graphics engine?
Reply With Quote
  #89  
Old 04-06-2012, 10:53 PM
Baron Baron is offline
Approved Member
 
Join Date: Dec 2007
Posts: 705
Default

Quote:
Originally Posted by Hood View Post
You are completely wrong if you think future sales are dependent on the performance of the current product - soon it'll be less than £10 and the vast majority of the fan base have already bought it. The future of this series depends on BoM, but that in turn depends on fixing everything that is so very wrong with the engine.

The only CLOD update there has been for the last two months is that "We are working on the graphics engine and it'll be fixed "soon"". What about the other issues? That counts as partially patched for me.

And despite my frustrations I'm actually positive and have faith that there will finally be a product worth playing. Announce BoM then shove the pretty pictures in another thread so people can drool over an expansion they won't see for at least another year.

Hood

Im gonna try this one more time and hope it will sink in.


Originally Posted by Sutts.
Can I remind you what Luthier told us after the previous patch:

"And here’s where we are in terms of plans. We obviously remain hard at work on the series. We will continue to improve the game up until the eventual release of its sequel.

Our main priorities now are:

1. Physics and FM. This means plane behavior in the air, brand new landing gear model on the ground, collision modeling including tree collision (if performance allows), and improved vehicle physics.
2. AI. Currently working on everyone’s favorite controls flutter and AI wingman behavior. Also working on improving radio comms, getting your crew to be more verbose on the intercom, and lots of other changes. Coupled with #1, this should give us quite a dramatic change in how air combat looks and feels.
3. Performance. We are in final stages of testing a thorough overhaul of the game’s graphic engine. It won’t look any different but it will be much more streamlined. It’s too early to say what the FPS increase will be in the final version, but it shouldn’t be less than 50%.
4. Sound. The sound in the v15950 is considered a beta. We will continue to improve existing sound, and to add new ones to the aircraft and to the world around them.
5. SDK. As promised earlier, still planning to release a map-making SDK in the near future. More details will be released when we are ready for them.

I won’t put an ETA on any specific feature at this point. We will go through the same general process as before: internal testing first, then open external testing, and then finally the release. Generally, releases should follow at about the same pace as they have with the current patch."


That pretty well tells us what is being worked on doesn't it? Sounds to me like a planned series of patches right up until the sequel is released. No mention of having to wait for the sequel for further updates.

Following the list of improvements being worked on, Luthier tells us how the improvements will be released. He wouldn't talk about open external testing if all this stuff was being saved for the sequel would he?
Notice also how he used the plural - "releases". Big clue there.




So recap, they are working on:

Performance. (This is what they are working and informing on at the present time. In fact, they gave us a status report about it in this very friday update)
Physics and FM.
Sound
AI.
SDK.

What else is there?

Or is it that you want Luthier to repeat this every friday to make you feel better?

Last edited by Baron; 04-06-2012 at 11:09 PM.
Reply With Quote
  #90  
Old 04-06-2012, 10:59 PM
Heinz Laube Heinz Laube is offline
Approved Member
 
Join Date: Apr 2011
Location: Berlin, Prussia
Posts: 92
Default

are the buildings in the village destructible and can burning, if i drop my full bomb load in the village? or they made of steel or kevlar instead of wood?

looks like we should fight on deck now, to enjoy all the nice details
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:41 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.