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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #171  
Old 03-27-2012, 12:04 AM
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Originally Posted by Ataros View Post
This script is probably the only thing in CloD that has a user-guide http://forum.1cpublishing.eu/showthread.php?t=28559
Thanks to Banks.

The script works with any user mission. No need to edit or even open the script. You can edit your mission of cause.

Thank-you
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  #172  
Old 03-27-2012, 12:05 AM
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Originally Posted by ATAG_Bliss View Post
Clearly you can't read very well. There isn't anything you can't do with the old IL2's FMB that you can't do with IL2COD's FMB without one single line of code. As someone that actually uses the FMB, the one for Cliffs is a whole bunch easier and makes much more sense than 46's FMB. All the coding ability is there for is to add to what's already there in the FMB.

I wish people like yourself would quit saying you need to program something to make missions in this sim. Perhaps actually try to make a mission before spreading, again, false information.
Have you not see the multiple pages here full of people asking for this? How about the multiple threads in this forum asking the same? How about the same in SimHq, Sukhoi, Ubi, and other forums? How can it hurt to make it easier for people to make missions? Is there some prophecy that says...

"If thou shalt make the creation of missions more accessible to the plebes, I shall strike thee down!"
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  #173  
Old 03-27-2012, 12:14 AM
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Originally Posted by speculum jockey View Post
Have you not see the multiple pages here full of people asking for this? How about the multiple threads in this forum asking the same? How about the same in SimHq, Sukhoi, Ubi, and other forums? How can it hurt to make it easier for people to make missions? Is there some prophecy that says...

"If thou shalt make the creation of missions more accessible to the plebes, I shall strike thee down!"


Bliss was only trying to point out that FMB is basically the same as the old one...it's not rocket science at all, very easy to use, especially for those who worked in the old one. They should feel at home to make a mission or two...I made a dozen of them, again not rocket science
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  #174  
Old 03-27-2012, 12:31 AM
ATAG_Bliss ATAG_Bliss is offline
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Originally Posted by SlipBall View Post
Bliss was only trying to point out that FMB is basically the same as the old one...it's not rocket science at all, very easy to use, especially for those who worked in the old one. They should feel at home to make a mission or two...I made a dozen of them, again not rocket science
Someone that can read and also comprehend. Good skills to have
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  #175  
Old 03-27-2012, 01:27 AM
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Originally Posted by ATAG_Bliss View Post
Someone that can read and also comprehend. Good skills to have
I, and the other people are asking for a more user-friendly or intuitive interface for making missions. What are you not getting?
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  #176  
Old 03-27-2012, 01:35 AM
ATAG_Bliss ATAG_Bliss is offline
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Originally Posted by speculum jockey View Post

Really? You want this sim to stagnate because people should learn how to code or scour forums for posts to figure out how to make new missions?
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Originally Posted by speculum jockey View Post
I, and the other people are asking for a more user-friendly or intuitive interface for making missions. What are you not getting?
Perhaps you should read your own quote where you said people need to learn how to code to make missions. Perhaps you can read my own words, and others that have actually used the FMB before, and realize it's much easier to make missions with IL2COD's FMB than 46's.

Strange how I don't see you whining in IL246's forum area for the need for the FMB to be "easier to use", "easier to create missions", when IL2COD's FMB is even easier to use yet.

You're a walking contradiction. Congrats.
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  #177  
Old 03-27-2012, 01:41 AM
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Originally Posted by ATAG_Bliss View Post
Perhaps you should read your own quote where you said people need to learn how to code to make missions. Perhaps you can read my own words, and others that have actually used the FMB before, and realize it's much easier to make missions with IL2COD's FMB than 46's.

Strange how I don't see you whining in IL246's forum area for the need for the FMB to be "easier to use", "easier to create missions", when IL2COD's FMB is even easier to use yet.

You're a walking contradiction. Congrats.
I've said before that learning how to code is not a necessity, but that fact has been almost hidden to some people. The "scouring the forums" is referring to having to find out that coding isn't a necessity and still, the interface is quite difficult. Being able to do more with the FMB does not mean that it is easy. Being easier than IL2 doesn't mean that it is easy either.

Why would people in these forums not want the FMB to be more intuitive or have actual documentation? That's what the rest of us are trying to figure out. Why the rest of the users are so adamant that nothing be done?
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  #178  
Old 03-27-2012, 01:47 AM
ATAG_Bliss ATAG_Bliss is offline
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Originally Posted by speculum jockey View Post
I've said before that learning how to code is not a necessity, but that fact has been almost hidden to some people. The "scouring the forums" is referring to having to find out that coding isn't a necessity and still, the interface is quite difficult. Being able to do more with the FMB does not mean that it is easy. Being easier than IL2 doesn't mean that it is easy either.

Why would people in these forums not want the FMB to be more intuitive or have actual documentation? That's what the rest of us are trying to figure out. Why the rest of the users are so adamant that nothing be done?
I suggest, once again, to read what you wrote. You said the only way to make "new missions" is to scour the forums to learn how to code which is completely false. And if you said earlier that you don't have to code to make missions then today having said you do, you even contradicted yourself even further.

If you want the FMB to be more intuitive, there's a big sticky to the devs at the top of this board where you can suggest what to do about it.. But considering you have yet to post there, all you are trying to do in this instance is dig yourself out of the hole you've put yourself in.

I can't wait to see your posted suggestions to the devs on how to make it more user friendly.
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  #179  
Old 03-27-2012, 02:08 AM
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I'll post my quote, which you quoted.

Quote:
Originally Posted by Speculum Jockey
You want this sim to stagnate because people should learn how to code or scour forums for posts to figure out how to make new missions?
Meaning they can learn to code, or find out how to do it otherwise.
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  #180  
Old 03-27-2012, 02:18 AM
ATAG_Doc ATAG_Doc is offline
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Originally Posted by robtek View Post
What some people dont seem to understand is:

There are no Dogfight-Servers anymore!!! Nada! a thing of the past! gone with the wind!

There are only online-server for CoD, where everything happens as the mission designer wants it.

Keeping talking about "Coop" - and "Dogfight" -Servers gives the impression of being rooted in the past and to be unwilling to cope wth the new reality.

That is my opinion.
I guess I really don't get what the coop people want. Is it that they don't want humans shooting at them and they want to intermingle with only AI?
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