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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 03-27-2012, 04:16 AM
speculum jockey
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Originally Posted by mxmadman View Post
What exactly is that an exception to? I'm already aware of the fact that ATAG is the most popular..?

And @Spec Jockey, I'm trying to play CloD! I don't know why people would want me to leave just for trying to get guys interested in the same things to meet up.
Posting all that info makes things "too easy". Like an arcade game.
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  #2  
Old 03-27-2012, 05:01 AM
mxmadman mxmadman is offline
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Originally Posted by speculum jockey View Post
Posting all that info makes things "too easy". Like an arcade game.
Yes it makes.. spotting enemies "too easy". I don't play this game to see who's eyesight is better. I'm not playing a black dot tracking game.

Edit: You're also implying that Il-2 1946 is an arcade game, and Aces High.. RoF I might agree with you on. As stated before, the most popular servers in those games are with the settings I'm endorsing.

Last edited by mxmadman; 03-27-2012 at 05:05 AM.
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  #3  
Old 03-27-2012, 05:09 AM
SKUD SKUD is offline
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meh
No icons for me, kills the experience. More mission/scenario tools so we can have objective-based play. How about damage scoring, make it fun for bombers and the fighters will come.
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  #4  
Old 03-27-2012, 05:20 AM
salmo salmo is offline
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Spare a thought for the Aussies at GMT+10. When we're online most of the US & Europe are offline which makes a bad situation much worse. We regularly see just 2-6/99 players in ATAG & similar in Repka#1 servers.

The problem isn't so much the time-difference for us, it's the lack of a critical mass of players who play the game. This will not improve until the game is fixed & (perhaps) becomes more popular.

I'm extremely disappointed in the direction the game development is heading. I do not think that the old IL2 development model (serial releases of different theatres with expanded game content) is appropriate for todays sim market. I believe that community &/or third party involvement in expanding/improving game content while 1C & the Dev's work to improve the game core is the way to go. The sooner the Dev's release SDK's & open the game to user-made content the better.
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  #5  
Old 03-27-2012, 05:26 AM
mxmadman mxmadman is offline
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Originally Posted by salmo View Post
Spare a thought for the Aussies at GMT+10. When we're online most of the US & Europe are offline which makes a bad situation much worse. We regularly see just 2-6/99 players in ATAG & similar in Repka#1 servers.

The problem isn't so much the time-difference for us, it's the lack of a critical mass of players who play the game. This will not improve until the game is fixed & (perhaps) becomes more popular.

I'm extremely disappointed in the direction the game development is heading. I do not think that the old IL2 development model (serial releases of different theatres with expanded game content) is appropriate for todays sim market. I believe that community &/or third party involvement in expanding/improving game content while 1C & the Dev's work to improve the game core is the way to go. The sooner the Dev's release SDK's & open the game to user-made content the better.
Look I totally agree with you. The servers are never full. Its a self-perpetuating evil - empty servers means people don't want to join.

The demographic is clearly posted in my original post. More people prefer object icons, and I believe its because it is a direct cause of more engagements.

If we can keep a server populated that more people enjoy, they're more likely to play multiplayer. If they play multiplayer, they're more likely to join ATAG and go full realism at some point.

Right now we're asking anyone who joins CloD multiplayer to take a plunge off the deep end. They're coming from 1946, from Aces High, and from Rise of Flight. I've already shown what most of the folks prefer.

CloD offers exactly what they're looking for, but there are no populated servers running it, therefore they just play single player or quit. No one is going to try to do what I'm doing and actually get one of those servers off the ground. We don't exactly have a huge pool of players, so I think it takes advertisement like this thread.

I appreciate everyone different preferences, this is why 'preference' is in the title. I'm simply endorsing the more popular one so that we might actually get people into MP who don't enjoy the full realism of ATAG - because there are more of them.
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  #6  
Old 03-27-2012, 05:32 AM
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CaptainDoggles CaptainDoggles is offline
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Dogfight servers (and especially airquake servers like Skies of Valor/Skies of Fire) are good if you just want some quick turn+burn, but as soon as F6 is enabled, bouncing someone is no longer possible unless they are a noob. For me, bouncing someone unawares = good job Doggles. When the guy sees me coming = way to go Doggles you messed that one up.

So, that rules out icons and F6 servers for me.

Last edited by CaptainDoggles; 03-27-2012 at 05:34 AM.
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  #7  
Old 03-27-2012, 07:28 AM
Peaveywolf Peaveywolf is offline
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To tell you the truth, I am happy for the full realism on servers. It has made me actually learn to fly these planes and am getting a lot more enjoyment out of the game rather than easy take of, follow icons on a map and point and shoot. I love the start ups and taking care of the props now. I was a tad intimidated at first, but the easiest thing to do is to quit and look for a quick start server with no management. I get more accomplishment out of it.
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  #8  
Old 03-27-2012, 10:45 AM
Ataros Ataros is offline
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if you want to get into a dogfight right now!.. you go back to single player, or you go to another sim.
Repka 4 is popular because of its instant action and some strong pilots. Ping for US should be lower than we usually had 10 years ago in IL-2 times, thus acceptable.
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  #9  
Old 03-27-2012, 10:56 AM
recoilfx recoilfx is offline
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Well another solution is to reduce map size and/or clearly define hot spots for the mission. Or move the opposing bases closer to the front line.

This way you know that will be action if you go to the hot spots. More direct engagements, and less flying for the impatient. There is still element of surprise due to lack of icons.

We can already see this effect in the newer ATAG missions - there is almost always engagements over at the cluster of British ships because that's where most of the Blue objectives are at.
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  #10  
Old 03-27-2012, 11:07 AM
5./JG27.Farber 5./JG27.Farber is offline
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Quote:
Originally Posted by salmo View Post
Spare a thought for the Aussies at GMT+10...
I do! Not fun for you guys but Im not getting up in the middle of the night to fly with you guys

Quote:
Originally Posted by CaptainDoggles View Post
So, that rules out icons and F6 servers for me.
+1 Full Switch only


If you want to get in action quick just fly low over enemy airbases... Garanteed to work!

Last edited by 5./JG27.Farber; 03-27-2012 at 11:10 AM.
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