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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
View Poll Results: Do you want the old style IL2 1946 COOP Interface implemented into CloD? | |||
Yes |
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140 | 79.55% |
No |
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10 | 5.68% |
Not Fussed |
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26 | 14.77% |
Voters: 176. You may not vote on this poll |
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#1
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yes please
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#2
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If the doctored screens above were how the co-op system worked, I would be quite happy with it.
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Pilot #1 (9:40 hours flying time, 3/0/1 Fighters, 7/2/0 Bombers). RIP No.401 Squadron Forum ![]() ![]() ![]() Using ReconNZ's Pilot Log Book Last edited by bw_wolverine; 03-27-2012 at 06:02 PM. Reason: HORRIBLE spelling. Yeesh! |
#3
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I have to agree with Alpha and Furbs about the need for a Coop Gui & the poll we had a while back showed that so did the majority voting .
The 1946 Coop setup was quick to join ,get the briefing and launch, plus gave all the results at the end for all to see. How changes can effect player numbers is easily apparent on Hyperlobby where to majority of Coops are in 4.11 or HSFX as many hosts dropped UP because a later version messed up the mission end score board in coops . I also agree with what I have heard from groups that actualy use Coops for online wars and missions .These guys are customers too and are not happy with the present Coop setup. Regardless of prior intentions not to use the old interface the devs have a lot of work still being done on CLod as well as the GFX rework, I would suggest possibly that a Coop gui could be intergreated with the release of the sequel as I think sales and online numbers will benifit from this. On mission writing ,I did start in the mission builder within the first few days of getting the game and as you know the missions would not save back then.As the game was suffering from many problems I have since waited for it to be rectified before I commense again.I have wrote many missions in iL2 but found the CLoD MB less intuative and will be glad when/if a comprehensive MB manual is supplied. -------------------------------------------------------------------------------- |
#4
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I think the poll shows the interest in a more user friendly GUI for COOPs, again were asking Just for a GUI, not to take anything else away from the game.
COOPs would bring in more players and sqds, so how in anyone's world can it be a negative for CLOD?
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#5
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The developers/pilots support is all we need to bring in more pilots, so far the devs got us beat I think.
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ASUS Sabertooth MB--Intel 2600k@4.7--EVGA GTX580 3GB--Corasir 1200 watt psu--Corsair 16gb 1866--Corsair H70 cooler--Corsair 650d case--OCZ Vertex 3--Track IR5--CH Eclipse Yoke--CH Trottle Quadrant--CH MFP--CH Rudders-MSFF2 |
#6
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I think the problem is from looking at my pager messages and general discussion in a few threads........
Coops are not liked too much by some of the dogfight types so they are not interested and unsupportive to the whole CooP thing as they see its not necessary or they hate/dislike the concept. Also the whole IL2 1946 CooP scene requires pilots wait for the mission to launch and cannot be joined once its launched they cant just hop in and out. So we have the lone wolf types that like to browse servers. CooP is the only way to put a missions parameters precisely where you want it with pilots where they are supposed to be. This allows us to host say 4 missions in 2 hours from attacking shipping off the Murmansk coast to Level bombing Monte Cassino in Operation Husky to Dive bombing tanks in the desert on the MTO map or a Torpedo run on a carrier. The pilots are able to choose what side they want and after the mission see thier mission points or if they won/lost. Shameful as it is the points system does invoke some aggressive flying styles, but not the usual over the shoulder dogfight server stuff. ![]() . Last edited by KG26_Alpha; 03-27-2012 at 06:00 PM. |
#7
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The points system, yes that could be a major improvement by switching back to the old il2 system.
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ASUS Sabertooth MB--Intel 2600k@4.7--EVGA GTX580 3GB--Corasir 1200 watt psu--Corsair 16gb 1866--Corsair H70 cooler--Corsair 650d case--OCZ Vertex 3--Track IR5--CH Eclipse Yoke--CH Trottle Quadrant--CH MFP--CH Rudders-MSFF2 |
#8
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![]() Quote:
http://forum.1cpublishing.eu/showthread.php?t=30273 . |
#9
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Training is where COOPs are really needed the most. Having training nights for 12 pilots and being able to practice 5-6 missions a night with out fuss and no waiting around is where COOPs come into thier own.
Plus being able to play historical battles(or close to as we can) is where COOPs work well. DF servers have their place and i enjoy them as well as do many people, we want the best of both worlds.
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Furbs, Tree and Falstaff...The COD killers... ![]() |
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