Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #61  
Old 03-29-2012, 10:33 AM
pupaxx pupaxx is offline
Approved Member
 
Join Date: Feb 2010
Location: Absurdistan - Rome
Posts: 344
Default

Hi guys, my experience in Clod is limited in flying (since the release) mostly Spit Ia; this cause I wanted to be extremely confident in this mount (at least in one mount) and trained at CEM usage and the general complexity of Clod. I'm educated to combat tacticts since I'm flight simmer since 20 years, this not makes me an ace, I'm well prone to disregard the tactics and I do! My background not prevent me to fall victim of my mistakes (it appens often ) but at least I'm able to analyze were my insuccess comes from! I say this to reset discussion about the net-pilots skill. I'm not interested if a success of mine is over a green pilot or inattentive ace and vice versa; I just want to report my experience on the machine.
I find the Spit Ia well underpowered below 4500ft in terms of acceleration, I usually set the prop pitch in 75-65% range to maintain the combat survivability speed of 200-210Mph. For experience I dont excede a continuative Rpm=2650 and boost pressure=5Lbs, this assure me the engine life for the entire mission. The best climb rate is similar to the official supermarine references, at 160Mph I maintain 1800-2000ft/min. At medium altitudes (10000-14000ft) I reach the combat cruise speed of 230-240 Mph with above parameters and plane neutrally trimmed (is essential). What appens every time in multiplayer is as follow: let's say 14000ft leveled, 220 Mph, 109 at my 10' 2-3miles 1000ft higher, I close on his 8' unseen. When I attempt a 40° turn in his direction and a 5-10° climb my speed drops to 180-190. If I force a bit these maneuvers speed drops to 130-110. When the 109 is aware of me evades transitioning from a leveled flight at combat/normal cruise speed and outclimbs me easily by 1000ft or more. It turns to be an excelent energy conserver even at high altitude (the yo-yos well described before). At lower altitudes if catched by a 109, if I menage to keep a certain separation, I'm able to evade forcing him in a gentle and large climb-turn; in the turn his inner squared wing stalls before than elliptical mine.
The roll rate diffrences beetwin 109 and spit is needless to talk about. In Split-s, if u have the right separation and u are the chaser, u can compensate his higher roll rate and u can predict his egress. In steep dive the Spit gains speed better then 109 and u can close on it. Obviously the higer roll rate is better taken in advantage by AI pilot. In this regard I would something about AI-roll rate. Last night on ATAG I closed on a G50, what a kind of arabesque it was able to draw in the sky! 3 minutes of rolls, back rolls, steep climbs, steep turns at a point I thought he was an AI, at the end of his flight (on the ground ) the server stated he was human...Great pilot..and great plane! I dont want to refuse any consideration made on G50 FM until today, this is just an episode I want to share with u. BTW, The spit roll rate, I dont know if and how much compared to the real one, seems very poor. Last consideration is about the combat and damage survivability of Bf109. I dont like to rage on what I consider an heavily damaged plane, but to many times I'm downed by 109s with slashed radiators. I like the situation in which I close to the enemy, I spray a generous amount of ammos on him and I enjoy the scene of him sinking in the Channel loosing all his glycole. But to many times he is able to subvert the situation regaining 2000ft of alt and aggressively continuing the fight. When the spit is hit there is no expectation on the engine.
A word would be worth to be spent on ammo belt. A lot of blue players have plenty of grenades thath makes the task easyer, for me I'm more satisfied in adopting an hystorical mix or AP incediaries and Balls as documented by some resources. One of this states '...four guns with ball, two with AP and two with incendiaries (presumably Mk VI) with four of the last 25 rounds being tracer (presumably Mk IV incendiary/tracer) to tell the pilot he was running out of ammunition. It is not clear why ball was used at all; presumably there was a shortage of the more effective loadings. (By 1942 the standard loading for fixed .303s was half loaded with AP and half with incendiary.)...' This is what i go for...
Cheers
Reply With Quote
  #62  
Old 03-29-2012, 11:44 AM
Robo.'s Avatar
Robo. Robo. is offline
Approved Member
 
Join Date: Sep 2009
Location: Nottingham, UK
Posts: 658
Default

Hi pupaxx, I find your post very interesting and your observations are certainly correct. I spent considerable amount of time in all 3 main fighetr planes in the sim and I have to agree.

