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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#171
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Thank-you
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#172
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#173
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Bliss was only trying to point out that FMB is basically the same as the old one...it's not rocket science at all, very easy to use, especially for those who worked in the old one. They should feel at home to make a mission or two...I made a dozen of them, again not rocket science
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#174
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#175
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I, and the other people are asking for a more user-friendly or intuitive interface for making missions. What are you not getting?
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#176
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Strange how I don't see you whining in IL246's forum area for the need for the FMB to be "easier to use", "easier to create missions", when IL2COD's FMB is even easier to use yet. You're a walking contradiction. Congrats. |
#177
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Why would people in these forums not want the FMB to be more intuitive or have actual documentation? That's what the rest of us are trying to figure out. Why the rest of the users are so adamant that nothing be done? |
#178
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If you want the FMB to be more intuitive, there's a big sticky to the devs at the top of this board where you can suggest what to do about it.. But considering you have yet to post there, all you are trying to do in this instance is dig yourself out of the hole you've put yourself in. I can't wait to see your posted suggestions to the devs on how to make it more user friendly. |
#179
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I'll post my quote, which you quoted.
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#180
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