Here interesting view of blue pilot:

http://theairtacticalassaultgroup.co...and-Hurriecans....

Quote:
Originally Posted by pupaxx View Post
I just want to report my experience on the machine.
I find the Spit Ia well underpowered below 4500ft in terms of acceleration, I usually set the prop pitch in 75-65% range to maintain the combat survivability speed of 200-210Mph. For experience I dont excede a continuative Rpm=2650 and boost pressure=5Lbs, this assure me the engine life for the entire mission. The best climb rate is similar to the official supermarine references, at 160Mph I maintain 1800-2000ft/min. At medium altitudes (10000-14000ft) I reach the combat cruise speed of 230-240 Mph with above parameters and plane neutrally trimmed (is essential).
This is very true, although some say the Brit planes are easier to pick up, I find it's CEM more challenging and less forgiving in a way. You can easily damage your engine when you're not careful with your revs and unlike 109, you have to watch your temperatures at all times. In a 109, you have to be careful not to overrev it on the other hand. I adjust my RPM depending on if I am after top speed or acceleration. You can certainly go full power (6.25lbs @ 3000RPM) at a times which helps a bit but you got to be careful not to fry your Rolls Royce, this very much depends on the altitude.

Quote:
Originally Posted by pupaxx View Post
In steep dive the Spit gains speed better then 109 and u can close on it.
This is the only bit I disagree with. The 109 can certainly dive better (assuming the pilot knows what he's doing with the prop pitch lever) and will extend in a dive unless you cut his trajectory. Moreover he can disappear somewhere you can't follow (neg G) and it can be very dangerous as when he comes up again he will outclimb you like nothing. I don't recommend following any 109 into dive - in fact good Emil jockeys know this very well and they will lure you down to follow them. Don't do that. Never! Climb instead, pick him up when he goes in the climb again and make sure you stay on top of him. This bit is all about timing your manoeveurs right. Make sure you don't lose him for a second as he can and will bite you back.

Quote:
Originally Posted by pupaxx View Post
I'm more satisfied in adopting an hystorical mix or AP incediaries and Balls as documented by some resources. One of this states '...four guns with ball, two with AP and two with incendiaries (presumably Mk VI) with four of the last 25 rounds being tracer (presumably Mk IV incendiary/tracer) to tell the pilot he was running out of ammunition. It is not clear why ball was used at all; presumably there was a shortage of the more effective loadings. (By 1942 the standard loading for fixed .303s was half loaded with AP and half with incendiary.)...' This is what i go for...
Cheers
Me too! I find the sim is well modelled and researched regarding the munition types and belting, the default settings (which I am using 95% of the time) is actually spot on, Mk.I has got early type of belting and Mk.II later type, that is very cool they got this right!
__________________
Bobika.
Reply With Quote
  #63  
Old 03-29-2012, 11:47 AM
Insuber Insuber is offline
Approved Member
 
Join Date: Oct 2007
Location: Paris - France
Posts: 1,406
Default

Excellent report pupaxx. Well done.
Reply With Quote
  #64  
Old 03-29-2012, 12:13 PM
102.VO_Herr_Laca 102.VO_Herr_Laca is offline
Registered Member
 
Join Date: Mar 2012
Posts: 2
Default

Hello everyone
I do not produce remarks,but I respond to this topic.
No like that ,that good and bad flying machine.
He and he has benefits and disadvantages for all.
It is necessary to fight with them taking these characteristics into consideration.
There are a good pilot and a bad pilot according to me.
There is him on both sides from them.
Practice does the master!
Salute
Reply With Quote
  #65  
Old 03-29-2012, 01:36 PM
Robo.'s Avatar
Robo. Robo. is offline
Approved Member
 
Join Date: Sep 2009
Location: Nottingham, UK
Posts: 658
Default

Quote:
Originally Posted by 102.VO_Herr_Laca View Post
Hello everyone
I do not produce remarks,but I respond to this topic.
No like that ,that good and bad flying machine.
He and he has benefits and disadvantages for all.
It is necessary to fight with them taking these characteristics into consideration.
There are a good pilot and a bad pilot according to me.
There is him on both sides from them.
Practice does the master!
Salute
Very well said, Herr_Laca! S!
__________________
Bobika.
Reply With Quote
  #66  
Old 03-29-2012, 04:14 PM
ATAG_Doc ATAG_Doc is offline
Approved Member
 
Join Date: May 2010
Location: A brothel in the Mekong Delta
Posts: 1,546
Default

That G50 is a great plane. Takes forever to warm up. Real sexy though. So sexy that even your own guys on blue shoot at you
Reply With Quote
  #67  
Old 03-29-2012, 04:23 PM
addman's Avatar
addman addman is offline
Approved Member
 
Join Date: Mar 2010
Location: Vasa, Finland
Posts: 1,593
Default

Quote:
Originally Posted by Insuber View Post
LOL! Yeah the Fiat G.50 Freccia was the first monoplane of the Regia Aeronautica, low wing, all metal. Not a complete underdog, but very handicapped against Spits and even Hurries in terms of armament, R/T equipment and engine. It took the skills and motivation of the Finnish pilots to achieve 177 victories for the loss of 41 Freccias against the VVS.
And it took the Mc.202 to partially recover the technical disadvantage, while the excellent G.55 Centauro and Mc.205 Veltro arrived too late and in too low quantities.
But again, the G.50 cries for an FM update!
Yeah, the Finns showed a lot of skill and motivation in that plane. Good to know that the developers are aware of the FM problems with the G.50 and are looking in to it at least.

ATAG_Doc: Yeah! lol! first time I got shot at in the G.50 by a friendly I thought it was a one time kind of mistake but that thing just loves receiving lead from both sides.

Last edited by addman; 03-29-2012 at 04:25 PM.
Reply With Quote
  #68  
Old 03-29-2012, 05:17 PM
ATAG_Doc ATAG_Doc is offline
Approved Member
 
Join Date: May 2010
Location: A brothel in the Mekong Delta
Posts: 1,546
Default

They get a significant loss of energy when you put bullets in the pilot that's for sure. lolol Fix your aim.

Last edited by ATAG_Doc; 03-30-2012 at 03:59 AM. Reason: ha funny typo
Reply With Quote
  #69  
Old 03-29-2012, 05:50 PM
SlipBall's Avatar
SlipBall SlipBall is offline
Approved Member
 
Join Date: Oct 2007
Location: down Island, NY
Posts: 2,719
Default

Quote:
Originally Posted by ATAG_Doc View Post
They get a significant loss of energy when you put pullets in the pilot that's for sure. lolol Fix your aim.

We laugh at your pullets, they are useless against our bullets
__________________



GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5

Last edited by SlipBall; 03-29-2012 at 06:36 PM.
Reply With Quote
  #70  
Old 03-29-2012, 06:07 PM
CaptainDoggles's Avatar
CaptainDoggles CaptainDoggles is offline
Approved Member
 
Join Date: Jun 2011
Posts: 1,198
Default

Quote:
Originally Posted by bw_wolverine View Post
If you're not a high flying 109 diving onto your targets, I will be the first to say you're doing it wrong.
If you're not a high flying Spit or Hurricane diving onto your targets, I'll be the first to say you're doing it wrong.

Quote:
I'm happy to fly at 15k+. The ACTION I'm talking about is MISSION CRITICAL action. How many bombers attacking Ramsgate Beaufighters have you seen coming in at 10k+? Maybe I need to get my eyes checked, but I have seen ZERO. The only bombers I ever see going for targets are chopping the water with their props.
Blame the mission designers then, not the aircraft. It's not the Hurricane's fault that the AI bombers come in at 3500 meters.

Quote:
If I'm a Spit or a Hurricane that low to the deck, I am a sitting duck for you or any 109 pilot. Even a bad one.
If you're in any fighter, low on the deck, you're a sitting duck for anyone. Even a bad pilot.


Quote:
So I occasionally vent like in the above posts and I get back to it. Maybe one time someone will think "Hmm, maybe if we try this it'll make it better for everyone." I'm not out to ruin anyone's fun. I'm out to improve everyone's fun. And, yes, that includes people who like to fly Spitfires and Hurricanes. Sue me.
You're implying I'm somehow against people having fun? I'm definitely not. What puzzles me is when people fly on full-real servers and then imply that they don't like to fly high and dive on their opponents. That's what you're SUPPOSED to do.

Any time you engage at Co-Energy, you're doing it wrong.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:32 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.